The Star Citizen Thread V10

Welp...I won't be going to Citcon..besides being closer to Norway than the UK here...I've got silage and harvesting to do... and winter feeding by the time that pile of nonsense comes around..
 
A few randoms on a quiet server made up a sort of HH crew last night. One Portugese, 2 UK, a Norwegian, an Orkney Islander and a Berliner...sounds like the beginning of a joke somehow...We did a few escorts for a guy in a Caterpillar...attacked a drug den...killed some pirates and some UEE navy ships at Kareah..then a bit of random flying around Hurston in the Valkyrie. A good night on the SC servers as things go and made some new friends for the contacts list. I was in the rear turret in case you were wondering why the pics are upside down, just had to get that screenie of the HH shadow over the drug den...











 
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Oh my, I love this one at 21:41


"I'm not making any promises but we're exploring potentially ways to persist things more permanently sooner"

😵
He describes the minimal persistence you'd expect in any game you paid money for like being able to keep your ship etc.

"If they can get that in this year that would be amazing"

Kickstarter backers were expected to get digital copies of the "finished game" in 2014 how can anyone sit with a straight face and say it would be "amazing" if they get the basic ability to carry on where you left off with your in game stats 6-7 years after that deadline has been and gone? Oh yeah because of all the awesome unmeasurable fluff they weren't going to put in the 2014 game which meant it could never be fully realised because Chris dared to dream so big.

PC gaming saved
 
He describes the minimal persistence you'd expect in any game you paid money for like being able to keep your ship etc.

"If they can get that in this year that would be amazing"

Kickstarter backers were expected to get digital copies of the "finished game" in 2014 how can anyone sit with a straight face and say it would be "amazing" if they get the basic ability to carry on where you left off with your in game stats 6-7 years after that deadline has been and gone? Oh yeah because of all the awesome unmeasurable fluff they weren't going to put in the 2014 game which meant it could never be fully realised because Chris dared to dream so big.

PC gaming saved
Self-perpetuity is striving to be persistent inherently. Unbelievers don't understand it, but it is an existence in equilibrium once achieved.
 
That YouTuber and Twitch streamer, SaltEMike, is generally fairly critical of SC, despite still supporting it. He plays it a lot less on his stream, branching out to DayZ and other games.
He was more critical few months ago, even looked like on the fringe to break with the project. Now he seems more in "damage control / big problems are not that a problem / tiny advances and/or glimpses of teasing of potential minor thing coming (no promises) are big steps forward making SC a G.A.M.E." mode.

I still like the guy, he sure is quite realistic towards the game, he raises some good points and questions, yet he quickly wipes those the second some fairy dust hit him in the eyes.
 
That YouTuber and Twitch streamer, SaltEMike, is generally fairly critical of SC, despite still supporting it. He plays it a lot less on his stream, branching out to DayZ and other games.
A few SC youtubers have gone that way after understanding SC isn't going to sustain them.
 
Oh my, I love this one at 21:41


"I'm not making any promises but we're exploring potentially ways to persist things more permanently sooner"

😵
It seems lately that SaltEMike (Twerk17 as he was) has been eating a dose of reality salts and got rid of the angst when it comes to his discussions on Star Citizen. I never really got his old videos but the new ones are enjoyable at least.

Persistence wise...what Chad McKinney was talking about is what all us regular players in Star Citizen are harping on about...we don't care if that box we picked up is still lying where we left it or not...all we want is to keep what we earn from patch to patch. If we buy a ship with credits we've earned over a few patches and then be allowed to keep them...what a difference.
 
He describes the minimal persistence you'd expect in any game you paid money for like being able to keep your ship etc.

"If they can get that in this year that would be amazing"

Kickstarter backers were expected to get digital copies of the "finished game" in 2014 how can anyone sit with a straight face and say it would be "amazing" if they get the basic ability to carry on where you left off with your in game stats 6-7 years after that deadline has been and gone? Oh yeah because of all the awesome unmeasurable fluff they weren't going to put in the 2014 game which meant it could never be fully realised because Chris dared to dream so big.

PC gaming saved
I’m guessing they can’t do the basics so they fill their time with pointless fluff and keep the dream going. They’ve certainly had plenty of opportunities to showcase their talent and fallen short at every step.
As far as I can tell their only talent is making assets.These assets in a game world however don’t work.
 
Sure. I'd say it's 50 they fear it'll harm ship sales, 50 they don't have the server, database, [insert whatever fancy named - but actually pretty common in most multiplayer based devs - tech] backbones ready.
 
I honestly don’t think they have the talent,and why would they?
We’ve all watched this play out and can see it for what it is. A really talented dev wouldn’t touch it.
So the pool of developers you can employ are the desperate ones or more worryingly the ones who are fans of Star Citizen!
 
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