CMDRs are just bobbleheads. They are decorations in the ship cockpit and nothing more. In Elite you play as a spaceship.
Wow, someone suggested that?I know you said you weren't serious. But just no.
Any time I see the 'i' injected into a post I immediately think 'this person wants to put needless tedium into this game I'm playing'. e.g. Waiting for cargo to be loaded onto ships.
Wow, someone suggested that?
There's an alpha-state game called Rogue System that's actual-sim level in terms of ship operation. IDK how hardcore they're going with pilot needs but it'd be a perfect fit for the level of detail they're going for.Yeah a while back somebody on the forums suggested that would add to their 'i' word. Watching cranes and stuff load cargo.
If I wanted to see that I'd sit outside a building site.
No.After playing Elite Dangerous for several months, I realized that the game is missing a few features that really break my immersion. My CMDR needs to have physical needs, he is not some invincible android who plugs in to the nearest ship's electrical socket. We really need a realistic system for CMDR hunger, thirst, and sleep. I envision "Restaurants" being added to every station, where the CMDR may stop to eat and drink periodically, and CMDRs should have to stock up on food/water rations. Hunger and thirst should induce delirium, hallucinations, blurred vision, and CMDRs death/random passing out. CMDRs should also be required to spend 25% of their time in ED sleeping.
I'm not tremendously serious, but I bet this is gonna be an awesome conversation.