That's fine. I'm just against hyperjumps to in system destinations. Decisions, choices and consideration still need to be there in my view. Remove those and for me it dumbs the game down.Yeah, about 5 mins of dead time, but it's the starter water torture end of the scale (with Hutton being the water boarding )
I notice you're completely ignoring the 140,000 Ls and 161,412 Ls examples...
I'm not talking about optional redirects, I'm talking about missions that don't reveal the destination until the mission is underway.
And I've literally just given you some examples of bespoke game events and locations which are placed long distances away.
True, but as long as this game holds promise in other areas I'll continue to constructively criticise the bits I don't like ¯\(ツ)/¯