Patch Notes Update April Update - Patch 2

We use 'engineers' however the still take an agile approach and are allowed to put buggy code into production.
how does agile sanction getting buggy code into production?

afaik it does just the opposite. agile builds on very conservative practices. actually, one 'commandment' of agile is unless a user story is 'done' (definition of 'done' varies but i would be damned if it doesn't include qa) it doesn't even qualify for the sprint, not even mention to be included in the release.

so actually quite the opposite with what you're saying.

agile is actually just a compendium of very sound ideas and practices, learnt by experience. bosses and third parties trying to make gospel from it for a quick buck or as a silver bullet is just what you would expect from the industry. so just say incompetence, not agile. business incompetence is what stains agile to the point of being superflous, albeit ubiquitous. this is no cave-man revelation, it's just common sense. agile is about doing perfect quality software in a transparent way. that sounds nice but it's not at all what the business really wants, so it's not how it is used.
 
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Hmm, that's surprising. And worrying. No matter how well-engineered your code is, deploying it on an unstable stack is hardly confidence-inducing. I'd've thought reactor safety systems would run on a custom real-time OS which undergoes the same stringent reviews as the application itself.
(Eh, sorry, getting rather OT).
Agree - way OT - but just to set your mind at rest on that point, it didn't manage the safety systems directly. All that stuff is embedded microcode and doesn't change / get messed with. However, it did interface with them, and allowed you to do funky stuff like automatically reverse valves if there was a problem, etc. It also allowed you to visually design new systems, and "test" them out virtually before building it in the real world. It was a really nice piece of software. But anyway, relax. ;)
 
A question about the launcher on the PC:

I've noticed that the launcher seems to be only partially updated with fresh news. For example, it still says "Support Notice: April Update Patch 1 is Live!" despite Patch 2 being now available. In addition to that, I am still looking at "Distant Worlds Resource Initiative" and "Distant Worlds Security Detail" CGs from March 14 being the larger headline items in the right column news section. Other news items are up to date, however. Do I need to manually update my launcher or are others seeing this too?
 
A question about the launcher on the PC:

I've noticed that the launcher seems to be only partially updated with fresh news. For example, it still says "Support Notice: April Update Patch 1 is Live!" despite Patch 2 being now available. In addition to that, I am still looking at "Distant Worlds Resource Initiative" and "Distant Worlds Security Detail" CGs from March 14 being the larger headline items in the right column news section. Other news items are up to date, however. Do I need to manually update my launcher or are others seeing this too?
I usually pay little to no attention to the launcher.
But I just checked it now and I have indeed two "news" displayed that were supposed to end on 14th of March.
Rest of the articles seem pretty up to date.
I think this needs a manual intervention from FDev's side. Maybe they forgot to update the news?
 
I usually pay little to no attention to the launcher.
But I just checked it now and I have indeed two "news" displayed that were supposed to end on 14th of March.
Rest of the articles seem pretty up to date.
I think this needs a manual intervention from FDev's side. Maybe they forgot to update the news?
Thanks for getting back to me on this. Just wanted to make sure I didn't need to manually update the launcher. Yeah, it looks like FDev needs to refresh the launcher a little more thoroughly. Honestly, I think the whole launcher needs an update just to refresh its look a bit.

Thanks!
 
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Thanks for getting back to me on this. Just wanted to make sure I didn't need to manually update the launcher. Yeah, it looks like FDev needs to refresh the launcher a little more thoroughly. Honestly, I think the whole launcher needs an update just to refresh its look a bit.

Thanks!

It also currently shows the server as being online but is clearly offline for maintenance as I can't play.
 
I hadn’t played since before the April patch, due to the large quantity of bugs and issues it brought with it initially. I installed the patch 2 yesterday though, as it seemed like it was stable enough to try and play.

Not that it probably makes any difference any more, but I found the following initial problems after first start up:

1: The Discovery Scanner had been unbound from all my fire groups
2: All my power priorities were set to “1”
3: All my deadzone settings in the controls had been zeroed, which was not cool.. nearly caused me to fly into the wall of the station on trying to exit.

I’ve reset these things now, and everything is going ok and hasn’t reset itself again, so hopefully that is a one off set of issues. But it’s annoying to think that patches will produce these effects.

It would be great if you could “not apply” a patch if you were happy with the game as it was, and just stick with it, but therein lies the can of worms marked “offline mode” I guess ;).

Oh, and where has the Elite theme music gone? It was really stirring, and nice to listen to whilst pondering what to do. Now it is just the current ship in a yard somewhere (even if I am actually floating in space or on a planet surface) and some sinister ambient stuff :(
 
A question about the launcher on the PC:

I've noticed that the launcher seems to be only partially updated with fresh news. For example, it still says "Support Notice: April Update Patch 1 is Live!" despite Patch 2 being now available. In addition to that, I am still looking at "Distant Worlds Resource Initiative" and "Distant Worlds Security Detail" CGs from March 14 being the larger headline items in the right column news section. Other news items are up to date, however. Do I need to manually update my launcher or are others seeing this too?
I'd like to know that as well. I do read the info from the launcher, like a short bulletin board. But news are not "news" anymore.
 
I may have missed it but is the surface scanner getting fixed too, or has this patch solved that as well?
You'd scan one planet fully and it'd turn blue but when you go to the next planet to scan, it's already blue but not scanned, making it difficult to know where the probes have hit.
 
I guess you can not go by the launcher for the latest patch information. . .
Yeah, the launcher is partially out of date (thought it was just mine). Little things like this annoy the heck out of me. Maybe FDev are working on a new launcher layout and just don't want to invest the effort to correct this stuff on the old launcher. Would be nice to know as in the meantime stuff like this bespeaks of a casual disinterest in their own product. The very first thing a new player sees shouldn't appear to be partially abandoned.
 
Thanks for the patch! Finally got time to have a play and good to see a lot of the more critical bugs fixed. FSS is mostly stable now (there are still some edge cases where the display moves/rotates when you zoom in).

Planet-mapped overlay is still bugged.

New(?) issue with the "Jumps Remaining" display in the left-hand panel - on a multi-jump route the display is glitched on the last jump. Issue tracker link.

Apart from that this version seems to be working pretty well.
 
I put some hours in the other day, first time since April update, and I didn't notice any of the new bugs. However, most the old bugs are still there - unmapped planets showing as mapped on DSS, POI scans taking minutes to resolve per planet, endless "Asteroid belt 12345 discovered" popups covering important data in FSS, terrible flickering shadows (which will never be fixed), landing gear coming up through the floor of certain ships, transparent hulls, etc, etc, etc.

Is there any effort being made to fix these older bugs, or are we stuck with them until late 2020?
 
The FSS is quite jumpy again. It seemed really smooth after April update, but had the focus problem, and now the focus is fixed but it's skittish and jumpy. Ugh.
 
The FSS is quite jumpy again. It seemed really smooth after April update, but had the focus problem, and now the focus is fixed but it's skittish and jumpy. Ugh.
It seems to go "skittish and jumpy" if you scan a planet with Geological POIs, but don't wait for them to resolve but zoom back out and scan the next body. The more of these are in the backlog the worse it seems to get. Same happens when there's a backlog of other items, for example, a dozen asteroid belt objects which were auto-scanned; if you start the FSS before they finish scrolling past it's also not smooth.

But I certainly prefer it this way to the re-center issue we got in Patch1.
 
The FSS is quite jumpy again. It seemed really smooth after April update, but had the focus problem, and now the focus is fixed but it's skittish and jumpy. Ugh.
FSS is jumpy when there's a few unresolved objects in the same screen while you zoom out. Boils down to poor optimization i think.
At least it stopped rotating every time I zoomed out.

TBH i am getting nauseous from all the zooming.
The FSS was a mistake. Make the HONK great again!
 
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