Thanks Stephen - it's great to see the feedback being passed on! Already looking forward to the next IIGreetings Commanders,
Thank you to everyone in this thread who has contributed their thoughts on The Enclave, it's been extremely insightful and helpful and will contribute to future events. We will relay this back to the development team.
In terms of the decal situation, as there hadn't been an official announcement of them going away, I decided to fly over and see what is going on.We're repairing the stations after the Thargoid attack, and generally getting the lay of the land still. Got a good community going over in the Enclave Phases thread, do pop over to say 'hi' if you're so inclined!
As far as we know, you can get the bobblehead any time. The decal probably won't be available forever, but reportedly you can still get it for now. The newly colonized systems in the Witch Head are hopefully permanent, although I suspect we haven't yet seen the full destructive force the 'goids can unleash.
Arrive at Malthus Terminal, go to load up with Gallium Find my hold is already full. I'd forgotten to offload at Karian before heading back. ::bangs head against desk in shame:: Le sigh. Let's try this again. I just did it for the second time. :giggle: Lucky me, both were on short range...forums.frontier.co.uk
I think the decal was awarded during the II, which concluded on 8thIn terms of the decal situation, as there hadn't been an official announcement of them going away, I decided to fly over and see what is going on.
Today I docked at all 6 of the named stations in question (all of them except Ezra Point still needing repair supplies at the time of writing), finishing at Hanna Enterprise just now. After landing at each of them, none of them have added the new decal to my account.
Woah there! Lets be realistic here, that makes waaay too much sense! Next thing you will be asking for destroy Thargoid missions, available from stations in the same system that has them running amok....I'd echo the thoughts of the Op too.
One thing I'd add, and acknowledge there might be <reasons> this hasn't happened, but where we've had specific settlements crop up as a result of these II's, can we have some missions contextually relevant to the region on the boards?
If the point of the Witch Head colonisation was to access further sources of Meta Alloys, surely there'd be missions to at least source them? Likewise for guardian items in the stations resulting from Bridging the Gap?
I agree that it would be an improvement if we could do more co-ordination etc in game.The only negative I wanted to point out is that the narrative was forum-driven. This really should be an in-game experience. In form of say a message, ability to join the activity,
I agree. If the WH meta alloys were so important to the Thargoids as to prompt them to call off their invading forces, why were the incursions not especially difficult to clear? Why did they not launch a counterattack the following week? Perhaps these things are coming but I felt it was a little inconsistent for them to essentially just give up on their meta alloy sources in the Witch Head Nebula.I dunno, it kinda feels like Frontier did with the Thargoids what Star Trek did with the Borg. They went from being this scary, unbeatable foe to just another dime-a-dozen enemy. Personally I wish "The Enclave" went the other direction, where we established these stations, only to have them totally and utterly destroyed by a massive Thargoid incursion. I'd love to see a station turned into a debris field of many large chunks!
Witch Head nebula could have become the 'Enclave' of the Thargoids, earning it's scary namesake. Instead it turned the Thargoids into tame house pets and the typical "good guys always win no matter what" trope.
One additional point: the reward was kind of lame. It would have made more sense from a story-perspective for Aegis to release some new meta-alloy technology now that new sources were secured. For example, as Yamiks pointed out, new or re-balanced meta-alloy infused armor or HRPs that have a slow but consistent regeneration rate. Or anything that would make our ships more effective against the more difficult interceptor variants.I agree. If the WH meta alloys were so important to the Thargoids as to prompt them to call off their invading forces, why were the incursions not especially difficult to clear? Why did they not launch a counterattack the following week? Perhaps these things are coming but I felt it was a little inconsistent for them to essentially just give up on their meta alloy sources in the Witch Head Nebula.
I was hoping they would go into panic mode when their incursions were repelled and call in a much larger force, potentially including a new variant, a new attack strategy (I.e., unpredictable shutdown blasts, automatic hostility upon hyperdictions, etc.) or even the much-anticipated motherships.
Ultimately, I felt the initial phases were excellent but the conclusion was kind of disappointing.