Thanks for the added information - interesting to learn more of this stuff from a BGS player.I agree with this completely, I think fdev just has to figure out how to do it without giving everyone their own security force.
Otherwise though, as I previously stated, fdev does seem to consider what people call ganking a legitimate part of the gameplay.
And I have to agree.
If you have read my other posts in here about the invasions, I would love the opportunity to 'gank' my invaders, and if I could I would happily kill them every time I saw them in the game.
They do what the people that don't like being ganked need to also do, play in solo or PG, or just get better.
While you are learning or ranking up and slowly getting better, or foolishly hauling freight in unarmed or otherwise defenseless ships, there is no real good reason to risk getting killed other than to learn from getting killed, solo and pg is there just for that reason.
As much as I dislike that PG and solo players also still affect the BGS and Powerplay, its there for people to stay alive and safe in without fear of others killing them for what might be or might appear to be no good reason.
I have also picked on so called defenseless player. simply for being in my system, doing trade with the wrong station and totally ignoring my presence.
I had to kill them several times just to get their attention and to talk. Until I killed them a few times they refused to communicate.
Call them newbies if you will, I'm sure they were, but flying t-7's and ignoring a fellow cmdr in a vette is not wise, they switched to solo and that was fine, even though they continued to cause me problems, at least I got the opportunity to talk to them and ask them questions and even tried to steer them to better systems.
FWIW, it actually does me very little good to kill like that, I can fight the trade easily by simple methods. but attitude and ignoring is not any way to get along in the game either.
As a teenager I also got in fights lots with people with attitude, often total idiots that felt they were above those around them. its a mild form of bullying and for some of us with real short tempers was often good enough reason to break noses.
In the game, I get that they had no idea or even cared about the BGS, but now they know, and they also know why they got killed several times.
After lots of encounters like that a person eventually can easily get to the point of, here we go again and why bother to get frustrated if they choose to ignore, and what the heck, its just faster and easier to kill them a bunch of times and see if they go away.
I normally do NOT act that way nor do I care to, but I have my bad days too, for some folks those bad days last years. I know that because I grew up being constantly bullied by idiots and just like this game, I learned how to defend and fight back. Anyone can still be caught off guard, but if you never learn how to defend or fight back, then you are always going to be a target.
And I know there are lots of players that simply don't want to kill anything, sadly they need to remain in Solo or PG because these ships have weapons and they will be used.
Consider how boring a game like Unreal Tournament would be if all the opposition ever did was run and hide. Not a lot different here, really.
You and I are game content, its that simple.
And whatever C&P develops into won't make any difference to those who wish to kill for fun, consider what gun laws IRL do, all they do is keep guns out of law abiding citizens hands, real criminals,killers, will never be without what they need to commit crimes. And for many, knowing that getting caught could mean death or jail, rarely prevents them from doing what they are going to do.
I think, having read your posts, if Frontier developed minor factions more - gave players (such as you) greater control of the faction - it might be worth getting involved, especially if it could all be interlinked with PowerPlay and perhaps other elements of the game.
If a player was able to become faction leader, and direct NPC ships, and message other players allied to the faction (providing instructions, or whatever), that'd be great.