Bridging the Gap - Overview of Phases

Will Flanagan

Community Manager
Frontier
130955

Hello Commanders,

The results of the first phase of Bridging the Gap are now underway, Zende Partners have rolled out their new megaships ferry as well as new outposts in the various systems.

Today, we wanted to give you a detailed overview of how the following phases of Bridging the Gap will unfold. Be warned, some of the details in this post will reveal to you what’s coming so if you want to avoid the spoilers and see how the story unfolds, don’t click the SPOILER tag!

Phase 1 (passed)
  • Zende Partners announced plans to establish a megaship ferry service between Zende and a system located in Guardian space; the organisation's aim is to foster activity in Guardian space as part of a wider initiative to develop new Guardian-inspired technologies.
  • As a result of this phase, today we’ve added:
    • Zende Partners as a new faction
    • Segnen Exchange as their corporate rivals
    • Megaship ferries at Zende and Synuefe EN-H d11-96
    • An Outpost at Synuefe EN-H d11-96
      • You can sell Guardian Commodities at this outpost for greater-than-usual profits
    • An Installation at Synuefe EN-H d11-96
    • An Outpost at Wregoe XQ-L C21-29 (mid-way point between Zende and Synuefe EN-H d11-96)
    • Convoy USS (pirate for Guardian Commodities) and a variant where the convoy is under attack
    • Salvage USS (where Commanders can find the aftermath of these attacks and score themselves some Guardian Materials)
Phase 2 (16 May)
  • With Zende Partners’ assets in place, they seek the assistance of the galactic community to help them gather Guardian Commodities and Materials.
    • This will come in the form of a Trade Community Goal, starting on 16 May at the outpost: The Prospect.
      • You will need a small or medium ship to participate in the Community Goal.
    • If the Community Goal is successful, Commanders will unlock:
      • The ability to purchase Guardian Modules at The Prospect (you will still need to have previously unlocked the modules via Tech Brokers)
      • A Guardian Tech Broker at The Prospect.
Phase 3 (23 May)
  • As alluded to in our first Interstellar Initiative video, activity in this area is going to attract the attention of Segnen Exchange, who seek to gain control of the operation.
  • Conflict within Synuefe EN-H d11-96 is going to arise and there’ll be a call for Commanders to pick a side through a Conflict Zone Community Goal.
  • Zende Partners and Segnen Exchange are going to try and get you on their side, each offering to unlock a unique new module as a reward.
    • One module is a new multi-cannon, the other is a missile rack.
    • Both can use synthesised ammo, meaning they can take on human or AX targets.
    • They don’t take up an experimental weapon slot, meaning that you’ll be able to stack them with your AX weapons for extra firing power!
    • Depending on which faction wins the Community Goal will decide which module gets unlocked. Commanders will then be able to purchase this from Outfitting.
Phase 4 (30 May)

It’s not quite a phase, but it is the final stage of Bridging the Gap. The winning corporation will take control of the assets in the system, as well as unlocking the module to all players. If Segnen Exchange are successful in taking over the assets, the start destination of the megaship ferry will change location.
  • We’ll also be providing all players who take part in this Interstellar Initiative with a decal. You’ll automatically receive it by either:
    • Boarding one of the two new megaships.
    • Docking at the new outposts.

So that’s what you can expect about the next phases of Bridging the Gap. We’ll be announcing each of these phases as they progress, with all of this details covered here!

Please let us know your feedback in the thread below.
 
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Q: Do these
new weapons have different stats to the current multicannon and missile rack? Can they be engineered?
 
Phase 2 is exactly what I hoped for (though some modules still need non-Guardian commodities).
I hope the new weapons are either Guardian tech (better than normal) or can be engineered.
 
Thanks Will, not a minute too soon! :)

A couple of questions, mainly on phase 3 stakes:

Zende Partners and Segnen Exchange are going to try and get you on their side, each offering to unlock a unique new module as a reward.
[...]
  • Both can use synthesised ammo, meaning they can take on human or AX targets.
Could you clarify how this works? This synthesis recipe has been already observed, but we don't know how it's supposed to work. Will we need to synth all the time? Will we able to chose an ammo type when restocking at the station? Clarification now would avoid a lot of speculation (and, potentially, a lot of disappointment later on) :)

  • Depending on which faction wins the Community Goal will decide which module gets unlocked. Commanders will then be able to purchase this from Outfitting.
Will we know which faction will unlock which weapon? Not saying independent commanders only wants modules, but still it'd be good to know..
 
Thanks Fdev! Sounds like fun and new unique modules are certainly a nice motivation to get the job(s) done.
Just one thing....should there not be a nav beacon in the system since there is an outpost?
 

Will Flanagan

Community Manager
Frontier
Could you clarify how this works? This synthesis recipe has been already observed, but we don't know how it's supposed to work. Will we need to synth all the time? Will we able to chose an ammo type when restocking at the station? Clarification now would avoid a lot of speculation (and, potentially, a lot of disappointment later on) :)
This works in the same way as other ammo-based synthesis, so the effect will be applied to all ammo within the module's clip and hopper. This effect is only available via synthesis, and not possible when restocking at stations.


Will we know which faction will unlock which weapon? Not saying independent commanders only wants modules, but still it'd be good to know..
We will be announcing these details in the future when the Conflict Zone Community Goal launches, but effectively, backing Zende Partners will unlock the multi-cannon, whereas backing Segnen Exchange will unlock the missile rack.
 
Might have been better to lead off with the new weapons rather than the Ferry to Next Door, but I'll pitch in for this.

Are you planning to rethink the leaked synthesis recipe for the Advanced Multicannons (which I'm guessing most people will pitch in for)? One Guardian blueprint per reload, as reported, seems a bit steep.
 
Question on the tech broker unlock...

Will the outposts/stations offer the other commodities necessary for unlocking the guardian modules (eg. Reinforced Mounting Plates), or will we have to go back to the bubble to find those items?
 
Just to clarify to get more than four Ax weapons we need to grind for materials to synthesize ammo to shoot thargoids for little to now reward so we can drive them out of systems after they are done blowing stuff up, so we can grind for material to repair stations.
 
Just to clarify to get more than four Ax weapons we need to grind for materials to synthesize ammo to shoot thargoids for little to now reward so we can drive them out of systems after they are done blowing stuff up, so we can grind for material to repair stations.
You don't own those stations, so why would you repair them?
There are 68 765 Stations in the Galaxy. So few broken ones won't make a difference.
 
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