Player affecting factions even in Pvt and Solo

IF the game was such that all vanity items in the game were earnable by doing in game stuff and every feature and each faction had their own paint jobs and ship kits etc and we had some form of in game trophy cabinet where we could see all of our unlocks - a bit like the bobblehead wall in fallout (which is exactly how the game should be imo.;..... i would have immense fun just trying to "get them all" ) then i would have no issues with PP having its own cosmetics even if in open only. (i would probably just log into open, do PP and get the skins before bailing but that is by the by)

however the game isnt like that, so what you are suggesting is making PP a special snowflake feature which would be the only feature which rewarded the player with skins and trinkets..... and that I am less in favour of.
If Power Play is made open only and the winnable toys aren't made available in other ways to those in PG or Solo then a good proportion of those PG and Solo players who want to win those toys will play in Open but will find other ways to avoid PvP interaction.

And there are many ways.
 
If Power Play is made open only and the winnable toys aren't made available in other ways to those in PG or Solo then a good proportion of those PG and Solo players who want to win those toys will play in Open but will find other ways to avoid PvP interaction.

And there are many ways.
true... but then the game is already full of ways to exploit it, hell many of the youtube commentators make videos encouraging use of exploits and showing how you can get every spawning numbers of mats etc.
So sure some would definitely exploit it if it was put in place..... but also many wouldnt. I wont lie and say i have never exploited the game, Christ, FD pretty much forced the issue when they did the barnacle farming CG..... Anyone who got in the top 50% of that who claim they didnt exploit the mode hopping instance refresh is a liar imo....

but after a while i realised it was killing the game for me so i stopped......... for the most part.... i still refresh res on occasion etc but i feel dirty doing it.

The game at its core is designed to encourage you to exploit it. I think it is part of the game which is terribly designed but it is what it is. Far better the kill the exploits, make things persist far more and then balance the game better....... but that is more work and doesnt lead to better eye candy sales shots.
 
true... but then the game is already full of ways to exploit it, hell many of the youtube commentators make videos encouraging use of exploits and showing how you can get every spawning numbers of mats etc.
So sure some would definitely exploit it if it was put in place..... but also many wouldnt. I wont lie and say i have never exploited the game, Christ, FD pretty much forced the issue when they did the barnacle farming CG..... Anyone who got in the top 50% of that who claim they didnt exploit the mode hopping instance refresh is a liar imo....

but after a while i realised it was killing the game for me so i stopped......... for the most part.... i still refresh res on occasion etc but i feel dirty doing it.

The game at its core is designed to encourage you to exploit it. I think it is part of the game which is terribly designed but it is what it is. Far better the kill the exploits, make things persist far more and then balance the game better....... but that is more work and doesnt lead to better eye candy sales shots.
I don't use any "exploits" at the moment, and never have. If I get a poor RES, I stay there. But if I want to earn a Prismatic shield for my new ship and I couldn't do that in my PG, I certainly would. I would, of course, not do anything specifically against the rules, but I certainly would menu-log as soon as I saw another player and block every player I saw. I would certainly mode switch if that works. (e.g. pick up Aisling's leaflets in Open, switch to Solo, fly to my destination, back to Open).

Others, of course, would take less "legal" routes, from straightforward "combat logging" to frigging their router's settings to make PvP impossible.

The OOPP supporters would then start howling about all of the things that ex-solo players are doing to avoid being their entertainment-du-jour and demanding that Frontier do something to put a stop to it. More effort taken away from fixing bugs and adding features that everyone wants.
 
all his proposals? how could you want them all, some were contradictory. Yes Sandro proposed OO PP, however he also proposed a 2 tier PP, with 1 tier in open and 1 tier in the other modes. AS far as the player would see, both would be exactly the same, they still would rank up the same way and get any and all rewards BUT the influence in solo would have a modifier put on it so that its over all effects of PP were reduced compared to the influence if done in open.

so, there you have 2 proposals both antagonistic to each other so not sure how you can want both (personally i prefer the bottom of the 2 options myself)
I was referring to agreeing with all the points in his first proposal. Apologies for the lack of clarity on that.

(Tbh I completely forgot about his alternative proposal, it didn't really wash with me.)
 
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When Will commented recently regarding Powerplay his wording indicated that some of the proposals from the first Flash Topic were being considered.
Hmm, I liked them because there was a synergy between them that would have come together to create flashpoints for conflict, which I found quite exciting. Some is better that none obviously, and all ideas need a process of refinement. I do hope that the intent to create conflict hotspots is carried forward.
 
I was referring to agreeing with all the points in his first proposal. Apologies for the lack of clarity on that.

(Tbh I completely forgot about his alternative proposal, it didn't really wash with me.)
No worries I have no problem what ever your opinion was, i was just unsure which one you supported as, lets just say, Sandros said a lot of things ;)

..... for the record i will provide a link to the original Sandros proposal for PP for those who are interested (wow time flies it is over 3 years ago now)


And since I'm in the mood for pulling hand grenades :), here's another thing to chew on: I'm currently rather taken by the concept of a success multiplier for Commanders in Open Play. this modifier would not improve personal gains from power play activities, but it would magnify the effectiveness of a power's actions (expand, oppose, fortify, undermine). And the effect would probably be significant.

My thinking for this? At the moment, any way I slice it, I can't come to any conclusion other than Commanders in Open Play have a tougher time than those in Private Groups or Solo. So the playing field is basically uneven as it stands and in this case, maybe change could make things better.
 
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for the record i will provide a link to the original Sandros proposal for PP for those who are interested (wow time flies it is over 3 years ago now)

For the record and absolute clarity on my position, here is a link to the proposals I have been referring to throughout:

https://forums.frontier.co.uk/threads/powerplay-proposal.426940/
 
I'm still wondering when this became about powerplay, and not the BGS >.> o_O
open only BGS is a dead duck, there is nothing to talk about on that front imo... IF that is the only discussion on the table then i dont think there is anything to discuss, that isnt (or better not anyway!) ever going to happen. may as well just ditch all the modes full stop and make the game "only available with paid online subs! " on console if that is to happen.

PP i think is the only thing FD have ever hinted there is wiggle room on and is open for (realistic) discussion.
 
I'm neither honourable nor a gentleman :sneaky:

But I do believe in being clear about which points we are discussing, if we are to discuss the points effectively.
neither are politicians :D. but more seriously you are right, i think we were talking at crossed purposes :)

To be clear I would be fully in favour of giving open PP a boost to its effect, whilst at the same time still keeping personal rewards exactly the same in other modes, just only having X percentage effect to the powers compared to open PP. (his 1st proposal)

I would stomach OO PP but it would not be my 1st choice. (his 2nd proposal)........ however a carrot to this would defintiely be reomoving all PP targets from all modes other than open, and instead spawning non PP targets in their place. IF I cant get involved in PP in my mode of choice then dont give me useless targets.

but the BGS........... I actually find it bordering on offensive the players who demand all BGS effects be removed from modes other than open. On this point i say people should not buy in ignorance and do some homework on the product they are buying before trying to essentially stop me from playing the game i paid a (comparatively) LOT of money to play by changing it into something i never would have backed.
 
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IF the game was such that all vanity items in the game were earnable by doing in game stuff and every feature and each faction had their own paint jobs and ship kits etc and we had some form of in game trophy cabinet where we could see all of our unlocks - a bit like the bobblehead wall in fallout (which is exactly how the game should be imo.;..... i would have immense fun just trying to "get them all" ) then i would have no issues with PP having its own cosmetics even if in open only. (i would probably just log into open, do PP and get the skins before bailing but that is by the by)

however the game isnt like that, so what you are suggesting is making PP a special snowflake feature which would be the only feature which rewarded the player with skins and trinkets..... and that I am less in favour of.
What I was "suggesting" (it was just an IF, to think about ;) ) was precisely PP having their own skins and trinkets - vanity items. That wouldn't mean other parts of the game not having their specific vanities too. By having in-game collectibles, you would have a reason for playing PP in open, without giving a game advantage like it gives now, with the prismatic shields and so on.
But I repeat; it was just a "what if..."

Cheers
 
What I was "suggesting" (it was just an IF, to think about ;) ) was precisely PP having their own skins and trinkets - vanity items. That wouldn't mean other parts of the game not having their specific vanities too. By having in-game collectibles, you would have a reason for playing PP in open, without giving a game advantage like it gives now, with the prismatic shields and so on.
But I repeat; it was just a "what if..."

Cheers
absolutely... I wasnt attacking you for your suggestion, sorry if you thought i came across that way it is not my intention :)
like i said, if it was done in tandem with all features having earnable trinkets, then i would be cool with it, but i am not sure PP should get them if no other features do. just my 2p.
 
Brainstorm:
An holographic projector limpet that could be dropped anywhere (outside stations of course), and would emit an holographic banner from a specific Event and Pilot's ID. The servers would record these positions (only the last one deployed by a player), and pass them to solo and private instances also. Like personalized graffiti grieving. XD
Imagine the entrance of a station full of holograms, and the authority ships busy collecting them, and arguing about it. "No graffiti allowed! Fines will incur!"
And the players arguing; "I can't even see the damn entrance! Damn these hobos!"
 
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