Roadmap leaked??

... which suggests they can't find one good enough for what they need :eek:
... or that the good ones are not convinced by the offering?

there are enough good professionals out there. if you show them good money and an interesting project they will be game.

hint: usually only mediocre/inexperienced employees get impressed by benefits, corporate manure and hipster mantras.
 
... or that the good ones are not convinced by the offering?

there are enough good professionals out there. if you show them good money and an interesting project they will be game.

hint: usually only mediocre/inexperienced employees get impressed by benefits, corporate manure and hipster mantras.
Emphasis on 'good project'. Most of the established professionals in this industry aren't lacking a paycheck so much as motivation. It's a soul-crushing business to work in - more so than your typical 9 to 5 - because the work can be brutally demoralizing. What's more, the project needs (needs) to provide growth for the professional in question. Especially in AI.

Like all professional specializations, the measure of your talent is largely a measure of your past work. Unlike most professional specializations, AI is heavily constricted by many other professionals before one can even work on it. The fact you can deftly program a four-phase boss NPC isn't relevant when your job is to figure out why skimmers keep launching into the ground or strafing into buildings.

Unless FDev is looking at NPC crew as a fully fleshed out feature beyond the SLF, or significantly more complex Thargoid encounters / mega-entities, I would think the biggest challenge in filling this position is that Elite doesn't offer anything of substance to work on or with. Toss in the natural constriction of AI work by other departments (even Art's capabilities restrict AI) and it's not hard to see why these professionals can be very picky about their next move.
 
With personal fleet carriers, what will the point be of having base building. Surely your own fleet carrier would be your own mobile base and much better then having something stuck in one place.

I have to say that having personal fleet carriers makes the leak about ED more suspect personally.
Personally I think Fleet Carriers are better than base building. I can think of nothing worse than half finished bases scattered around popular surface tourist sites.
 
Personally I think Fleet Carriers are better than base building. I can think of nothing worse than half finished bases scattered around popular surface tourist sites.
I agree. I am not that fussed about either, but I will have to look at fleet carriers a bit more when we get more information.
 
With personal fleet carriers, what will the point be of having base building. Surely your own fleet carrier would be your own mobile base and much better then having something stuck in one place.

I have to say that having personal fleet carriers makes the leak about ED more suspect personally.
No Man's Sky has both.
There are plenty of things that could be done to make both viable.
Having base building would also satisfy the itch of another group of players; that is, players who don't see a need for a carrier but would rather have a base they can build., operate out of.
 
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No Man's Sky has both.
There are plenty of things that could be done to make both viable.
Having base building would also satisfy the itch of another group of planets; that is, players who don't see a need for a carrier but would rather have a base they can build., operate out of.
NMS is a building game so kind of makes sense. ED isn't. We shall see what happens.
 
It's still a possibility that it's real. Consider the likelihood of this hypothetical sequence of events:

  • When the mole inside FDev got hold of the roadmap and decided to leak it, the Fleet Carriers concept was still uncertain. It was still "reprioritised" and "delayed", and not allocated to particular update or on the update schedule at all. More work needed doing on them, so they were taken off the schedule temporarily.
  • The community already had some information about the carriers - namely the old info about them being a Squadrons-only feature, but even FDev themselves didn't know what they wanted to do with them fully at the time.
  • The mole knew about the Arx update and some of the minor updates, but didn't consider the detail important enough to pass on, OR did pass it on to the leaker, but the leaker himself didn't consider it important enough and decided to word it essentially as "don't expect much in between now and 2020, priority is only to keep Elite making money".
  • So by the time of the leak, Fleet Carriers were totally up in the air, with no concrete information to leak, and the minor updates looked uninteresting and/or unimportant.
  • Some time after the leak happened, FDev made its mind up about the Fleet Carriers, changing them to being personal to CMDRs, rather than Squadron specific. Then sometime later, decided they could complete them for the December minor update, and so stuck them back on the update schedule.
  • Since the leaks stopped at two distinct events, we can surmise that the mole probably got caught out, or decided her job was at risk and went dark, meaning that the later-added information never got leaked.
I imagine a lot of things to do with Elite's development are fluid and open to change right up until a few months before release, and even then some things can't be set in stone until after the content comes out, what gauging player reactions and minor balancing etc... So it's feasible to me that the information that we now have about Fleet Carriers just wasn't available to the mole or the leaker at the time. And that doesn't mean that the leak is false by any means.

How to reconcile this above with spacelegs, FPS combat and base building? Well, a whole chunk of the team got moved over to work specifically on the 2020 update, so it might have been easy enough to have a wander over to where they're working and see that, vaguely, they're working on things like walking physics, gunplay, character models and base components, without having to see an update schedule at all.
 
Alternate hypothesis: Fleet Carriers, shortly after their reprioritisation and delay, got provisionally moved onto FDev's internal schedule for 2020.

What if the "base building" was the mole's interpretation of "fleet carriers" and they saw them provisionally scheduled for 2020, leaked the information, and subsequently fleet carriers got their own concrete release date?

Many are saying what's the point of base building when we're going to have mobile personal bases now? Well... Indeed. This hypothesis suggests that fleet carriers = bases.
And, what if that's what was meant by that anecdote attributes to Will the confession that the leaked roadmap didn't get everything right?

So many variables to consider here, and halfway reasonable guesses to be made.
 
The leaker seems to have seen some form of visual representation or concept art, going by their wordings. I'm not sure how images of carriers could be misconstrued as 'base building'. (Unless there's some form of internal customisation to come in 2020 or something).

Carriers & Ice have been known entities both internally and externally for ages. (And look likely to have been deliberately pushed down the line as tideovers before 2020 drops). Pretty unlikely to be bundled in concept for the 'Watson' DLC all told. Whatever the 'leaker' saw was something distinct IMO.

(Admittedly base building still seems like a slightly peculiar 'stretch' for the franchise, particularly prior to Atmos and the more obvious harvesting / explo potentials. Guess we'll get clarity in like, 10 months or something :/)
 
Many are saying what's the point of base building when we're going to have mobile personal bases now? Well... Indeed. This hypothesis suggests that fleet carriers = bases. And, what if that's what was meant by that anecdote attributes to Will the confession that the leaked roadmap didn't get everything right?
Fleet Carriers were already known to be coming so its not interesting to mention it in the roadmap.

(Admittedly base building still seems like a slightly peculiar 'stretch' for the franchise, particularly prior to Atmos and the more obvious harvesting / explo potentials. Guess we'll get clarity in like, 10 months or something :/)
Base building is a good addition to space legs. Because bases could be built on the available and future planet types. Frontier wouldn't need to design station interiors for FPS yet. Many other games have shown how base building can be fun.

Frontier could add base building features so that players can customize the ship interior sections and walk around.
 
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The leaker seems to have seen some form of visual representation or concept art, going by their wordings. I'm not sure how images of carriers could be misconstrued as 'base building'. (Unless there's some form of internal customisation to come in 2020 or something).

Carriers & Ice have been known entities both internally and externally for ages. (And look likely to have been deliberately pushed down the line as tideovers before 2020 drops). Pretty unlikely to be bundled in concept for the 'Watson' DLC all told. Whatever the 'leaker' saw was something distinct IMO.
They could be misconstrued as base building if that's how FD are interpreting the concept. I mean, they are functionally mobile bases. The "building" of them could indeed refer to further enhancements done over time, or even conservatively as the initial carrier "build" i.e. the loadout that you choose on purchase.

I'm not so sure about the concept art, but certainly if a concept (as in, the idea, rather than artwork) is floating around Frontier Towers and being discussed, then I can see the two being related.

Plus FDev have a track record of interpreting concepts in a less imaginative way than the community.
 
They could be misconstrued as base building if that's how FD are interpreting the concept.
Yep true if it was a written concept. I still imagine that Carriers would be in the top line somewhere though, and would affect the leaker's summary. IE they'd lean more to 'portable bases' as a description or whatever.

Mainly though I just don't buy the 'Carriers as 2020 material' line as being super likely. FDev were publicly adamant that they weren't being shunted to a PDLC package back at the time. (Plus I'm super wedded to the 'tideover' theory that they were shunted from Beyond to bridge to 2020 not to supplement it ;))
 
They are a quality developer tho hello games, you have to admit. They might have been a bit short of the mark at first but look how hard they have worked, so many patches, listened to the players. Made a real effort and that is something you can respect.
 
The leaker seems to have seen some form of visual representation or concept art, going by their wordings. I'm not sure how images of carriers could be misconstrued as 'base building'. (Unless there's some form of internal customisation to come in 2020 or something).

Carriers & Ice have been known entities both internally and externally for ages. (And look likely to have been deliberately pushed down the line as tideovers before 2020 drops). Pretty unlikely to be bundled in concept for the 'Watson' DLC all told. Whatever the 'leaker' saw was something distinct IMO.

(Admittedly base building still seems like a slightly peculiar 'stretch' for the franchise, particularly prior to Atmos and the more obvious harvesting / explo potentials. Guess we'll get clarity in like, 10 months or something :/)
Providing tools for base building and building of any sort is what frontier excel at. See all of their planet games.
They got a rock solid base of tools to incorporate into elite dangerous.
 
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