Base building is completely doable. NMS already has it and that game's P2P architecture is even more primitive than Elite's.Sorry no intention to offend anybody, but anything in this thread just does not make any sense, just another space legs/atmo-planets arguement at best again.
We all (should) know limits of the game engine, P2P and instancing will most likely make any kind of base building impossible.
Atmo-planets would be far more realistic aim (lighter version DLC for modern consoles, equal to PC version for next gen consoles), it would close the circle between first Elite/Elite 2 and FFE (Elite 3, that had planetary landings and stuff we have already now like mission boards, assassinations and passengers on board from stations/cities).
The base components would be below ground and specific to the player. No need to alter the overall map for all players, just the individual visiting the base. It would be a singular instance. Maybe multicrew visitors, but that is all. You visit city X on a planet surface and expand on your personal space within that city. This model could be applied to all stations as well.I would be happy to see both, but just still need to say that I have no understanding on programming, but actually developing based on this (P2P) engine multipple constantly changing modular bases might actually be much more complicated than design and code with PG (procedural generation, that will produce unlimited amount of alternatives after put in enough variables).
Actually some algorithms on code like simple planetary formations, trees/weed/plants/desert and even animals from smaller area and replicate it on different forms on different planets might require much less work than nursing what and where ever players deside to put their base in (and if choices are possible, in what form?).
honestly... why would ED try to become NMS? They aren't even in the same league/genre
ED can be more than one thing. You can explore, fight, trade, so maybe you can build too?I dont think the crowd that like survival base building games will enjoy the rest of ED enough to invest the time.
If they dont have ED already for its spaceship aspects, then shoehorning in Base build mechanics wont change that.
ED is a spaceship simulator. Base building is off tone for this game.