The Star Citizen Thread V10

Mike Brookes used to wear the 'Head of Fiction' hat, as described in this old Meet the Team article (for those who have tuned in recently). I think his other role, Executive Producer, grew to take up all his time, and I'm not sure who wears the Fiction hat now.

It isn't hard to bash out 150 words at a time, as demonstrated by our many forums, but it is a full time permanent job to place them within a multi-year narrative and remain consistent, engaging and stimulate gameplay. Dunno if SC has someone in that role either.
With planning its not though, if FD use the lore bible it would paper over a lot of cracks. Having it would actually justify spoken Galnet which just sits doing nothing most of the time. SC will need a lot of lore to hold it together but if it has it, it will tie a lot of bits together that might otherwise be disparate.
 
I somehow suspect that If Chris Roberts had written Dune (and that was the lore behind SC) people in this thread would be pointing out the shai hulud sized plot holes and broken concepts the first book is based on.

And I say that as rabid Dune fan.
If Chris Roberts had written Dune, the series would have consisted of a 600-page introductory chapter that ultimately failed to introduce anything, and all of it would be a poorly ripped off mishmash of misunderstood ideas from Huxley and Wells.
 

Goose4291

Banned
If Chris Roberts had written Dune, the series would have consisted of a 600-page introductory chapter that ultimately failed to introduce anything, and all of it would be a poorly ripped off mishmash of misunderstood ideas from Huxley and Wells.
That wouldn't be Dune then, would it?
 
Take the recent nuclear cult- why not create some genuine impact and have the bomb be detonated? That then creates drama for players who can then help out. What if it was only the start of some sort of crazed insurgency? The potential is enormous.
This is what I meant by overblown expectations in my original post. Imagine the bomb gets detonated - now you'll have the game (forums, etc) flooded with people saying it should be visually and mechanically presented within a game, so suddenly you need to make changes in your game, engine, mechanics, have few devs on it, etc.

The same is with the failed marriage I mentioned - people didn't dislike it because it was boring news, they dislike it, because they expected it would give them goal (EDIT: As I can see even in your post, "players who can then help out"), create some galactic conflict, etc, basically change the sandbox game into a narrative game like Witcher or AC - but that's a huge load of work. Is it doable? Yes, but then we wouldn't get any game development, because there'd be no people left for it, so you'd get other players disgruntled that Elite gets no new content and "the game is dying".
 
This is what I meant by overblown expectations in my original post. Imagine the bomb gets detonated - now you'll have the game (forums, etc) flooded with people saying it should be visually and mechanically presented within a game, so suddenly you need to make changes in your game, engine, mechanics, have few devs on it, etc.

The same is with the failed marriage I mentioned - people didn't dislike it because it was boring news, they dislike it, because they expected it would give them goal (EDIT: As I can see even in your post, "players who can then help out"), create some galactic conflict, etc, basically change the sandbox game into a narrative game like Witcher or AC - but that's a huge load of work. Is it doable? Yes, but then we wouldn't get any game development, because there'd be no people left for it, so you'd get other players disgruntled that Elite gets no new content and "the game is dying".
Welcome to MMO games. Could have told them before if they had asked. Is not like it a new invention.
 
If backers keep pledging he might be able to start his own real space company.

Can you imagine the clash of egos between Musk and Roberts?
The sad thing is that with a Falcon 9 launch at <$60mil and Falcon Heavy at $90+ million - a clever set of payloads (not Orion or the Lunar Gateway) could have a Moon Direct (based on Mars Direct by Robert Zubrin) started and underway for the sums raised to date, or the unmanned precursors at least....
 
That wouldn't be Dune then, would it?
Nah. Dune is a cornerstone of 20th century sci-fi writing. Whatever Chris would produce would at most be a cornerstone in making sure your sideboard is temporarily propped up and standing straight until you can have the legs adjusted. Also kindling.
 
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Touched :D

I stayed away from their heretical tomes. :D
I read most of it, for my sins, and hated what I was doing to myself every second. I finally managed to break out of it, but I lost a hefty amount of sanity in the process. Needless to say: the knowledge that both hacks are involved in the newly commissioned "The Sisterhood" series that will accompany the new movie doesn't exactly fill me up with confidence...
 

Goose4291

Banned
I read most of it, for my sins, and hated what I was doing to myself every second. I finally managed to break out of it, but I lost a hefty amount of sanity in the process. Needless to say: the knowledge that both hacks are involved in the newly commissioned "The Sisterhood" series that will accompany the new movie doesn't exactly fill me up with confidence...
Ye gahds. I thought they'd already driven it bad enough into the ground with the Great Schools series of books (which included the Bene Gesserit).

This has all the trappings of being a Star Wars scenario to me.
 
This is what I meant by overblown expectations in my original post. Imagine the bomb gets detonated - now you'll have the game (forums, etc) flooded with people saying it should be visually and mechanically presented within a game, so suddenly you need to make changes in your game, engine, mechanics, have few devs on it, etc.
We have art assets for damaged stations don't we? If you can god mod a Thargoid attack you can certainly wreck a station. And thats much better then copping out and have nothing happen at all.

The same is with the failed marriage I mentioned - people didn't dislike it because it was boring news, they dislike it, because they expected it would give them goal (EDIT: As I can see even in your post, "players who can then help out"), create some galactic conflict, etc, basically change the sandbox game into a narrative game like Witcher or AC - but that's a huge load of work. Is it doable? Yes, but then we wouldn't get any game development, because there'd be no people left for it, so you'd get other players disgruntled that Elite gets no new content and "the game is dying".
Not all stories have to end with something to do; its just to make Galnet relevant and actually have something to read that shines a light on part of ED.

I can see even in your post, "players who can then help out"), create some galactic conflict, etc, basically change the sandbox game into a narrative game like Witcher or AC

And as I pointed out above, its not exactly rocket science to change a station from normal to damaged due to Galnet. And then that triggers more stories, with the possibility of a CG or II attached to it. Not everything has to be Star Wars or Dune. Simple stuff done well is enough but we never see that. And what are the 100 devs doing? Is one in charge of writing?
 
If Chris Roberts had written Dune, the series would have consisted of a 600-page introductory chapter that ultimately failed to introduce anything, and all of it would be a poorly ripped off mishmash of misunderstood ideas from Huxley and Wells.
And then he'd direct the movie adaptation just to compound the misery.
 
For the lulz, I went back to the video and continued. Here's the link with timestamp for those interested:
Source: https://youtu.be/36EV_p7AxJ4?t=108


So continuing...
"In 2038 a man by the name of Chris Roberts founded a company called Roberts Space Industries in the United States of America. Roberts' dream was to become like many of the other private space companies of the time, like Blue Origin and SpaceX."

Really? He has to use other real companies in his lore as well?? I gave the video a few more minutes then gave up again.

So ignoring the epic-level narcissism and megalomania (yeah yeah almost impossible, I know), since his lore is based on real companies, I wonder what will happen when the SC Development timeframe overlaps the SC Lore timeframe. Will he need to rewrite the Lore? I guess the simple answer is that it's a parallel but very divergent universe - ie. in SC, RSI actually does great things. Or another answer might be that whenever we look at SC development in our real world, it's like one of those bizzaro altered reality planes of existence where nothing quite makes sense. Much like this post... time for beer #3... :)
Maybe in the year 2038 when Star Citizen still isn't a a game he takes all the backer money and actually does this and reality becomes Star Citizen...
 
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Mike Brookes used to wear the 'Head of Fiction' hat, as described in this old Meet the Team article (for those who have tuned in recently). I think his other role, Executive Producer, grew to take up all his time, and I'm not sure who wears the Fiction hat now.

It isn't hard to bash out 150 words at a time, as demonstrated by our many forums, but it is a full time permanent job to place them within a multi-year narrative and remain consistent, engaging and stimulate gameplay. Dunno if SC has someone in that role either.
Chris Roberts is the Head of Fiction at CIG. 😏
 
We have art assets for damaged stations don't we? If you can god mod a Thargoid attack you can certainly wreck a station. And thats much better then copping out and have nothing happen at all.
Players: "Booo, the old damaged asset, this is not how nuclear explosion looks like, you shouldn't have even done this if you don't care"

I.e. "Damned if you do, damned if you don't"

And as I pointed out above, its not exactly rocket science to change a station from normal to damaged due to Galnet. And then that triggers more stories, with the possibility of a CG or II attached to it. Not everything has to be Star Wars or Dune. Simple stuff done well is enough but we never see that. And what are the 100 devs doing? Is one in charge of writing?
This happens all the time, with CGs being connected and/or triggered by Galnet news. As you can see, it's not enough, at least to you.


And what are the 100 devs doing?
Developing the new content, duh ;3

Is one in charge of writing?
Basically that's my assumption, yes. One, two tops, with ideas from others that must go through someone who overviews consistency.
 
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