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I just said it wasn't meaningful, that was pretty much the whole point of that post...

It's meaningless and that's a problem because it's the only way you can interact with other players beyond typing "o7" into the chat, which we can all do in here for free.

o7
You said "the game has no meaningful way to interact with other people that doesn't involve shooting them"

99.9% of the time, shooting other people isn't meaningful either.
 
You said "the game has no meaningful way to interact with other people that doesn't involve shooting them"

99.9% of the time, shooting other people isn't meaningful either.
I said

"The game has no meaningful way to interact with other people that doesn't involve shooting them, but also has no structure or incentives for doing so."

The last part of the sentence was important but perhaps unclear. I meant the lack of meaningful consequences, stakes or structure is a problem. I'm agreeing with you that shooting people is meaningless. It sucks. People still do it because, first, the game is heavily geared towards combat, it's one of the central pillars of the title and has the highest skill ceiling, and secondly because there are practically no other means in game to directly interact with other players - everything else is parallel only, repetitive PvE in company, which isn't drastically changing the experience for anyone the majority of the time.
 
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I said

"The game has no meaningful way to interact with other people that doesn't involve shooting them, but also has no structure or incentives for doing so."

The last part of the sentence was important but perhaps unclear. I meant the lack of meaningful consequences, stakes or structure is a problem. I'm agreeing with you that shooting people is meaningless. It sucks. People still do it because, first, the game is heavily geared towards combat, it's one of the central pillars of the title and has the highest skill ceiling, and secondly because there are practically no other means in game to directly interact with other players - everything else is parallel only, repetitive PvE in company, which isn't drastically changing the experience for anyone the majority of the time.
Fair enough. (y)

At the moment I've genuinely reached a point where the ratio between seeing a hollow blob on my scanner and being interdicted and shot at is, literally, 1:1 and it's becoming boring.

I could understand it if there was some strategic need for it but, TBH, this is probably where the allusions to "sadism" come in bacause it's more like a bored kid pulling the legs off spiders because they can't think of anything else to do.
 
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Fair enough. (y)

At the moment I've genuinely reached a point where the ratio between seeing a hollow blob on my scanner and being interdicted and shot at is, literally, 1:1 and it's becoming boring.

I could understand it if there was some strategic need for it but, TBH, this is probably where the allusions to "sadism" come in bacause it's more like a bored kid pulling the legs off spiders because they can't think of anything else to do.
Yeah I mean, basically I think we agree. The boredom thing is certainly a factor. Full disclosure, Elite is probably first game I've ever ganked anyone in (as in killed without a contextual reason in this case, rather than specifically "in a gang" or seal clubbing) and I genuinely did so out of sheer frustration - there is no context or outlet. The best you can do if you like the (mechanically substantial) pew-pew aspects of the game is try to find someone like-minded and shoot them, but the game and its networking do not make that easy - presenting you with both a heavy time investment to find a good fight, and the possibility that said fight will end up with a transaction server error for your trouble.

Willing to bet that if PvP was incentivised by the game, rather than sidelined, a lot of PK complaints would dry up. Think pvp hotspots for powerplay, incentives for players to join in combat zones in open, functional pvp bounty hunting, suddenly there would be an outlet for thousands of players who hitherto had no end-game focus. Low-tier gankers would still gank sure, but a more manageable number would. Player-imposed structure like tournaments and San Tu exist despite the game's mechanics rather than thanks to them, and rely 100% on Discord as an organisational tool.

This isn't a "just fix PvP!" rant, the issue is also with the PvE game... "you can all haul biowaste together across several instances with wing missions" is not really functional multiplayer content so offering that as a viable alternative won't fly for a lot of people. AX combat is the closest it gets, simply because it involves healthpools high enough to actually make cooperation desirable.

The long winded point I was, I think, originally getting at is this: addressing some of the root causes of ganking by providing outlets for players would probably be a lot more successful in the long run than futile escalations in punitive measures that provably don't work.
 
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The long winded point I was, I think, originally getting at is this: addressing some of the root causes of ganking by providing outlets for players would probably be a lot more successful in the long run than futile escalations in punitive measures that provably don't work.
Yeah, an actual shooting war between superpowers would probably do a lot more to cut down on ganking than any amount of crime and punishment reworks. Could give naval ranks some purpose too. :V
 
Yeah, an actual shooting war between superpowers would probably do a lot more to cut down on ganking than any amount of crime and punishment reworks. Could give naval ranks some purpose too. :V
But, as a King / Admiral which side do we pick?

Still baffles me why reputation gain with the Feds didn't have a reductive effect on rep with the Empire and vice versa, or why there was no mechanism for losing major power reputation included?
 
But, as a King / Admiral which side do we pick?

Still baffles me why reputation gain with the Feds didn't have a reductive effect on rep with the Empire and vice versa, or why there was no mechanism for losing major power reputation included?
As it stands our PF rank outstrips all the fake hired-gun ranks we have with the superpowers. We're basically mercenaries who work for the people who give us the stuff we want.

An actual military career would probably change the face of your personal galaxy in a large number of ways that are too many to delve into here, but there is a huge potential for interesting gameplay just in that.
 
As it stands our PF rank outstrips all the fake hired-gun ranks we have with the superpowers. We're basically mercenaries who work for the people who give us the stuff we want.

An actual military career would probably change the face of your personal galaxy in a large number of ways that are too many to delve into here, but there is a huge potential for interesting gameplay just in that.
Yeah, imagine the second account revenue if you had to pick ONE and stick with it...

"Oh lookie, a foot! BANG! Oopsie, it's MY foot..."

Edit: Imagine the extra revenue if instead of having to muck about with relogging a different account via the launcher, FDev were to offer say, one, two or half a dozen extra CMDR slots on the same account for a reasonable fee each. Using the main menu to switch from my Corvette to my Cutter would be better.

How about a dedicated Combat / Trade / Exploration CMDR, that doesn't have to give up the leadership of their squadron to enjoy a vastly different play style / persona. How about a dedicated PYR8 save, or one that's specifically for PvP instead of encouraging multi-boxing or cheating easy credits with multi-crew?
 
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Yeah, imagine the second account revenue if you had to pick ONE and stick with it...

"Oh lookie, a foot! BANG! Oopsie, it's MY foot..."

Edit: Imagine the extra revenue if instead of having to muck about with relogging a different account via the launcher, FDev were to offer say, one, two or half a dozen extra CMDR slots on the same account for a reasonable fee each. Using the main menu to switch from my Corvette to my Cutter would be better.

How about a dedicated Combat / Trade / Exploration CMDR, that doesn't have to give up the leadership of their squadron to enjoy a vastly different play style / persona. How about a dedicated PYR8 save, or one that's specifically for PvP instead of encouraging multi-boxing or cheating easy credits with multi-crew?
I'd like at least one extra slot, myself because I would like to clear a slot and start over every once in a while. But I'm not doing that with this one. After all the hassle I went through engineering this stuff, I'm not going through that again on my main Cmdr. But by the same token, they don't want too many slots as that would take away from the time you spend using each slot and some would rarely be used at all. Sort of the same reason that prostitution is illegal in Clark County, Lake Tahoe and Reno Nevada while it's legal everywhere else in the state. It's to keep the streets safe for gambling. A beast can't serve two masters.
 
For the cmdrs complaining about the docking computer. It looks like most of you are upset that the game is becoming too easy.
I don't see how a new player playing in solo, in the new player safe zone, using their docking computer and auto pilot is going to impact your game play experience.
 
Welcome to technical support, can you reproduce the error?
Yup, see below for a verbatim copy of the problem / crash box...
Error during application startup [X]
Exception initialising application:

String reference not set to an instance of a String.
Parameter name: s
Same crash box for Original + Horizons - please fix ;)

Edit: Restarting Steam doesn't fix it, just FYI...
 
Welcome to technical support, can you reproduce the error?
Yup, see below for a verbatim copy of the problem / crash box...
Error during application startup [X]
Exception initialising application:

String reference not set to an instance of a String.
Parameter name: s
Same crash box for Original + Horizons - please fix ;)

Edit: Restarting Steam doesn't fix it, just FYI...
Source: https://twitter.com/EliteDangerous/status/1118074487696691201
 
I did not restart the launcher for several days and all seems to be working fine with it except the notification about inability to check for its version:
128014


I consider this as a good and friendly server side bug because it did not force me to update to a broken launcher. :)
But now I'm afraid to close it after all those reports...
 
Help, I cant log in either, launcher says update required, followed instructions and am continually getting the same "update required"
PC, win 7, screen shot attached .steam launcher.JPG
 
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