Seems that placement in Wregoe XQ-L C21-29 is about half way between the neutron boosts you can get from Jackson's Lighthouse and M Puppis 35347 on the way back. With a ~69Ly Phantom I made the jump on the way out and should be able to make the jump back after handing in this cargo.I suppose they use some form of Guardian, Thargoid, or otherwise Non-Euclidean geometry as part of their definition of "mid-way point"?
Captured prize ships?Zende have just finished a war in there system, the empire based rival had cutters and capital class ships during that war...
So it looks like the empire faction won the war then if the capital ships are there... Interesting... er actualy nope zende seam to win, no idea what they are doing there then..
Best not to go there...Only fixed and dumbfire again? How exactly are those better than their existing AX Counterparts now?
Don't think they'll outdamage the Guardian weapons in AX Combat.
I have come to the conclusion that the idea behind these isn't to have made them more fancy or shiny but something different.I know there's probably plenty of people that are excited about having a ferry, and a guardian tech broker at a new outpost. And thargoid hunter types will prob like the new weapon not counting as AX in the overall loadout.
But what was all the hype about?
Literally NOTHING is new in terms of activities.
A Trade CG, a combat CG. We had those regularly before CG's were taken offline so the team could prepare for this big new amazing Interstellar Initiative... and here we are 10? weeks later, but it's really just more of the same, isn't it?
Different strokes... Thargoids 'hide' from players who have no wish to be involved, those of us who choose otherwise will 'enter the forbidden zone' deliberatelyI still can not recognize the meaning of this "Interstellar Initiative". Hardly any player seriously deals with the Thargoids, everyone who looks at the galaxy's map sees this. So what are the weapons that nobody needs? No real storyline behind it. That's no fun.