The Quest To Find Raxxla

did you perhaps play beta and these are systems you visited then that were not deleted on going to the released version?
As well as the bookmark issue, if galmap is also not reporting previously visited systems then you should most definitely raise a bug report!
Sounds like your database has become corrupted somehow.
These discoveries were made long before the 3.3 beta. (At that time I was shadowing The Boss and his mean gang of DECE throat-cutters in the outer rim, in order to prevent them finding Raxxla and then keeping it for themselves. And also, I must admit, because he is well known for setting up great campfires with nice music, tons of booze and a dozen of nude girls jumping over the fire... Very funnier than wishy-washy Dr Kai's and Co... Aaah... happy past times.) Yeah, some sort of corruption of the database, must be.Almost all of these red dots are systems I discovered, tagged and sold. The system map icons appear in white and I can open them.Funny!
That red/blue dot feature just doesn't work in my game, at least with long time visited systems. Nobody else has the same issue?
I think by now it's obvious there a 50% chance of raxxla or not
If so, there are tons of Raxxlas then... ;)
 
Last edited:
These discoveries were made long before the 3.3 beta. (At that time I was shadowing The Boss and his mean gang of DECE throat-cutters in the outer rim, in order to prevent them finding Raxxla and then keeping it for themselves. And also, I must admit, because he is well known for setting up great campfires with nice music, tons of booze and a dozen of nude girls jumping over the fire... Very funnier than wishy-washy Dr Kai's and Co... Aaah... happy past times.) Yeah, some sort of corruption of the database, must be.Almost all of these red dots are systems I discovered, tagged and sold. The system map icons appear in white and I can open them.Funny!
That red/blue dot feature just doesn't work in my game, at least with long time visited systems. Nobody else has the same issue?

If so, there are tons of Raxxlas then... ;)
My not/visited markers seem ok.
 
If I were a betting man I'd put my money on that theory. In fact ... I have a very specific theory on that.

Spiraling stars: Point a camera at Polaris and leave it on time lapse. What do you get?

Polaris, which is permit locked in Elite: Dangerous, played a key role in Frontier First Encounters (aka Elite: 3) in regards to the Thargoid story. When the player encounters the Thargoids at Polaris they use some kind of technology to create a portal to send the player a great distance away to the Thargoid homeworld. This portal is the closest thing in any of the Elite games that ever came close to matching the description Rafe Zetter gave of Raxxla. So, from my perspective, the key to finding Raxxla is unlocking Polaris.
Not only does that look like somewhere you'd hear the whisperer in witchspace, I'd bet if you tilted the view toward Zeta Cass, the circles might look a bit more spiral-ier
 
Saw a post a few back that reminded me of 'Spiraling Stars' and it got me thinking; maybe they're referencing a Spiral Galaxy. After all, that would mean trillions of Stars, spiraling around a central point.
Also, anyone think that Thargoid ships look very similar to pin-wheels? 😉

(Please note, I'm just piecing together parts of the last 10 pages or so, so this might be a bit tinfoil hat-esque. All if not most of the points to follow are from their respective wikipedia pages).


The Pinwheel Galaxy is part of the constellation Ursa Major, (https://en.m.wikipedia.org/wiki/Ursa_Major) and one of the brighter Stars in said constellation is Alioth. Also in the constellation, the two supposed brightest Stars, are Dubhe and Merak which can be used as a navigational pointer towards another Star previously mentioned in this thread: Polaris (similar to the Thargoid Probe and Sensor pointing to an unknown system) This Star is a part of the constellation Ursa Minor. Ursa Major is noted to have over 20 Stars with planets.

Ursa Minor (https://en.m.wikipedia.org/wiki/Ursa_Minor), the beholder of Polaris, has two Stars called 'The Guardians of The Pole Star'. These are Kochab and Pherkad. Taking the 'Pole Star' to be Polaris this would again be eerily similar to the Thargoid Probe and Sensor pointing to an unknown system with Polaris being involved somehow. Ursa Minor is noted to have only four Stars with planets.

Might be worth checking out if it hasn't already been done.

There are several other Spiral Galaxies mentioned online, but the pinwheel caught my attention because of Thargoid ship structure similarities to a 'pinwheel'.

Thanks for coming to my TED Talk.
 
Last edited:
Personally I think that Princess Astrophel and the spiraling stars simply points to this region of the sky:


Vega being princess Astrophel and the visible Milky Way are the spiraling stars.

Raxxla is somewhere in the triangle, I guess?
This makes some sense, especially considering that Vega is a previous and future pole star, from Earth.
That would imply that the mention of Princess Astrophel and the Spiralling Stars in the Codex is just to get us to recognise the significance of Vega and that analysis of the poem itself is not relevant to the Quest for Raxxla.

If the above is true, then there are two systems that have a clear significance to the Quest. Tau Ceti, where the first recorded mention of Raxxla originated, and now Vega. Are there any others? If not, is there anything en route between them? If there is, do they form a pattern (not in-game to answer this this evening)?
 
Personally I think that Princess Astrophel and the spiraling stars simply points to this region of the sky:


Vega being princess Astrophel and the visible Milky Way are the spiraling stars.

Raxxla is somewhere in the triangle, I guess?
This has been floating about my cabin for some time....

"The Celestial Lyre

Some versions of Orpheus's translation say that the Muses "grac'd his lyre with nine stars,"(5) presumably because they were seen to be the source of divinely inspired music, song, and dance. Which stars might have been meant by this statement is not made clear. Yet in the knowledge that in some parts of Greece there were only three Muses,(6) and not nine, there is every chance that this lost asterism included the three bright stars making up the Summer Triangle, with these being Vega in Lyra, Deneb in Cygnus, and Altair in Aquila. This conclusion is strengthened by the knowledge that originally the lyre, which in classical times looked like a letter "U" strung either horizontally or vertically with strings, might originally have been triangular in shape.

Orphic scholar Johann Gesner first made this observation in 1764 following the discovery of a picture showing an archaic form of the lyra at the ruins of Herculaneum in Italy.(7) This would make it more similar in appearance to the harp, a stringed instrument used extensively in European countries such as Ireland, Scotland and Wales. However, the oldest depictions of triangular harps come not from Europe, but from Egypt, where they appear on the walls of tombs as early as 2500 BCE. The famous Queen's Lyre unearthed by Sir Leonard Woolley and his team during excavations within the royal cemetery of Ur in Lower Iraq, and dating to ca. 2500 BCE,(8) is also triangular in shape. This style of instrument, which utilizes the seven-note musical scale, might thus have influenced the development of the Greek lyre and European harp in later ages. Both the triangular form of the lyre and that of the harp bear a striking likeness to the outline formed by the stars making up the Summer Triangle. This suggests very strongly that the Summer Triangle was the original celestial lyre, and not the constellation of Lyra, which bears very little resemblance to the musical instrument in question.

How exactly the area of sky marked by the Summer Triangle came to be associated with the music of the spheres, and its expression through the musical intervals of the seven-note scale is a greater mystery. One possible clue is the Cygnus constellation's identification as the celestial swan, a bird whose call has been intimately associated with music and song, as well as death and rebirth in the next world, since Palaeolithic times (The Cygnus Key)"
Soul of the World: The Sweet Swans of Maeonia.
 
Last edited:
This makes some sense, especially considering that Vega is a previous and future pole star, from Earth.
That would imply that the mention of Princess Astrophel and the Spiralling Stars in the Codex is just to get us to recognise the significance of Vega and that analysis of the poem itself is not relevant to the Quest for Raxxla.

If the above is true, then there are two systems that have a clear significance to the Quest. Tau Ceti, where the first recorded mention of Raxxla originated, and now Vega. Are there any others? If not, is there anything en route between them? If there is, do they form a pattern (not in-game to answer this this evening)?
I think the Dark Wheel toast may have a different reference point.
I have some tests to do, to confirmed that this isn’t pure nonsence.
If there is something to this, the two lines should cross somwhere.
 
I've started another approach to finding Raxxla. If it is in the game... then someone must of made it right? Let's look at their lead technical artists "Max Centra" to be specific, and his finest work, around the time Elite was released... that he cannot talk about because of NDA. I present to you the exploding Raxxlan robotics. I suspect the green cylinders in the back of the robots head are the bombs the lore talks about. If so, the Raxxla symbol is a warning sign. Raxxla is a trap.

Three may keep a Secret, if two of them are dead. -Benjamin Franklin, Poor Richard's Almanack (1735).
Pretty sure the three-green-eyed monster ain't Raxxlan; unless "DOWN" is Raxxlan for something...
 
Personally I think that Princess Astrophel and the spiraling stars simply points to this region of the sky:


Vega being princess Astrophel and the visible Milky Way are the spiraling stars.

Raxxla is somewhere in the triangle, I guess?
Did a hike out that way maybe 200ly or so, nothing popped up on FSS, but didn't scan all the systems (most were expectedly discovered)
 
Pretty sure the three-green-eyed monster ain't Raxxlan; unless "DOWN" is Raxxlan for something...

The three eyes are actually bombs.. and they are on the back of its head read the illustrated book photo and text I posted from the only author that wrote about Raxxla and get back to us.

This 97 page illustrated book is by the author Steven Eisler- the legend.

Steve Eisler is the Pen name of Robert Holdstock https://en.wikipedia.org/wiki/Robert_Holdstock Holdstock's novel "The Dark Wheel",was included with the best-selling computer game Elite in 1984
Source: https://www.youtube.com/watch?v=lUIULY1waHw
For purchase : https://www.amazon.com/Alien-World-Complete-Illustrated-Guide/dp/0517305607/ref=sr_1_2?keywords=alien+world+illustrated+guide&qid=1561487529&s=gateway&sr=8-2
 
As a long shot, regarding Vega and Tau Ceti, I spent some time on the course from Tau Ceti to Vega in supercruise until I got to about 1300c, (about 660 Kls travelled), at which point I thought I was too likely to miss anything I might encounter. I did the same for Tau Ceti to Sol. Nothing found either way.

I'm going to have another look for the Mayflower 97. I've plotted an economic route from Tau Ceti to 49 Ceti (iirc) which is the last inhabited system in that direction. If I find nothing I'll continue on to HIP 8178, then try a more direct route from Tau Ceti to HIP 8178 if that turns up a blank. I'm not that hopeful, as the Generation Ship Lycaon (in Alaunus) is broadly on the same course and I don't see two Generation Ships following such a close route (then again, the Lycaon was the one following the Mayflower's course...).
 
As a long shot, regarding Vega and Tau Ceti, I spent some time on the course from Tau Ceti to Vega in supercruise until I got to about 1300c, (about 660 Kls travelled), at which point I thought I was too likely to miss anything I might encounter. I did the same for Tau Ceti to Sol. Nothing found either way.

I'm going to have another look for the Mayflower 97. I've plotted an economic route from Tau Ceti to 49 Ceti (iirc) which is the last inhabited system in that direction. If I find nothing I'll continue on to HIP 8178, then try a more direct route from Tau Ceti to HIP 8178 if that turns up a blank. I'm not that hopeful, as the Generation Ship Lycaon (in Alaunus) is broadly on the same course and I don't see two Generation Ships following such a close route (then again, the Lycaon was the one following the Mayflower's course...).
Went to hip 8178. Nothing and nothing in betweem though I must admit 30+ ly jumps.
 
....
I'm going to have another look for the Mayflower 97. I've plotted an economic route from Tau Ceti to 49 Ceti (iirc) which is the last inhabited system in that direction. If I find nothing I'll continue on to HIP 8178, then try a more direct route from Tau Ceti to HIP 8178 if that turns up a blank....
Went to hip 8178. Nothing and nothing in betweem though I must admit 30+ ly jumps.
I also checked HIP 8178 and surrounding systems a few weeks ago - sorry for not reporting back the negative results!
Thought I could at least share the distance sheet I have created, for those of you who haven't done this already by themselves.
It shows the coordinates for the route (vector) from Sol to Tau Ceti elongated up to a distance of 725 lightyears and makes it easier to check whether you are still on the right track. For a better overview I chose steps of 15 lightyears.

o7

Distance
X
Y
Z
Distance
X
Y
Z
725,00​
-22,78​
-692,76​
-212,57​
350,00​
-11,00​
-334,44​
-102,62​
710,00​
-22,30​
-678,43​
-208,18​
335,00​
-10,52​
-320,10​
-98,22​
695,00​
-21,83​
-664,10​
-203,78​
320,00​
-10,05​
-305,77​
-93,83​
680,00​
-21,36​
-649,76​
-199,38​
305,00​
-9,58​
-291,44​
-89,43​
665,00​
-20,89​
-635,43​
-194,98​
290,00​
-9,11​
-277,10​
-85,03​
650,00​
-20,42​
-621,10​
-190,58​
275,00​
-8,64​
-262,77​
-80,63​
635,00​
-19,95​
-606,76​
-186,19​
260,00​
-8,17​
-248,44​
-76,23​
620,00​
-19,48​
-592,43​
-181,79​
245,00​
-7,70​
-234,11​
-71,84​
605,00​
-19,01​
-578,10​
-177,39​
230,00​
-7,23​
-219,77​
-67,44​
590,00​
-18,53​
-563,76​
-172,99​
215,00​
-6,75​
-205,44​
-63,04​
575,00​
-18,06​
-549,43​
-168,59​
200,00​
-6,28​
-191,11​
-58,64​
560,00​
-17,59​
-535,10​
-164,19​
185,00​
-5,81​
-176,77​
-54,24​
545,00​
-17,12​
-520,77​
-159,80​
170,00​
-5,34​
-162,44​
-49,84​
530,00​
-16,65​
-506,43​
-155,40​
155,00​
-4,87​
-148,11​
-45,45​
515,00​
-16,18​
-492,10​
-151,00​
140,00​
-4,40​
-133,77​
-41,05​
500,00​
-15,71​
-477,77​
-146,60​
125,00​
-3,93​
-119,44​
-36,65​
485,00​
-15,24​
-463,43​
-142,20​
110,00​
-3,46​
-105,11​
-32,25​
470,00​
-14,76​
-449,10​
-137,81​
95,00​
-2,98​
-90,78​
-27,85​
455,00​
-14,29​
-434,77​
-133,41​
80,00​
-2,51​
-76,44​
-23,46​
440,00​
-13,82​
-420,43​
-129,01​
65,00​
-2,04​
-62,11​
-19,06​
425,00​
-13,35​
-406,10​
-124,61​
50,00​
-1,57​
-47,78​
-14,66​
410,00​
-12,88​
-391,77​
-120,21​
35,00​
-1,10​
-33,44​
-10,26​
395,00​
-12,41​
-377,44​
-115,82​
20,00​
-0,63​
-19,11​
-5,86​
380,00​
-11,94​
-363,10​
-111,42​
5,00​
-0,16​
-4,78​
-1,47​
 
These discoveries were made long before the 3.3 beta. (At that time I was shadowing The Boss and his mean gang of DECE throat-cutters in the outer rim, in order to prevent them finding Raxxla and then keeping it for themselves. And also, I must admit, because he is well known for setting up great campfires with nice music, tons of booze and a dozen of nude girls jumping over the fire... Very funnier than wishy-washy Dr Kai's and Co... Aaah... happy past times.) Yeah, some sort of corruption of the database, must be.Almost all of these red dots are systems I discovered, tagged and sold. The system map icons appear in white and I can open them.Funny!
That red/blue dot feature just doesn't work in my game, at least with long time visited systems. Nobody else has the same issue?

If so, there are tons of Raxxlas then... ;)
I would say yes. There are tons of potential raxxla. Each one has a 50-50 in it either is or it isn't. Us siths deal in absolutes. 😏
 
This is the more in-depth report of my survey of the sector Phaa Chrie in The Void region. I apologise that some of the numbers are approximate, as I did not take screenshots of my stats until I had been there for about a day. Also, I relied upon screenshots for some recordings and did not take as many as I probably should, see below for when this caused inconvenience. There is a bug that can affect my laptop causing a lockup when viewing the system map, so I did not take any screenshots of those, except when using the family desktop.

The purpose of the survey was to find anything that might correspond to 'the siren of the deepest void'. As such, there was a heavy bias on bright and massive stars. My technique for finding them was to set the map view to realistic and to zoom out as far as I could whilst still being able to see the stars around my current location, then to move around and look for larger stars or stars which seemed to be visible from farther away, or which appeared strongly blue. I also tried setting the map to map view and showing non-sequence stars only but found this was inefficient as the region in which stars are rendered was too small - I found the two neutron stars by accident (there are also some in neighbouring sectors).

As mentioned before, nothing related to Raxxla was found.

No Notable Stellar Phenomena were found. Six systems with surface biological signals were found. At least one biological signal was visited on every planet that possessed them. Three types of biological life were found: Crystalline Shards, Roseum Bioluminescent Anemones and Rubeum Bioluminescent Anemones. The most interesting of these systems was Phaa Chrie HR-N e6-0, which has one of the brightest stars in the region, with four bodies with Roseum Bioluminescent Anemones, all found on high-g worlds. Three of those worlds co-orbit and planets 3,4 and 8 also have rings, providing some of the more spectacular views of surface life in the region.

Seven Earth-like Worlds and seven Ammonia Worlds were found, with four of the Earth-like Worlds having been previously discovered. It was clear that multiple CMDRs have been through the region and it was not unusual to find tagged systems. The Dead Ends Circumnavigation Expedition may have been partly responsible, as there were relatively few mapped bodies when tagged locations were found.

Upon my return, the first page of data was turned in at The Print Works in Millese (just under 20 MCr) but the rest was turned in at Neumann Camp in Shinrarta Dezhra (approximately 600 MCr). I have a Deadly-ranked fighter pilot who will have taken some of the profit, however.

Currently, I am working on surveying a corridor of stars about 10LY wide and 725 LY long for signs of the Mayflower 97. Fly safe!

Systems Visited: ~550
Distance Travelled: ~26,500 LY
Time in-game: ~31 hours
Brightest stars (7):
Phaa Chrie DA-A e0: B8 IIIA, F6 VAB, M6 VA
Phaa Chrie VE-R e4-0: B8 IIIAB
Phaa Chrie HR-N e6-0: B8 IIIAB (might be IIIA, forgot to take screenshot)
Phaa Chrie KR-N d6-0: K7 IIAB
Phaa Chrie SO-I d9-3: K8 IIAB
Phaa Chrie CQ-P e5-0: B0 VZ, B0 VZ, B0 VZ, B0 VZ
Phaa Chrie BA-A e0: AEBE5 VI, TTS4 VI, B0 VZ
Neutron stars (2):
Phaa Chrie FF-R d4-3: Neutron Star, M7 VA
Phaa Chrie FL-Y d2: Neutron Star, M4 VA
Systems with Biological Signals (6):
Phaa Chrie CA-A d0: Crystalline Shards (body C 6 c, surface gravity 0.06g, possibly other bodies but no screenshots)
Phaa Chrie MM-W e1-0: Rubeum Bioluminescent Anemones (body B 1 only, high g, over 2g (glare in screenshot))
Phaa Chrie HR-N e6-0: Roseum Bioluminescent Anemones (four bodies, planets 3,4,5 and 8, all high-g up to 2.87g)
Phaa Chrie SE-Y c14-0: Crystalline Shards (body B 1 b, surface gravity 0.11g, possibly other bodies but no screenshots)
Phaa Chrie FR-N e6-0: Rubeum Bioluminescent Anemones (body B 1, surface gravity 0.39g)
Phaa Chrie KI-B d13-3: Crystalline Shards (body B 4 e a, surface gravity 0.03g)
Earth-like Worlds (7): (with noteworthy/unusual features)
Phaa Chrie LM-W c1-0 3, only 264K, 21.7% Ar in atmosphere, rotational period 2.4 days
Phaa Chrie HG-Y d3 2
Phaa Chrie PV-P c5-0 1, only 0.46 atmospheres surface pressure, tidally locked
Phaa Chrie NX-L d7-2 8, dense atmosphere with 3.57 atmospheres surface pressure, rotational period only 0.4 days
Phaa Chrie YD-K d8-0 A 6
Phaa Chrie YV-E d11-4 A 2, only 264K, only 0.51 atmospheres surface pressure, rotational period 2.1 days
Phaa Chrie EL-Y d1 B 1, only 265K
Ammonia Worlds (7):
Phaa Chrie EQ-Y c0 5
Phaa Chrie RS-U d2-0 B 5
Phaa Chrie WL-Y c0 3
Phaa Chrie TM-W d1-0 7, ringed, no atmosphere
Phaa Chrie CF-A d2 ABC 5, ringed, thick atmosphere
Phaa Chrie ME-Y c14-0 3
Phaa Chrie EL-Y d1 B 4
Other noteworthy systems / worlds (5):
Phaa Chrie RI-B d13-4 B 3: very high Po, good jumponium: Po 1.2%, As 1.9%, Nb 2.7%, Cd 3.1% (surface gravity 0.27g)
Phaa Chrie EL-P e5-0 ABC 1: highest surface gravity for a landable body found in the region: 4.08g (note: surface temperature 1469K, also Po 1.0%, V 8.7%)
Phaa Chrie SD-T e3-0: system with the most celestial bodies found in the region: 85 bodies
Phaa Chrie IW-W c1-0 A 1 a: smallest celestial body found in the region: radius: 177 km (metal-rich landable)
Phaa Chrie BQ-Y c0 A 1: gas giant with highly eccentric orbit: e = 0.9800
Selected screenshots:

Roseum Bioluminscent Anemones on Phaa Chrie HR-N e6-0 8, with the Milky Way in the background.

Roseum Bioluminscent Anemones on Phaa Chrie HR-N e6-0 8 with class IV ringed gas giant planet 7 in view.

Crystalline Shards on Phaa Chrie CA-A d0 C 6c.

Crystalline Shards on Phaa Chrie KI-B d13-3 B 4ea.
 
I think the Dark Wheel toast may have a different reference point.
I have some tests to do, to confirmed that this isn’t pure nonsence.
If there is something to this, the two lines should cross somwhere.
I’ve had a rethink about it also. Tyko’s on his way out to ngc 7822 again, but interrupted by Jorki reengineering the annie for long distance deep sky survey.
 
Top Bottom