Where is the exploration?

So, nobody is actually exploring in this galaxy? We all have an FSS that knows everything, you just have to aim it and it will tell POIs and even divide them into categories? Then we launch probes on a planet, and there's all exact locations... That it?!? If we have sensors that know everything, that's pretty advanced technology alright, so why don't they take care of the trivial business of aiming themselves and be done with it?

Sorry folks, when I first opened the FSS I thought that I had to fiddle with radiations and interpret waves, but tonight... truth stings.

I thought I could be done with posting on the first thread that mentioned FSS, but no. :(


Why not implement actual sensors? Do we really need to scoop through the galaxy doing mindless scans?
 
Has something different changed since they added the fsighsigh last year or is this just people coming round to the realization that its boring?
I only came to the realization because I tried it first time today. I'm only two weeks into the game and I expected exploration and surveying would be much different really.

What do you mean with 'actual sensors' and what kind of gameplay do you want with it?
the thing I loathe the most is the POIs counter that tells you straight a way if a planet is worthy of investigation or not. That alone takes the whole exploration thing away. By "sensor", I mean something that will let me interpret, even with the possibility of failure, if a planet is worth investigating further or not! The thing is picking up emissions, so give these emissions the form of waves and sounds, give it the possibility of interference... Not a plain text telling me there's geological(56) on said planet, that's plain awful.
 
Quite a few FSS/exploration posts popping up recently.

Has something different changed since they added the fsighsigh last year or is this just people coming round to the realization that its boring?
Perhaps more players have consumed the new (now old) content and are looking for more? As with most updates I'm looking forward to seeing what QoL and bug fixes (and new bugs :D) come with the as yet un-numbered April update.

To respond to the OP's question, I think it just depends on how the individual defines 'exploration'.
 
Perhaps more players have consumed the new (now old) content and are looking for more? As with most updates I'm looking forward to seeing what QoL and bug fixes (and new bugs :D) come with the as yet un-numbered April update.
lol, no Riverside actually after trying exploration I've found it so unsatisfying that I went back to trucking, I don't even care to find new content if you take away the joy of looking for it, see...
 
lol, no Riverside actually after trying exploration I've found it so unsatisfying that I went back to trucking, I don't even care to find new content if you take away the joy of looking for it, see...
I did too. I earned 1.3B Cr in January from exploration data alone, I am now back in the bubble repairing stations (A-B trading) because it's more engaging (for me). For those that enjoy it fair play to them, but the new exploration stuff didn't need to be at the expense of the old stuff, which I enjoyed & used a great deal.
 
I only came to the realization because I tried it first time today. I'm only two weeks into the game and I expected exploration and surveying would be much different really.


the thing I loathe the most is the POIs counter that tells you straight a way if a planet is worthy of investigation or not. That alone takes the whole exploration thing away. By "sensor", I mean something that will let me interpret, even with the possibility of failure, if a planet is worth investigating further or not! The thing is picking up emissions, so give these emissions the form of waves and sounds, give it the possibility of interference... Not a plain text telling me there's geological(56) on said planet, that's plain awful.
If I didn't know better I'd think I'd created another account just to point out how much better exploration could have been if FDev hadn't chosen to turn it into an unfailable minigame.
 
This is only about personal preference really.
Some want it harder(lol) while others wants it to go quick..
Can't please them all
yeah, I guess... I just feel it's pointless to have such a huge galaxy when all you have to do is enter a system.
If sensors required reading, then exploration would take much longer (but you could still zip from system to system and map the orbits and put names on things as it is now), but as it is we're not going to map it all in our lifetime anyway, so?
 
So, nobody is actually exploring in this galaxy? We all have an FSS that knows everything, you just have to aim it and it will tell POIs and even divide them into categories? Then we launch probes on a planet, and there's all exact locations... That it?!? If we have sensors that know everything, that's pretty advanced technology alright, so why don't they take care of the trivial business of aiming themselves and be done with it?

Sorry folks, when I first opened the FSS I thought that I had to fiddle with radiations and interpret waves, but tonight... truth stings.

I thought I could be done with posting on the first thread that mentioned FSS, but no. :(


Why not implement actual sensors? Do we really need to scoop through the galaxy doing mindless scans?
Most complaints I have seen about the new system is that it requires more involvement than the previous one where all you did was arrive in the system, hold a button down for about 10 seconds, line up on the nearest planet whose picture on the map looked interesting, target it and wait for all available information to arrive when you got close enough, line up on the next body of interest and repeat until you had visited all of them or all the high value ones.
 
Most complaints I have seen about the new system is that it requires more involvement than the previous one where all you did was arrive in the system, hold a button down for about 10 seconds, line up on the nearest planet whose picture on the map looked interesting, target it and wait for all available information to arrive when you got close enough, line up on the next body of interest and repeat until you had visited all of them or all the high value ones.
oh, well, this might be a bit different because it comes from a new player then. :p

I don't know how things were before, but I know there was no planetary landing, so this issue I have with POIs on planets that are supposed to be unexplored, appearing on my map like I'd search for a fast food on my GPS probably don't apply.

When I opened the FSS on my first day in space I immediately closed it because I didn't believe it was just an unfailable mini-game (thank you DrewCarnegie), I have waited two weeks to give it a try, and now... oh, gosh.
 
Quite a few FSS/exploration posts popping up recently.

Has something different changed since they added the fsighsigh last year or is this just people coming round to the realization that its boring?
Some of us predicted this was likely to happen ..... the initial flush of enthusiasm out in the black for the "new" method, then a realization that it's a tedious design.

Some like it, but I have never got used to it.
 
Like all good software, the mechanics in this game could (maybe should?) be built in layers.

Take exploration as an example, you could have level 1 exploration which is point and shoot and the information from which returns, oh say, 40% of the potential reward pot for "information". Next level 2 exploration which takes a little longer and is a little more involved but returns 65% of the pot. Lastly, we could have a level 3 exploration branch which involves sensor sweeps, data interpretation, sample mining, atmosphere skimming, etc., etc., etc. and which returns between 85 and 100% of the pot based on skill, expertise, value of information, or something else plausible.

This could apply to mining, trading, piracy, c & p, warfare, BGS, and on and on.

Not only that but it would allow players to partake at levels which suited them whilst making all activities accessible and "fun" for a given value of the concept. It would also allow Frontier to get something bug free, then add another layer on top. They could also, using their metrics, further expand popular roles and re-invigorate those lacking in engagement.

It would also, in my opinion, add a level of depth to the game and help remove the "grinding" tag this games has acquired because all "grinding" would be self-inflicted (i.e. in the pursuit of fun not because you have no alternative.)

Anyway, I love this game as is and if nothing changed, well I certainly got my monies worth and more besides. I guess the reason this game engenders such deep love and hate is because it is a platform which could be used to build something peerless and sate the wonderlust built into us adventurers, yet it never quite seems to scratch that itch fully.

When all is said and done, I have only praise and thanks to David Braben and his team.

Fly safe CMDRs o7
 
Like all good software, the mechanics in this game could (maybe should?) be built in layers.

Take exploration as an example, you could have level 1 exploration which is point and shoot and the information from which returns, oh say, 40% of the potential reward pot for "information". Next level 2 exploration which takes a little longer and is a little more involved but returns 65% of the pot. Lastly, we could have a level 3 exploration branch which involves sensor sweeps, data interpretation, sample mining, atmosphere skimming, etc., etc., etc. and which returns between 85 and 100% of the pot based on skill, expertise, value of information, or something else plausible.

This could apply to mining, trading, piracy, c & p, warfare, BGS, and on and on.

Not only that but it would allow players to partake at levels which suited them whilst making all activities accessible and "fun" for a given value of the concept. It would also allow Frontier to get something bug free, then add another layer on top. They could also, using their metrics, further expand popular roles and re-invigorate those lacking in engagement.

It would also, in my opinion, add a level of depth to the game and help remove the "grinding" tag this games has acquired because all "grinding" would be self-inflicted (i.e. in the pursuit of fun not because you have no alternative.)

Anyway, I love this game as is and if nothing changed, well I certainly got my monies worth and more besides. I guess the reason this game engenders such deep love and hate is because it is a platform which could be used to build something peerless and sate the wonderlust built into us adventurers, yet it never quite seems to scratch that itch fully.

When all is said and done, I have only praise and thanks to David Braben and his team.

Fly safe CMDRs o7
Oh, I love it too, and I will keep at it. That's why I want it perfect. :)
I agree, layers are good, and I've thought if FD was not going to implement deeper exploration at a later stage, and if the POIs counter we get now is not just a dirty fix so we can enjoy content while sensors are being developed. Who knows.
 
Oh, I love it too, and I will keep at it. That's why I want it perfect. :)
I agree, layers are good, and I've thought if FD was not going to implement deeper exploration at a later stage, and if the POIs counter we get now is not just a dirty fix so we can enjoy content while sensors are being developed. Who knows.
Here's hoping Kraken, my wife, children, boss and bank manager may not be so pleased should they ever get the game to a more complete state but I (and many others) would be in hog heaven (as well as unshaven, unemployed, unmarried and ungry)

See you in the black CMDR o7
 
Some of us predicted this was likely to happen ..... the initial flush of enthusiasm out in the black for the "new" method, then a realization that it's a tedious design.

Some like it, but I have never got used to it.
I think literally everyone who had issues with it predicted those that didnt at the time would change their tune after a few months.
 
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