Roadmap leaked??

Uncharacteristic phraseology aside, what makes people think that a company as tightlipped as FD is going to give access to a tech-artist an all-encompassing document like that?
How about, when you expect said technical artist to start producing technical illustrations of the assets that the coders will then be expected to build from those schematics? It seems highly unlikely that such skilled staff members would be told to twiddle their thumbs instead of redeploying them on other titles.

Edit: Tight lipped to the outside world sure, but you can't run a business internally like that.
 
What's with the over long landing sequence?
My guess is that the props dept spent the whole budget for the episode on this model, so they had to get a fair amount of air time out of it. If you recall, the sets for Blake's 7 rivelled very early Doctor Who episodes for their wobblyness.
 
So Sims: Space legs then.
Sadly ppl love those things.
To me, interest in space and space games was always driven by curiosity of what is out there and what kind of space phenomena and planets exist, how they look up close, their surfaces and possible life forms on it.

Atmospheres could bring some visual variety and challenges other than being in the black all the time.
I don't have anything against space legs (would love them at some point), but space enviroment and flying in it is why i keep my interest in space games.....otherwise i'll go play Arma or something which is more fleshed in FPS style.
 
I think the idea, for example, of extending bounty hunting missions via spacelegs is an excellent reason to have it in the game. You could even mix it with survival style elements and hunt people down on planetary surfaces. Taking small items of handheld cargo for delivery whilst being hunted down could be another option. Those personal artefacts we scoop up could be part of a mission to find escape capsules and return them to their families. Scanning bases could involve breaking into them on foot. Of course it has to be done well and it is a lot of work beyond just the relatively simple task of rigging a model.
telling your pilot to meet you at a certain location or to intercept ships on your way would be great as well.
 
I think the idea, for example, of extending bounty hunting missions via spacelegs is an excellent reason to have it in the game. You could even mix it with survival style elements and hunt people down on planetary surfaces. Taking small items of handheld cargo for delivery whilst being hunted down could be another option. Those personal artefacts we scoop up could be part of a mission to find escape capsules and return them to their families. Scanning bases could involve breaking into them on foot. Of course it has to be done well and it is a lot of work beyond just the relatively simple task of rigging a model.
I like that and it can be applied to other roles too, but simply FPS in stations and ships blahh, had plenty of that in Mass Effect when i was younger.
That's why i wpuld like basic atmos first, while exploring galaxy i get jumped by pirates or damaged by space phenomena being forced to escape and land on some atmo planet (mars like, or station on water world) finding abandoned ship wreck or outpost and using it's parts to repair ship, so yes i like limited survival in games.
 
I think this is a lie wrapped up with bits of truth, something all good lies do.

I would not expect an artist or infact anyone but the most senior devs to know about the various projects going on at a game other than ones in full production and nearing launch.

It makes sense for them to have specialist black box teams that work on specific projects in what i would imagine to be secured off areas of frontier towers that only certain people have access too. That way everything is kept on a need to know basis so any leaks can be contained.

As evidence of this, Ed Lewis talked on i think his farewell livestream of being kept away from any of the new era stuff.
 
I like that and it can be applied to other roles too, but simply FPS in stations and ships blahh, had plenty of that in Mass Effect when i was younger.
That's why i wpuld like basic atmos first, while exploring galaxy i get jumped by pirates or damaged by space phenomena being forced to escape and land on some atmo planet (mars like, or station on water world) finding abandoned ship wreck or outpost and using it's parts to repair ship, so yes i like limited survival in games.
I quite enjoyed the running around on the stations in Mass Effect, although it is a different kind of game, filled with cutscenes and voice-acting, probably a bit too much to expect from Elite.
 
This comment is something that irks me about this community since day 1 of the kickstarter. Someone starts a rumour, people pick up on it, and then others treat that as fact.
Karrde Sun, you were referring to the "leaked" roadmap with this comment. I'll burst your bubble, it's fake. Don't treat it as real until someone at Frontier, probably Will or Paige, or maybe even Adam Woods, confirm anything about what is coming. They stay silent exactly because of things like this. The moment any of us get a whiff of a rumour we jump on it, and set our expectations higher than we should.

Do I want Atmospheric Landings, Walking Around and lots of other cool features THAT WE KEEP ADDING TO THIS GAME, not Frontier, we do .... of course I want those things, but more than that, I want Frontier to announce those things are coming, and I won't believe it until they announce it.
I don't care if its fake. My theory comes from newsletter 29. It sounds like you're a bit bitter because you wanted atmospheric planets instead. No need to get upset, we all get disappointed with elite at some point.
 
I don't care if its fake. My theory comes from newsletter 29. It sounds like you're a bit bitter because you wanted atmospheric planets instead. No need to get upset, we all get disappointed with elite at some point.
Seems the newsletter archive section of the forums is dead and I joined late so my back issues only run to the 80's. So, what was so special in number 29? Are we talking Batman number 4 special, or what?
 
I like how the 4Chan poster said his "friend" was a technical artist. There can't be that many TAs so they've probably all got "interviews" coming up with management.

OR

The technical artist thing is a ruse, and it's really the someone else (like the IT guy who saw some emails during maintenance for example).
 
Seems the newsletter archive section of the forums is dead and I joined late so my back issues only run to the 80's. So, what was so special in number 29? Are we talking Batman number 4 special, or what?
It was also from well back in the past, back when frontier as us were much more innocent and also there was less reasons to hide. Frontier dared to provide a long term roadmap for elite that newsletter, and looking back to it in recent times (years later), every single thing on that roadmap was eventually built into elite.. except carriers (which we know were deferred) and... space legs. Given that bullet list remained completely accurate even years later, i personally thought it was a safe bet to think frontier were actually doing this.. also since frontier seem predictable in that way..

For the leak, another reason why i suspect its genuine is that pcgamesn did an article on it. These guys in the past have been seemingly friendly with frontier, they had exclusive ship skin codes eg, and it doesn't seem to make sense why publication would risk cutting off a relationship with a developer like that for some minor clickbait which could turn out to be false/misleading Also the article is still up.

Another random bit of trivial for you all.. all the ships from the concept art book apart from the panther clipper have now been released.. interesting because the kickstarter art book was another one of those prophetic sources over time.

Gotta wonder why they don't just tell us. I don't look at all the cloak and dagger secrecy as positive. They need to shut down the forums, get away from reddit and just close up if they want to be so secret.
 
I like how the 4Chan poster said his "friend" was a technical artist. There can't be that many TAs so they've probably all got "interviews" coming up with management.

OR

The technical artist thing is a ruse, and it's really the someone else (like the IT guy who saw some emails during maintenance for example).
Or its a right load of dingoes kidneys.
 
You're all wrong.

Space legs refers to a drinking minigame. You take shots of Lavian Brandy whilst attempting to steer your craft through an obstacle course - the more you drink the more the flight model and your vision goes wonky. Top prizes if you can still complete the course 'Legless'.
Ever play "The Witcher"? In the first game, that's exactly what happened. Too much to drink, fuzzy eye sight, stumbling around, monsters all over the damned place all of a sudden.
 
Speaking of road maps...

Did anyone else notice Core Dynamics just bought out Vodel? Apparently the team that built the Scarab is still intact so we don't have to worry about parts and service for our current cough, 'range' of SRVs...

Of course, it was on Galnet, so it's probably a hoax. :p
 
Im genuinely curious as to what people who want legs expect it to be.

Are they looking for a fps or just more of the same with legs.
I saw this posted elsewhere. It's appropriate here.


I'm seeing this weird complex here where people believe that the "space legs" feature probably isn't going to happen, so to come to terms with it, they're trashing the feature as if they'd never wanted it to begin with. It's an interesting neurosis, to say the least. Very "nine-stages-of-grief."


Setting that aside for a second, the kickstarter sold the promise (and I quote) "everything is ready for you to walk around inside your ship," illustrating this with a screenshot of a nicely-detailed cockpit interior. This alone would be a fantastic promise to fulfill. All that "walking around a spaceport and stacking space crates" stuff in Star Citizen is just empty clutter. Walking around my ship, my home in space is not. It's a dream many, many space sim fans have had for years, fulfilling that fantasy of having your very own home in the stars. That's not "filler." That's more or less a required feature given the mood/feeling Elite Dangerous is trying to achieve.


Right now, the ships are just templates - utility slots and hardpoints. Don't get me wrong, I like the customization. However, if your ship has an interior, it becomes more than that, even if it's just part of the aesthetic. Like take my long grind for the FDL as an example: that ship was my penultimate objective from near-day one. I tooled around in my Adder with dreams of the Space Corvette flashing before my eyes. One day, it would be mine. So many months later, when I finally got the scratch for it, I bought it. The hardpoints, slots, and flight characteristics were kind of meh. But it was MY Fer-de-Lance.


My...Fer...wait, that Python has way better internals.


So if your ship is nothing more to you than a set of hardpoints, it's hard to get that connection. It's hard to have that feeling of ownership. Walkable interiors would add a lot to the feeling that you've worked hard to own something, especially if you've got something huge like an Anaconda. Walking around the interior of such a ship, thinking to yourself "this flying palace is mine" would be very satisfying. Now if you could customize that interior with credits-purchased items (and some "premium" variants purchaseable on the Frontier store), it would be even better.


Do you know WHY Star Citizen made its millions? Space legs. Nothing but Space legs. People really, really want the ability to walk around the interior of your ship. More complicated stuff can and should come later, but the very basic aspect of freely walking around the interior of your ship - maybe even the interior of someone else's ship, but even that's just icing on the cake - would do a lot for those of us wanting to enjoy the experience.


The actual internal structure of a ship doesn't have to be drawn unless it needs to be drawn. The sealed door you see at the end of every cockpit/bridge would do the trick perfectly. Amazingly (at least I'm impressed" you can steer your ship right over another player's cockpit and see right through their canopy into their interior, and even see the pilot inside sitting at the controls. It blows my mind. But the interior of the ship beyond that door could be blocked for anyone not actually inside the ship. Culling geometry is not "smoke and mirrors."


I specifically think that any Space Legs content should pointedly be limited to ship interiors for a very long time. There's nothing wrong with putting FPS gameplay on the backburner until the big fundaments are ironclad. I'd just like to see the ship interiors happen soon, as an isolated thing.


I'm totally cool with not seeing space station interiors and planetary EVA and stuff like that until way down the line. We shouldn't need or want to get the whole Space Legs package up front. It's - and I have to quote Shodan here - impractical and unnecessary to expect such a thing. Ship interiors can be the start, and the rest of that "package" can come in a big FPS update sometime in the future.


I'd love to see FPS stuff, but I'm content to wait for it while "ship" stuff gets developed, which I can agree should be a priority (like atmospheric landings). That's the thing though - ship interiors is ship stuff, which should be the single most important element of Elite. It's the polar opposite of Star Citizen, which seems to be more about making goofy-looking monkey humans out of wax and buying designer shirts for them. shudder


So, to address: "Screw Space Legs! I want planetary laaaaaandings! My wants should be the priority!" Okay, everybody wants atmospheric landings. However, what you're asking for is a million times more complicated to implement than simple ship interiors. We all want it, and we all hope it's coming. So chill. No one's saying we should ditch atmospheric landings in favor of anything.


But let's be realistic. Your opinion is that Space Legs add nothing special to the game, that it's aesthetic. Okay, what does atmospheric flight add to the game? Trees, plants, animals (maybe), water, and buildings. Cool. Basically ground props, all cosmetic. Lovely, delightful, immersion-building, but ultimately cosmetic. Unfortunately, that cosmetic effect is going to be very hard to implement to the standards of quality Frontier is committed to. That's not to say it won't happen - it's just saying that it's going to take time and effort, especially with the added pain of instance-based multiplayer.


So, basically, what you want is the aesthetic you personally want and prefer over the aesthetic features other people want and prefer. There's no moral or logical "high ground" here. Saying you don't want Space Legs because you want atmospheric landings is silly - it's just two immersion-based aesthetic game elements, which everyone wants anyway.


Besides, what are graphics in games if they're not cosmetic, aesethetic additions to the experience? We all know how important "graphics" are to people - important enough for some of you to completely tear a game apart because the "special effects" aren't appealing or attractive enough to suit your tastes. Many games today would be functionally the same if they were played entirely through a text interface, omitting graphical elements completely. So complaining that I'd like to enjoy the long-ago promised ability to walk around the modelled interior of my Fer-de-Lance just because that element of the experience is "cosmetic" is puerile.


"Oh, it doesn't add GAMEPLAY" someone said. Immersion IS gameplay. Those creaking and cracking sounds you hear in combat get your blood pumping. They add terror and nerves to the gameplay, ENHANCING the experience far more than your superduper def supersampling, 16 level antialiasing, and super ambient occulsion effects ever will. You could take a lot of those "cosmetic" enhancements from other games, and lose nothing. "You hit the orc. You hit the orc. You hit the orc. The orc dies. You loot the orc. Here's some leveled stuff. Yeah, 'bout what you expected." See, I just played Skyrim without the graphics.


If players view their ships as their home in space, which I'm sure many of us do (I know I'm not the only one), naturally we want it to feel like home. The cockpit just isn't enough, unless of course your argument is that in real life, you'd be comfortable living in a concrete prison cell with a bunk, a toilet, and a sink, because that's technically all you need.
 
I don't get the obsession people have with space legs. The game is about flying a ship.....space legs is a lot of development time going to "something entirely different than what most of the game is"..... I personally would prefer that time was invested in making what the game is actually about more engaging.

I backed SC and the obsession that game has with getting space legs right is one of the reasons it's not going to get released for like 10 more years at the rate it is going....I would gladly they scrap space legs entirely and finish the rest of the dam game.

For Elite Dangerous, I'd prefer they add OTHER people before worrying about letting my pilot walk around. I'd like to see little people moving about bases and inside the control towers, etc. That'd help my immersion more than letting me walk around and be a lot less development work to boot.
 
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