The Star Citizen Thread V10

TheAgent said:
hello
  • less than 30,000 people purchase anything from CIG in a given year
  • currently, 70% of sales come from people spending more than $1,000 a year
  • these high end backers have an average total spend of more than $10,000 since 2015
  • these include gifting and sending out packages to potential new players
  • new player and "normal" purchases continued steady into 2015
  • in 2016, new players and backers spending less than $100 began to decline
  • massive increase in high end spending around this time, with sudden buyouts of expensive ship packages
  • one person has spent almost $250,000 since the initial kickstarter across multiple accounts
  • internals of sq42 show over 1.2m preorders for the first release alone
  • internal mock ups show sq42 console release running through RSI/CIG servers
  • this would include on-demand streaming without a traditional download
  • next gen xbox and playstation are mentioned on the marketing mock ups
  • "Luckily [the next gen consoles] are running SSDs. That's an absolute must for us, without a doubt."
  • console power enough to see "low to medium" settings for squadron42
  • "There's a lot to adjust [for a console release] but it's all easy stuff."
  • to target next gen release only first few sq42 chapters will be available with more as they are polished
  • first chapter listed as free, each chapter can be ordered a la carte or as season pass
  • big name actors to return for additional content after first initial release
  • "There's not going to be a sequel to Squadron 42, not in the traditional sense. We want to keep adding to it, expanding it. Ultimately we want a generation of adventures."
  • star citizen proper not listed currently for console release
  • "Our hope is that a console player is so involved, so invested, in their [SQ42] character, they'll be willing to go out and spend the money on a decent PC to continue that adventure."
  • eventually have a SC release that's cross play, cross buy -- listed as a "big goal"
  • "working out the kinks" in getting a console sq42 character into SC, might have a website feature or app that allows save states to import
  • SC wants to be the game "for anyone and everyone"
  • SC console release coming at some point -- "There's hurdles there."
Gigglesnort.
 
valid points for sure, and not to dwell on there past, as I stated, I like projects on there hospital bed, but I think 2019-2020 will be a good year for SC. After watching a Youtube video on Cyberpunk. I'm not going to lie, I would rather upgrade my 600i to the 890J for $500 than buy the video I just watched. But, time will tell what happens.

As I’m eating lunch, I’m thinking about gaming and your comment. And I cannot help but realize for me, I’m not a fan of FPS. As a matter of fact, my buddy bought me Rainbow 6, and Ghost recon so we can game together. While decent, they don’t hold my attention long. However, gearing up in SC, flying my ship to some location and going into clear out pirates in SC is awesome to me. I’m not sure why I’m wired this way, but, I am.
You could get 10 copies of Cyberpunk for the price of an upgrade to a ship in an unfinished game still in alpha.
For a game that isn't a scam they've got a funny way of looking like one.
 
Sensibly. Not handing it off to people who can't or won't do anything useful with it is a good start.

So you support me upgrading my 600 then? I concur with your assessment!

Edit: So you don't want me to support CIG, who started development in 2012 and has a playable tech demo. But, you want me to buy 10 copies of Cyberpunk that also started development in 2012, which doesn't have a playable tech demo?

I'm confused as to who you think handing my money off to people who can't or will not do something useful with it. As I believe a playable tech demo is better than nothing at all.
 
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Appareantly you want to drive the narrative "I am going to spend my money the way I want" when confronted with basic human logic. I just wish you wouldnt try to sell that as the best thing since sliced bread and push lies or easily debunkable exxagerations as if they were facts. Sometimes I m not sure if its just a funny day for you or you are trolling in earnest /shrug

I take it that Ben Lenslock and Disco Lando aren't part of this anymore?
Ben is old news he got phased out of the project end 2015 or in 2016? But Lando? He not part of the team anymore? That guy was giving everything. Did his personal investment "rewarded" by being cut loose?
 
I take it that Ben Lenslock and Disco Lando aren't part of this anymore? The good old days when money came in with no unfortunate legal gubbins attached. Almost miss it!

Love to know what "wingman" and that lanky haired guy that needed to eat more thinks of it all now.
Disco Lando continues to present the Youtube TV series.

Ben Lesnick moved to a different state and is absolutely, definitely not, on gardening leave. At all. He tweets about Wing Commander 24/7 now.
 
Problem is, most people do, including people who expect a released product in their lifetimes.
Personally, I liked the university. They gave us money and facilities, we didn't have to produce anything! You've never been out of college! You don't know what it's like out there! I've worked in the private sector. They expect results.
--- Dr. Ray Stantz (Ghostbusters [original, i.e., the GOOD version]).

SC keeps getting more and more money. Roberts feels compelled to put that money to more development with great new features. This is great, except for the fact that it keeps the game in Alpha cycle over and over and over and over....

If you stop feeding them, they stop reproducing.
---- Dr. McCoy (The Trouble with Tribbles)

Stop feeding SC money and they'll stop "adding more stuff" to it and eventually HAVE to release it in order to make actual money.
 
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Discussion about Star Citizen and its community seems popular over at /r/SubredditDrama. This post is about the arguing over the Hammerhead's apparent invincibility in PTU:
https://www.reddit.com/r/SubredditDrama/comments/bcidys
Yah well balance needs to be adressed and is currently favoring the expensive ships heavily....how shocking, might be an "innocent" mistake, oversight, cluelessness or a period of time for their whales to enjoy their investments. I admit I dont really know what they are talking about with stats that only actual players would understand but its funny how the class system from ED made it into SC :) Imitation is the highest form of flattery so after procgen, seamless gameplay and a few other things now this....hehehe
 
Yah well balance needs to be adressed and is currently favoring the expensive ships heavily....how shocking, might be an "innocent" mistake, oversight, cluelessness or a period of time for their whales to enjoy their investments. I admit I dont really know what they are talking about with stats that only actual players would understand but its funny how the class system from ED made it into SC :) Imitation is the highest form of flattery so after procgen, seamless gameplay and a few other things now this....hehehe
I keep seeing comparisons used to describe functionality, e.g.:
  • "What's interdiction?" being pulled out of Quantum Jump by pirates/gankers, like getting pulled out of Super Cruise in Elite.
  • "What's gimbal assist?" like the gimbal-weapons auto aim in Elite, but without the chaff counter.
  • "Can't find my docking pad. They should add pad markers and compass like Elite."
  • "Why is Quantum Jump straight line only? We should be able to manoeuvre like in Elite's Supercruise."
  • "Are modifier-buttons supported, to map more functions to a HOTAS? I have modifiers in Elite."
  • Etc.
Such comparisons are very unnecessary of course. Star Citizen is the revolutionary product that other games are emulating, not the other way around.
 
Wow...just wow.....I haven't been here in ages and its like I never left. Same old people regurgitating the same old things. I actually feel sorry.
Keep on keeping on, Commanders.
 
I keep seeing comparisons used to describe functionality, e.g.:
  • "What's interdiction?" being pulled out of Quantum Jump by pirates/gankers, like getting pulled out of Super Cruise in Elite.
  • "What's gimbal assist?" like the gimbal-weapons auto aim in Elite, but without the chaff counter.
  • "Can't find my docking pad. They should add pad markers and compass like Elite."
  • "Why is Quantum Jump straight line only? We should be able to manoeuvre like in Elite's Supercruise."
  • "Are modifier-buttons supported, to map more functions to a HOTAS? I have modifiers in Elite."
  • Etc.
Such comparisons are very unnecessary of course. Star Citizen is the revolutionary product that other games are emulating, not the other way around.
Yeah, i've noticed the same, and i think it will only get more like this as time goes on as backers realize more and more how little they actually have and how little is actually being added.

Even funnier will be is if they ever actually release the game. Not just faithful backers, but the peons will arrive, expecting something really outstanding and discovering instead a lame duck.
 
SC keeps getting more and more money. Roberts feels compelled to put that money to more development with great new features. This is great, except for the fact that it keeps the game in Alpha cycle over and over and over and over....
I'd recalled that old video interview of both DB and CR soon after their successful kickstarters. DB talks about getting the game out to the backers and the public, fulfilling the technical debt. While CR looks hung over and dazed probably giddy (his first strike of gold after his prior debacles where MSFT and Hollywood had shut him out) after his successful windfall of the first millions, scheming how to make more and keep it going without necessarily releasing a game i.e. the start of CIG's slippery slope of perpetual SC alpha and whale marketing.


  • "Why is Quantum Jump straight line only? We should be able to manoeuvre like in Elite's Supercruise."
How spacesims that are not as true outer space scoped and modeled as ED hide their loading times as a static fullscreen distractive animation pretending to be ftl intrasystem modeled. NMS also does this.
 
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