Cedar Point coming to Planet Coaster!!!

I like the shots of your park. Now I'm going to share a shot of mine. You have to think outside of the box at times. Someone made a nice Cedar Point-like park on the workshop called Cedar Dominion but it's not Cedar Point. Some others started Cedar Point but released them in incomplete states, and built the main midway on the smaller map and in the wrong spot, leaving little room for the back. I started it on a square, but then realized that the midway was too short and couldn't fit Valravn in properly. So I started over this time building the midway on a diagonal, starting at a corner. I think by doing this I can fit the park in. I already was able to fit the length of the midway plus Valravn in and have room for the back of the park. I used coasters and buildings from the workshop and other incomplete Cedar Point parks, but I made the CP & Lake Erie Railroad Funway station myself. Someone made a nice Coasters Drive-In released separately that is in Cedar Dominion. I'm using it in my CP. One thing, though is that I might have to alter the layout of the back of the park slightly to fit everything in. Here is my park so far. Neezy, can I see an overview of your park to see how you're laying it out? Are you building it on a diagonal from corner to corner?

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Hi Robert K and everyone,

I have excellent news coming "very soon" to Planet Coaster...

I am nearing completion of my Cedar Point recreation and will be sharing pictures/videos and ultimately, the park with the community soon! I have secretly been putting this project together for the past year. With strategic, yet, realistic placing of Cedar Point assets, I was able to fit almost everything within the boundaries we have in Planet Coaster. Stay tuned everyone, a full rendition of Cedar Point is on its way...

I will share how I managed to complete this recreation once I release it. Everything in the park was created by me. No workshop items were used, however, the park will require most of the DLC's (support Frontier!). All coaster blueprints will be shared as well. I detailed the park up to a point where most people can use the recreation without experiencing horrid FPS; therefore, many minor details are intentionally left out of many buildings (limited number of scenery pieces used).

Systems Engineer with CAD experience that loves recreating real world parks :)








 

Joël

Volunteer Ambassador
Volunteer Moderator
Good luck and enjoy finishing your park. I look forward to see more!
 
I want to see how you managed to fit the entire park in one map from front to back unless you altered the park’s layout.
 
With the DLC on sale this weekend, could you provide a list of what will be required for the park? With the gondolas added in Classic Rides, I assume that will be one of them, although it's not on sale..
 
They made the wrong type of gondolas. They are the more modern curved glass ones, but Cedar Point has the older Von Roll type. I would have preferred the older 1970’s type gondolas. Most parks in the US that still have sky rides have the older gondolas, or the colored seats with colored tops. Knoebel’s though has the ski lift type. It’s just a round trip up and down the mountain.
 
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With the DLC on sale this weekend, could you provide a list of what will be required for the park? With the gondolas added in Classic Rides, I assume that will be one of them, although it's not on sale..
They made the wrong type of gondolas. They are the more modern curved glass ones, but Cedar Point has the older Von Roll type. I would have preferred the older 1970’s type gondolas. Most parks in the US that still have sky rides have the older gondolas, or the colored seats with colored tops. Knoebel’s though has the ski lift type. It’s just a round trip up and down the mountain.

I sure will. I'll have to go through and make sure I capture the correct ones. Yes, the latest DLC "Class Rides" will be one of the required DLC's. I already replaced the Ski-lift style chairlift with the newest one. You're correct about the Von Roll type. At least the gondola one we have in the classic DLC is a closer fit.

With Power Tower, I hope we get customizable height added on to tower rides. In the meantime, this is what I did to compensate:

I used a coaster to ensure the height was 240 feet for the drop portion and 300 feet for the overall tower. Don't worry, I am still nearing completion and will release everything (individual blueprints), Sketch map to show how I determined how to fit everything in, and a drop box location to add the images and custom audio (Yes, dragster has all of its sound effects and lights synced!!! and it sounds/looks great - this took forever to get right, but I'm glad everything worked when using display sequencer and display speakers instead of trigger speakers). Millennium and Power Tower also have their light shows in effect as well. RELEASE COMING SOON!! I can't wait until this is public. I am in the back of the park getting things placed and the last step is tweaking management properties, staffing, vendor prices, and guest testing (to ensure there are no broken pathways and see FPS limits).

Computer I am using: Core i7 3770k (overclocked to 4.08ghz), 32gb of ram (I have dozens of Cedar Point reference material, music, videos, etc. open in the background while working on this), GTX 970.
 
Ok, what ride would be the best fit for Snake River Falls? The new boat ride doesn’t have steep drops and the Cascade doesn’t have water channel drops. The log flume has just narrow channels and logs. We need a boat ride in the game like Snake River Falls and the one at Dorney Park near me called White Water Landing which is identical.
 
Ok, what ride would be the best fit for Snake River Falls? The new boat ride doesn’t have steep drops and the Cascade doesn’t have water channel drops. The log flume has just narrow channels and logs. We need a boat ride in the game like Snake River Falls and the one at Dorney Park near me called White Water Landing which is identical.
I was excited about the new boat ride and immediately thought of replacing Snake River Falls with it, but since there aren't steep drops and there's a brief pause (even when set to zero), it doesn't fit, I have to use the log flume to compensate. I also used log flume in my Geauga Lake recreation as well for Shipwreck Falls. I hope the devs consider tweaking the wonderful new boat ride to also have steep free falling drops that aren't set to a specific speed.
 
I think the new boat ride was meant for slow dark rides. Not for giant flume rides. They read our requests but give us the wrong versions of rides like modern glass cabins for the sky ride, no steep drops on boat ride.
 
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