PvP Calling out all PvPers!

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Yeah, you are right. But PvP is so cool and so much more than just blowing up ships. There must be some way to inform the misinformed? Unfortunately, the reality is, is that the misinformed are here in Forums, not GCI or the PvP Hub.
I have done my utmost to take every player that I come across, that has a positive attitude, under my wing and teach them all I can about PvP and I know most other pvpers do the same. The problem with this forum is that this is where most of the bad apples, players with bad attitudes and players that take an in-game death too seriously, come to cry and complain.

A recent thread in the general discussion section about playing by yourself or socially, proves a theory I had, that the vast majority of the people you see on this forum complaining about gankers, PvP, open mode and just don't understand how it works, are players that play alone and don't enjoy playing with other people to begin with. These people won't take advice from other players because they want to do things their way.
 
FWIW, if anyone cares, not everyone wants to be a master PvPer. I love playing Overwatch, but I have no interest in joining a professional league, as that's too intense for me. It's similar to a bunch of old guys playing hoops - we're just having fun, not auditioning for the Harlem Globetrotters. Same goes for ED PvP. That's where OP might have something to offer folks like me.

Now I understand ED is currently a game where we're all mixed in together, and this is why I don't complain about personally getting ganked / griefed anymore (happened today, cost me a bit, but I thought "Okay, that's cool."), but I really have not interest in "gitting gud" enough to fight back. As I said before, I'm the Forrest Gump PvPer. However, I do enjoy casual combat, meaning modest ships with modest engineering in equal-sized teams. This perhaps is what the OP offers, albeit in a flamboyant way, and I support his efforts.
 
FWIW, if anyone cares, not everyone wants to be a master PvPer. I love playing Overwatch, but I have no interest in joining a professional league, as that's too intense for me. It's similar to a bunch of old guys playing hoops - we're just having fun, not auditioning for the Harlem Globetrotters. Same goes for ED PvP. That's where OP might have something to offer folks like me.

Now I understand ED is currently a game where we're all mixed in together, and this is why I don't complain about personally getting ganked / griefed anymore (happened today, cost me a bit, but I thought "Okay, that's cool."), but I really have not interest in "gitting gud" enough to fight back. As I said before, I'm the Forrest Gump PvPer. However, I do enjoy casual combat, meaning modest ships with modest engineering in equal-sized teams. This perhaps is what the OP offers, albeit in a flamboyant way, and I support his efforts.
Personally I think the OP would be the absolute worst person to organize anything PvP related because of his attitude towards "bad guy" pvpers and the fact that he probably has half of the PvP community on his block list.
But on Xbox, CKnarf puts together an event called H.A.A.A.N.D.S. every Thursday evening, where players come together with unengineered, small ships for a night of PvP in equal ships. And at H.A.A.A.N.D.S. EVERYONE IS WELCOME instead of just certain players with a certain play style.

Unfortunately you're on PS4 IIRC, but I'm sure someone could put something similar together if there was enough support for it and the right person to organize it.
 
FWIW, if anyone cares, not everyone wants to be a master PvPer. I love playing Overwatch, but I have no interest in joining a professional league, as that's too intense for me. It's similar to a bunch of old guys playing hoops - we're just having fun, not auditioning for the Harlem Globetrotters. Same goes for ED PvP. That's where OP might have something to offer folks like me.

Now I understand ED is currently a game where we're all mixed in together, and this is why I don't complain about personally getting ganked / griefed anymore (happened today, cost me a bit, but I thought "Okay, that's cool."), but I really have not interest in "gitting gud" enough to fight back. As I said before, I'm the Forrest Gump PvPer. However, I do enjoy casual combat, meaning modest ships with modest engineering in equal-sized teams. This perhaps is what the OP offers, albeit in a flamboyant way, and I support his efforts.
Hear, hear. Although Gaarp's ideas may not be feasible or even reasonable for that matter, he made an effort. An action. He tried.

PVP is not dead. It may be at a minimum, but not dead. If it was so great prior to 2.1 or whatever, why not try to recreate as many of those mechanisms that we can? It won't be perfect, but I am sure it would be far more balanced than what we now have in *** engineers.

o7
 
Personally I think the OP would be the absolute worst person to organize anything PvP related because of his attitude towards "bad guy" pvpers and the fact that he probably has half of the PvP community on his block list.
But on Xbox, CKnarf puts together an event called H.A.A.A.N.D.S. every Thursday evening, where players come together with unengineered, small ships for a night of PvP in equal ships. And at H.A.A.A.N.D.S. EVERYONE IS WELCOME instead of just certain players with a certain play style.

Unfortunately you're on PS4 IIRC, but I'm sure someone could put something similar together if there was enough support for it and the right person to organize it.
That's so awesome about CKnarf. PC needs that, too.
 
Hear, hear. Although Gaarp's ideas may not be feasible or even reasonable for that matter, he made an effort. An action. He tried.

PVP is not dead. It may be at a minimum, but not dead. If it was so great prior to 2.1 or whatever, why not try to recreate as many of those mechanisms that we can? It won't be perfect, but I am sure it would be far more balanced than what we now have in *** engineers.

o7
Even though I am one of those that enjoys engineering, I can see that it is mostly to blame for the lack of players interested in PvP.

Of the dozen or so padawans that I have taken under my wing over the past year, more than half of them eventually gave up because of the grind to unlock all the engineers that are pretty much required to be competitive in PvP.
 
Personally I think the OP would be the absolute worst person to organize anything PvP related because of his attitude towards "bad guy" pvpers and the fact that he probably has half of the PvP community on his block list.
But on Xbox, CKnarf puts together an event called H.A.A.A.N.D.S. every Thursday evening, where players come together with unengineered, small ships for a night of PvP in equal ships. And at H.A.A.A.N.D.S. EVERYONE IS WELCOME instead of just certain players with a certain play style.

Unfortunately you're on PS4 IIRC, but I'm sure someone could put something similar together if there was enough support for it and the right person to organize it.

This is why I've been laughing for this whole thread.
As I alluded to earlier, it's not a novel concept and in fact is already happening.
 

Arguendo

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Obviously, not everyone got the message.
If you want to discuss things that aren't related to the OP, do it elsewhere. If you insist on doing it, expect this thread to become "Read only" for you.
 
This is why I've been laughing for this whole thread.
As I alluded to earlier, it's not a novel concept and in fact is already happening.
Exactly.
There's also an event tomorrow (on Xbox) called The Distant Robbery where players get to pick between playing as cargo runner, an escort or a pirate. The cargo runners have to haul cargo to a designated point and the pirates have to try to stop them but if the hauler is blown up, the points go to the hauler. Escorts are mostly just there to protect the event against players trying to ruin the whole thing. There's a whole points system and everything and over 200 players signed up.

By the way this event was organized and put together by the leaders of the most prolific gank and white knight squadrons on Xbox and is a result of players of every different play style putting aside their differences and WORKING TOGETHER INSTEAD OF BLOCKING EACH OTHER!
 
Exactly.
There's also an event tomorrow (on Xbox) called The Distant Robbery where players get to pick between playing as cargo runner, an escort or a pirate. The cargo runners have to haul cargo to a designated point and the pirates have to try to stop them but if the hauler is blown up, the points go to the hauler. Escorts are mostly just there to protect the event against players trying to ruin the whole thing. There's a whole points system and everything and over 200 players signed up.

By the way this event was organized and put together by the leaders of the most prolific gank and white knight squadrons on Xbox and is a result of players of every different play style putting aside their differences and WORKING TOGETHER INSTEAD OF BLOCKING EACH OTHER!
The first discord I ever joined was full of talk about non/lightly-engineered and small ship PVP get-togethers.

The premises in the OP are false.
 
Even though I am one of those that enjoys engineering, I can see that it is mostly to blame for the lack of players interested in PvP.

Of the dozen or so padawans that I have taken under my wing over the past year, more than half of them eventually gave up because of the grind to unlock all the engineers that are pretty much required to be competitive in PvP.
Agreed.
Below are what I believe to be significant issues:

1. Engineering: Something has to give, that is besides players giving up. Although I have literally hundreds of engineered modules, I find the process gruesome. As Sir Ganksalot described in the above post, the engineering grind wall has ruined PvP for many, many Commanders who would otherwise do so.

2. A negative attitude about the current state of PvP. Sure, go ahead and be miserable about it. But negativity never solved anything for the better. You can be positive and realistic as well. A positive attitude is more likely to come up with more viable solutions, at the very least one is more likely to have the psychological disposition to do so. Extreme negativity is as delusional as extreme positivity. I also understand that many PvPers feel their voices have been muted. Communication is a two way street that it seems like here at least, the road coming from FDev seems to be permanently under construction.

o7
 
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Even though I am one of those that enjoys engineering, I can see that it is mostly to blame for the lack of players interested in PvP.

Of the dozen or so padawans that I have taken under my wing over the past year, more than half of them eventually gave up because of the grind to unlock all the engineers that are pretty much required to be competitive in PvP.
For me it's not just the Engineer grind, but also the end result. If a battle is going to last 30 minutes, I'd prefer it being because we're good pilots, not because we're all popping SCBs like jelly babies. It's bad enough that we can G5 Prismatics that are buffed by a dozen shield boosters. Add G5 DD to large ships, and I lose my advantage if being small and nippy in my Viper. I also want to pick my own weapons because I like those weapons, not because they are the only meta that I can possibly win with.

I'd be cool playing in a group where engineering is limited to G1 and SCBs & shield boosters are either prohibited or at least have a cap. G1 engineering is modest, but it gives some nice advantages (even G1 long range lasers is a huge boon as it eliminates falloff) and unlocks the special effects. I have no idea how these rules would be enforced, unless it was a group of close friends who swear not to cheat.

I'd still probably lose, but at least I'd lose because I'm a crap pilot, not because I'm a mortal fighting an invincible god.
 
For me it's not just the Engineer grind, but also the end result. If a battle is going to last 30 minutes, I'd prefer it being because we're good pilots, not because we're all popping SCBs like jelly babies. It's bad enough that we can G5 Prismatics that are buffed by a dozen shield boosters. Add G5 DD to large ships, and I lose my advantage if being small and nippy in my Viper. I also want to pick my own weapons because I like those weapons, not because they are the only meta that I can possibly win with.

I'd be cool playing in a group where engineering is limited to G1 and SCBs & shield boosters are either prohibited or at least have a cap. G1 engineering is modest, but it gives some nice advantages (even G1 long range lasers is a huge boon as it eliminates falloff) and unlocks the special effects. I have no idea how these rules would be enforced, unless it was a group of close friends who swear not to cheat.

I'd still probably lose, but at least I'd lose because I'm a crap pilot, not because I'm a mortal fighting an invincible god.

Just remember that all lies at the feet of the devs, not the PVP community.

I think you'll find wide agreement with PVPers about power creep.
 
For me it's not just the Engineer grind, but also the end result. If a battle is going to last 30 minutes, I'd prefer it being because we're good pilots, not because we're all popping SCBs like jelly babies. It's bad enough that we can G5 Prismatics that are buffed by a dozen shield boosters. Add G5 DD to large ships, and I lose my advantage if being small and nippy in my Viper. I also want to pick my own weapons because I like those weapons, not because they are the only meta that I can possibly win with.

I'd be cool playing in a group where engineering is limited to G1 and SCBs & shield boosters are either prohibited or at least have a cap. G1 engineering is modest, but it gives some nice advantages (even G1 long range lasers is a huge boon as it eliminates falloff) and unlocks the special effects. I have no idea how these rules would be enforced, unless it was a group of close friends who swear not to cheat.

I'd still probably lose, but at least I'd lose because I'm a crap pilot, not because I'm a mortal fighting an invincible god.
Although this is very true, it's actually fairly easy to fully engineer a ship for PvP with how easy it is to find high grade emissions now.

I would assume that being the veteran player that you are that you have most, if not all the engineers unlocked, so why not just build one PvP ship? It's fairly easy to do and I would be more than happy to help you build it.
 
Just remember that all lies at the feet of the devs, not the PVP community.

I think you'll find wide agreement with PVPers about power creep.
Actually, I lay it at the feet of the PvE community, because the power creep has been the dev's caving in to them. Definitely agree with your statement though: PvPers never asked for this arms race, and in fact have argued vociferously against it on numerous occasions.
 
Lol.

Gankalot. Cutter with long range phases and he stays at long range till he gets it wrong. Charge FSD and jump, game over. Or, and I offer this only as advice cos I got billions in da bank, hi cap pack hounds with drag and MC's. Fun times.
 
Actually, I lay it at the feet of the PvE community, because the power creep has been the dev's caving in to them. Definitely agree with your statement though: PvPers never asked for this arms race, and in fact have argued vociferously against it on numerous occasions.
Actually, with some of the power creep I don't think anyone wanted/asked for it... Look at the new new engineering, iirc all sides had arguments against it, most were in favor of limiting stuff including legacy modules (except some few voices against capping legacy modules "respect my grind"...).
Or the guardian shield reinforcements which came out of the blue and are completely unnecessary. A lot of this madness goes on FD, which is why I'm quite sad no one there seems to play their game on a level like the real cracks here do, be it PvE or PvP.
 
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I would assume that being the veteran player that you are that you have most, if not all the engineers unlocked, so why not just build one PvP ship? It's fairly easy to do and I would be more than happy to help you build it.
While I appreciate your helpfulness, that's part of the problem - I don't want to follow a "meta" recipe. I do have some highly-engineered ships, fun little ships like my Viper III and even my Sidewinder (both which have survived some serious ganking attempts). Now what I need is environment where I can get a "fair" fight. I'm not talking about putting everyone else in Vipers. Rather I'm talking about that PvP-only CZ I keep bringing up, where hopefully there would be enough ships on both sides to allow a mix of small and large, along with different roles (tanks, shield DPS, hull DPS, perhaps even "healers").

Again, this is why I personally find PvP unappealing in ED, unless I'm just screwing around. I can't just jump in and play - I need to be a veteran with G5 materials and PP modules (of which I have one), then I have to use certain ships with certain recipes, then I have to go out-of-game to arrange a "fair" fight, and then I pray to the instancing gods, and..... Then I just say, "screw it", load Overwatch*, and have fun.

And I actually get rewards in Overwatch, unlike ED PvP which is relatively purposeless except for the thrill of the fight itself (the rewards being a huge repair bill and / or bounty on my head, or worse, and insane rebuy, which another reason I PvP in a Viper III).

* insert favorite PvP game of choice
 
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