Quickly was the wrong word, but if you're refuelling the carrier on a regular basis and it's not done via some sort of a fuel scoop and you have to provide lots of materials for each jump then it's probably not going to go down very well.Why should they be able to 'go anywhere fairly quickly'?
Getting a carrier to Beagle Point should be a major undertaking, not just a 10 minute refuel cycle between jumps.
Based on my expectations:
1) The Carrier will be persistent and shall remain visible even when all Squadron members are offline. It will not use Supercruise at all, rather jumping from normal space to normal space. CMDRs will be free to leave it at any time (other than when in transit).
2) See 1).
Polonium? I hope not.
My guess would be close to main star and show up in system as a point of interest (much like stations and other in system instances) , given the existing mechanics unless FD have something else planned.I wonder which part of a system would a carrier jump into.
Jump-in point at the Nav beacon? So as to enable it to fuel scoop?
Would it be able to jump in anywhere in the system, as the other Capships like the Farragut and Majestic have previously demonstrated to be able to do?
How about intra-system jumps?
I think that having a capital class hyperdrive, it should be able to lock onto and jump itself next to any objects of substantial mass in a system.My guess would be close to main star and show up in system as a point of interest (much like stations and other in system instances) , given the existing mechanics unless FD have something else planned.
To expand slightly i think that given the current mechanics , if you are already in a system when a carrier jumps in you would have to re-enter the system or relog to have the POI show up? .. just a guess.