It is almost as if he knows that the SC "launch", whatever form that ends up taking, will be as incomplete and/or problematic as those two games he compares it with (Anthem, No Man´s Sky), and he is just trying to control damage preemptively by developing a completly new narrative now (iterating and heads down) to the original narrative based on which he has got so far hundreds of millions (build all the foundations and content in parallel no post launch iterations, and deliver when final, AAA quality levels, and ready).Chris Roberts accusing gamers of not understanding "iterations" in games development:
“Star Citizen” Director Chris Roberts knows about creating sci-fi open worlds. He sat down with us to discuss how he would fix BioWare’s “Anthem.”www.newsweek.com
Chris Roberts previously telling us that iterative development is bad:
Star Citizen right not to ape “basic, bare minimum” approach of Elite: Dangerous, claims Chris RobertsWhen a game takes as long in development as Star Citizen, it’s only natural those on the outside would look to compare it to other, arguably similar titles that have managed to reach the market in far less time. For those eagerly awaiting Cloud Imperium’s epic space sim, the game that has them gwww.pcgamesn.com
Blaming game communities for false expectations and admitting now he would do the same thing he has criticized in others in the past for doing. The nerve. It is impressive, I have to hand it to the CIG PR guys, the recent marketing 46 millions and the lack of memory / history rewriting brought in nicely together by both game press and community alike. I guess that is the luxury and magic of a 7-8 year old development.