Nah,The Engineers is the problem. With the engineers any possible balance in the game went out the window.
Inflated not only jump ranges, but weapons and ship defences to a ridiculous degree and put them behind a grindwall you have to hold your nose to scale.
Most of the games problems could be fixed by simply getting rid of the engineers.
But i know FD thinks they need the grind to get people hooked in order sell store trinkets.
Having engineered a couple of hundred (yes, really) modules in the last couple of weeks, I've come to the conclusion that everything up to G4 engineering is frivolously trivial for anybody who's dipping into a diverse range of gameplay elements.
You'd have to willfully ignore opportunities to obtain mat's and scans in order to not have everything necessary for G1 to G4 upgrades immediately to hand.
G5, OTOH, does require a bit of effort, and that effort is usually tedious.
Given that G4 mod's currently (as a rule) equate roughly to what people could previously expect from G5 mod's, the current engineering system is mostly plain-sailing.