ANNOUNCEMENT April Update - Coming 23 April 2019

You know what... going to risk it and say... I tend to think the specific problem being discussed here, which is newbie ganking, is massively overstated. Most of the new players coming through our group barely meet anyone, let alone have content emerge at them in any shape or form. A large number of new players play in solo by default until they feel confident anyway, which is pretty much what solo mode is for. The ganking that gets the most press and produces the most salt is when overconfident and underprepared mid-tier players get shot down at CGs in poorly equipped Condas they only recently bought, which isn't really the same thing and is brought about largely by stubbornness on the part of players and frankly shoddy game balancing on the part of Fdev.

I am aware that proper seal clubbing of infant sidewinders does exist, but it is so tedious even for the most low-ambition gankers it doesn't happen as much as you might think. However... given the novelty of the proposed 'soft-play area' you can bet that second account holders will fill it with death and turmoil within moments of it going live, if only to prove that they can. Fdev should consider this first, then move on to narrowing the power discrepancies that allow the mid-tier instagibbing to happen.

killing other players for the sake of ruining their fun.
Also tbqh this is pretty emotive language. I thought we were over the "it's IRL sadism!" arguments in TYOOL 2019. Game is about spaceships; the spaceships have guns strapped to them; the guns go pew; game is multiplayer... do the maths. What did anyone actually think was going to happen? It's Dark Souls in space, play in hollow mode if you don't want the risk, or if you're an advanced player take steps to prepare your defences/pre-empt attacks: death remains purely opt-in 99% of the time, even in Open play, for anyone who knows what they're doing and actively keeps an eye on their surroundings.
 
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Also tbqh this is pretty emotive language.
It's entirely factual language, unless you think there's some other (believable) reason to hang around the starter systems blowing up new players?
What did anyone actually think was going to happen?
It was entirely predictable that some players would enjoy killing other players for the sake of ruining their fun - I don't think it's an exaggeration to say that's happened in almost every multiplayer game where it was possible to do so. That has absolutely no bearing whatsoever on whether or not it's a problem though.
It's Dark Souls in space
Lol, it absolutely is no such thing.
 
On top of all that, you can't even really attempt to make crime and punishment too harsh because piracy is a valid player career path [...]
While piracy IS a valid career, every bit as valid as Assassin*, these are still illegal activities in terms of the game’s limited judicial system. There is no real applicable penalty that could be applied to make the punishment fit the crime.

*As a career option yes, one can sell one’s service as a PvP Assassin, hunting people down and blowing them up for no reason other than “someone paid me to do it.” As the game rules do allow for this, so long as one is not using this as an excuse for harassing another player.

Once again though, there really is no punishment that would suit the crime - the maximum sentence is being blown up, and if your pockets are deep enough, even this is merely a raised spot the highway of life.
 
Generally speaking, I really like the announced updates.
My favorite ship is the DBS, and the addition of two OI slots will make it even more fun to fly.
While some might have preferred making auto-dock and SC-assist hardwired additions, and not modules, I like the module approach; this will incentivize new players to improve their skills in order to swap them out for other modules down the road.
I favor the idea of a restricted beginner system as well. When you are teaching your kid to drive, you start in an empty parking lot, not the demolition derby.
 
I was about to write something as shallow as "yeah, soon we will ask for the game to play itself!"

...

Then i stopped for a moment and thought it over.

Despite the fact that exploring is the sole purpose for "my journey", i still think not everyone should be bothered with the burden of continous jumping.
I'm overwhelmed and in need of self motivating during my present time in DW2, for example.
We all play the game in a different way, the whole balancing should so no one get an advantage by using different tools in the game.

However it should not be so only people who can do the same repetitive task are the only ones who can advance in the game. Even FDEV has realized that docking and undocking, alignment is not for every one, and that is also why we have assist off/on. It should be a choice, not something you force on the player, I’m sure those who can speed dock/undock still can do it faster, just as I’m sure those who can use the planets to sling shot into the station can do it faster, and then there are people who just like to tool around on auto cruise and enjoy roll playing a space trucker, trucking around. The game should be for both type of players.
 
It's entirely factual language, unless you think there's some other (believable) reason to hang around the starter systems blowing up new players?

It was entirely predictable that some players would enjoy killing other players for the sake of ruining their fun - I don't think it's an exaggeration to say that's happened in almost every multiplayer game where it was possible to do so. That has absolutely no bearing whatsoever on whether or not it's a problem though.

Lol, it absolutely is no such thing.
On basic principle I fully agree with your post, but the idea that ganking is simply the result of a sadistic drive is false, a lot of the time people are just trying to find scraps of adrenaline in what is essentially a fairly incredibly dry multiplayer experience. There may be a lot of selfishness at times, but actively sadistic isn't accurate in a lot of cases. At CGs generally people are just looking for some kind of interaction, prodding other players and trying to get them to fight back... sometimes they do and it's fun, sometimes they wake out, which is fine, sometimes they log off, which is pathetic. What's disappointing is that the open environment doesn't provide any groundwork, context or structure for these interactions so you just get a lot of "idle hands". The game has no meaningful way to interact with other people that doesn't involve shooting them, but also has no structure or incentives for doing so.

When I quoted your text it was tunnel-vision on that single sentence which seemed to encompass all aggressive player actions, which is what I disagree with... clearly some people specifically want to ruin someone's day, and this would include noobwinder killers - but most of the time there is no malice behind in-game aggression, it's just poking stuff with literally the only stick Fdev offers us.

Also the instancing system being as weak as it is, Elite's multiplayer has a lot more in common with Dark Souls than with any true MMO.
 
and ofcourse they brake the game AGAIN !!!!!!!!!
OMG when are these guys gonna learn to do something right grrrrrrrrrrrrr
 
While piracy IS a valid career, every bit as valid as Assassin*, these are still illegal activities in terms of the game’s limited judicial system.
I didn't say they weren't illegal. I just said you can't solve a metagame issue like "kicking over other players sandcastles" within the context of the game world.
When I quoted your text it was tunnel-vision on that single sentence which seemed to encompass all aggressive player action
Maybe you should read the whole post and consider it in the context of the discussion that was being had and not immediately man the barricades to defend yourself against an accusation I didn't level. Just a thought. :V
 
Nah... Can't see myself drifting any more money Frontier Developments way, t'was all over for me with the Explorers update, the good news is the price of Digestive biscuits could fall some 3% this summer! :)
 
On basic principle I fully agree with your post, but the idea that ganking is simply the result of a sadistic drive is false, a lot of the time people are just trying to find scraps of adrenaline in what is essentially a fairly incredibly dry multiplayer experience. There may be a lot of selfishness at times, but actively sadistic isn't accurate in a lot of cases. At CGs generally people are just looking for some kind of interaction, prodding other players and trying to get them to fight back... sometimes they do and it's fun, sometimes they wake out, which is fine, sometimes they log off, which is pathetic. What's disappointing is that the open environment doesn't provide any groundwork, context or structure for these interactions so you just get a lot of "idle hands". The game has no meaningful way to interact with other people that doesn't involve shooting them, but also has no structure or incentives for doing so.
You'd have a point if shooting other players was meaningful.

As it is, the current predilection for pew-pew seems to demonstrate a rather dull-witted attitude by those who can't see (or think) beyond their trigger finger.

Simple fact is that people who get their jollies from frivolous (and often unchallenged) pew-pew have no idea WHAT their target is doing, in-game, so they have no idea if doing something other than exploding them would be more enjoyable.

But hey, pew-pew, pretty explosion, herp-derp. :rolleyes:
 
You'd have a point if shooting other players was meaningful.
I just said it wasn't meaningful, that was pretty much the whole point of that post...

It's meaningless and that's a problem because it's the only way you can interact with other players beyond typing "o7" into the chat, which we can all do in here for free.

o7
 
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