The Star Citizen Thread V10

My god, its getting upvotes!

Where are the faithful saying "its alpha!" and "I guess this isn't the game for you"?
The Forbes article goes public in two weeks,the reality that worst case scenario the project gets shut down is a fact that can’t be denied. Even the biggest defenders are casting a critical eye on CIG now.
If the article passes by with barely a ripple,expect normality to resume.
 
Has the raising of so much money completely unfocused the dev's from what they originally had in mind?
I was watching a streamer the other week and they were getting all moist because they could spend 15 mins walking around the station to find a turtle and take it back to their room!
I'm not a game dev so have absolutely no idea what I'm talking about, but... would it not be better to concentrate on the core parts of the game first, get that nailed and then start adding the blingy bits afterwards?

(Please note: If you're the kind of person who likes to take turtles back to your room I'm not judging :) )
 

Viajero

Volunteer Moderator
Has the raising of so much money completely unfocused the dev's from what they originally had in mind?
I was watching a streamer the other week and they were getting all moist because they could spend 15 mins walking around the station to find a turtle and take it back to their room!
I'm not a game dev so have absolutely no idea what I'm talking about, but... would it not be better to concentrate on the core parts of the game first, get that nailed and then start adding the blingy bits afterwards?

(Please note: If you're the kind of person who likes to take turtles back to your room I'm not judging:) )
My personal take on that is that the money didn’t really unfocus anything. I think CIG encountered serious technical and competence related issues and limitations even to deliver the original scope as promised estimated at the time for 2014. The unexpected money influx was then used as excuse and basis to increase scope which in turn allowed them to justify further delays. The rest is history.
 
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My personal take on that is that the money didn’t really unfocus anything. I think CIG encountered serious technical and competence related issues and limitations even to deliver the original scope as promised estimated at the time for 2014. The unexpected money influx was then used as excuse and basis to increase scope which in turn allowed them to justify further delays. The rest is history.
Selling ships is a great money spinner,releasing a game would effectively end the cash cow so there isn’t an incentive to make any real progress. Pumping resources into hype and ships is a sound business decision and the longer it takes the more money you stand to make.
 
Well...my exciting Star Citizen gameplay vid at last...apologies for the length, content (or lack of) and my lack of video editing skills. I sould take lessons from The Yamiks or Obsidian Ant :rolleyes:

When I see the size of that ship and the idea of spacelegs and possible FPS inside the ship as it moves through space / QT / whatever, I can say "That is a serious undertaking to make that work". Just a bit of rubberbanding in "The other game" is enough to make ship to ship combat feel like clown shoes, without having maybe 10 or more folks running round a ship.

I suppose someone with more programming knowledge could explain that it is all meshes and rigs, so computation of every single one of those pixels positions is not really going on in real time every clock cycle...?

Oh and you park like my wife in a multi-storey... True fact, there are some things in life a Volvo V70 will come off worst against!
 
When I see the size of that ship and the idea of spacelegs and possible FPS inside the ship as it moves through space / QT / whatever, I can say "That is a serious undertaking to make that work". Just a bit of rubberbanding in "The other game" is enough to make ship to ship combat feel like clown shoes, without having maybe 10 or more folks running round a ship.

I suppose someone with more programming knowledge could explain that it is all meshes and rigs, so computation of every single one of those pixels positions is not really going on in real time every clock cycle...?

Oh and you park like my wife in a multi-storey... True fact, there are some things in life a Volvo V70 will come off worst against!
To be fair to the devs at Ci¬G, that vid was probably showing the worst performance related issues I've had in a session for a good while with the stuttering etc. Usually there's 3 or 4 of us faffing around in the bigger ships, jumping in and out of turrets, opening doors and stuff with very little lag related issues...until like in the vid, the server gets 'old' and full of folks from both the EU and the US. The network code is quite clearly struggling once the servers get busy and the code isn't up to it. Usually we switch to a fresh server once the little graphical glitches, non working terminals and other problems start appearing and it certainly smoothes it out. Saying that, this current 3.5 patch has broken a lot of things that were working and brought it's own little issues that make SC a proper pain to experience as it is...I seriously hope they fire out an interim patch to address some of the glaring ones which are game breaking.

As for wandering around your ship and seeing the cargo, jumping out and heading to a trade terminal to sell the stuff...to me, it never gets old. Just the feeling that you're a jobbing cargo pilot heading out to your ship for a day's work...it just has that something. I know a lot of folks who still look at time V credits aspect may not get it, but not being tied to that seat...such a small thing but very big at the same time. As for the FPS in ships...not really my thing although I've had to on occasion whilst chasing would be ship stealers around the Cat with a Plasma rifle. Like most things, there's a fair few folks that imagine space legs to be all about shooting things which is fair enough if you like that sort of thing, for me...it's much more than that...the FPS combat I can get from games much better at it than SC currently is or is ever likely to be...

Parking...I'm normally very efficient, but that Cat is a tight squeeze at Levski and there's no centre beeper like in E-D to help you guess where your ship is in relation to the pad. There's auto-land of course, but that only cuts in when you're a mere few metres from the pad so entirely pointless when you're dropping into a hanger...besides, auto-land is for the new folks, same as the DC is in Elite. ;)
 
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Has the raising of so much money completely unfocused the dev's from what they originally had in mind?
I was watching a streamer the other week and they were getting all moist because they could spend 15 mins walking around the station to find a turtle and take it back to their room!
I'm not a game dev so have absolutely no idea what I'm talking about, but... would it not be better to concentrate on the core parts of the game first, get that nailed and then start adding the blingy bits afterwards?

(Please note: If you're the kind of person who likes to take turtles back to your room I'm not judging:) )
Please dont submit to the fallacy of the Unbelievers. There is still hope for you. As for the turtles: Is all of them all the way down.
 
As for wandering around your ship and seeing the cargo, jumping out and heading to a trade terminal to sell the stuff...to me, it never gets old. Just the feeling that you're a jobbing cargo pilot heading out to your ship for a day's work...it just has that something. I know a lot of folks who still look at time V credits aspect may not get it, but not being tied to that seat...such a small thing but very big at the same time.
Let me postulate that if you hadn't splurged on other ships, and all you had was a small starter ship, which doesn't even have room for anything more than a box, you might feel a little different ;)
 
Let me postulate that if you hadn't splurged on other ships, and all you had was a small starter ship, which doesn't even have room for anything more than a box, you might feel a little different ;)
Even when I was brand new and crashing into Olisar in my Aurora...there were always folks like me who are more than happy to lend any ship at any time, not to encourage silly newbies into spending cash on the game but more to show possibilities when the ability to buy your own ships in game with in game credits came came around...it's still not the point you're making and I certainly agree with it, but it is what it is and all for the bad rather than any good.

Persistence...all of us as backers have been demanding it for years. The ability to earn enough credits to buy a ship in game and keep it... we all know why that isn't happening whether we're drinking the Koolaid or not.

That's not the fault of the Devs or SC as a project...that's down to greed and gross mismanagement of resources entirely due to that greed by a Hollywood marketing and sales team. We all hope it'll change, and soon....but none of us are holding our breath :confused:

Apart from the imaginary worlds some cultists and no doubt, Chris Roberts insist on living in, Star Citizen is bleeding backers (both potential and existing) as much and as fast as it's bleeding cash...the one overriding question I heard from newbies during the free fly week was "Why can't I buy a ship?"

The 3.6 patch is introducing ship lending...although not from other players which would simply be of a singular advantage to predatory Orgs or be misused somehow...according to Ci¬G. The ship lending/leasing will be from ship rental shops in game where you can pay aUEC to rent a ship of your choice for set periods of time (From Todd Papy at Ci¬G) This could run from a day to a week or perhaps longer...mission payouts and general prices are being adjusted to enable this as a short term fix for the non persistence...we'll see how that works out and how long Ci¬G are allowed to continue the delaying tactics before being forced to include true persistence in order to retain backers.
 
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Let me postulate that if you hadn't splurged on other ships, and all you had was a small starter ship, which doesn't even have room for anything more than a box, you might feel a little different ;)
You can buy ships with in game credits that you earn in one of the fetch quests that may or may not work. And save yourself some dollar,until an update wipes it from existence 😉
 
Even when I was brand new and crashing into Olisar in my Aurora...there were always folks like me who are more than happy to lend any ship at any time, not to encourage silly newbies into spending cash on the game but more to show possibilities when the ability to buy your own ships in game with in game credits came came around...it's still not the point you're making and I certainly agree with it, but it is what it is and all for the bad rather than any good.

Persistence...all of us as backers have been demanding it for years. The ability to earn enough credits to buy a ship in game and keep it... we all know why that isn't happening whether we're drinking the Koolaid or not.

That's not the fault of the Devs or SC as a project...that's down to greed and gross mismanagement of resources entirely due to that greed by a Hollywood marketing and sales team. We all hope it'll change, and soon....but none of us are holding our breath :confused:

Apart from the imaginary worlds some cultists and no doubt, Chris Roberts insist on living in, Star Citizen is bleeding backers (both potential and existing) as much and as fast as it's bleeding cash...the one overriding question I heard from newbies during the free fly week was "Why can't I buy a ship?"

The 3.6 patch is introducing ship lending...although not from other players which would simply be of a singular advantage to predatory Orgs or be misused somehow...according to Ci¬G. The ship lending/leasing will be from ship rental shops in game where you can pay aUEC to rent a ship of your choice for set periods of time (From Todd Papy at Ci¬G) This could run from a day to a week or perhaps longer...mission payouts and general prices are being adjusted to enable this as a short term fix for the non persistence...we'll see how that works out and how long Ci¬G are allowed to continue the delaying tactics before being forced to include true persistence in order to retain backers.
You have been able to buy ships in-game for a while now. Certainly not all of them by any means, but the list keeps expanding. There are three places to buy ships in-game now. Maybe they should have just given out a starter ship and 5 million uec for the free fly week.
 
Has the raising of so much money completely unfocused the dev's from what they originally had in mind?
I was watching a streamer the other week and they were getting all moist because they could spend 15 mins walking around the station to find a turtle and take it back to their room!
I'm not a game dev so have absolutely no idea what I'm talking about, but... would it not be better to concentrate on the core parts of the game first, get that nailed and then start adding the blingy bits afterwards?

(Please note: If you're the kind of person who likes to take turtles back to your room I'm not judging :) )
 

Viajero

Volunteer Moderator
It is
It is a pretty balanced view on SC indeed... if you consider the project as a snapshot, now, in the vaccum without all of its legacy and history.

I feel that to actually review SC state even more fairly one can not ignore the history of how we have got here and how many resources and time it has taken. This video, with the exception of a few momentary tidbits at the start, lacks that dimension, and all that context I think is critical to really give it the proper measure, because it also indicates how things will probably evolve from here.
 
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