ANNOUNCEMENT April Update - Coming 23 April 2019

What I REALLY want is for fdev to make all the auto docking and auto undocking computers go haywire, accompanied by "What are you doing, Dave". Not too often. Just sometimes.

Or go haywire every year on the anniversary of the brexit vote.
 
What I REALLY want is for fdev to make all the auto docking and auto undocking computers go haywire, accompanied by "What are you doing, Dave". Not too often. Just sometimes.
It's a little thing but I do like that autodock is disabled on damaged stations. Adds a little flavour.
 
Serious answer: supercruise and docking can be compelling gameplay sometimes - when you're coming in hot with no windscreen, when you're trying to evade or catch another ship, when you're smuggling, etc and wouldn't you know it?
Especially docking with FA Off. Must not be such dramatic situations, it's always a challenge if you're trying to be perfect in FA Off. That has nothing to do with forcing others into the game I prefer, I just tell you that without docking in FA Off the game would have long lost its appeal to me - this alone keeps me playing for close to 8000 hours now. I feel a little pity with those who exclude themselves from what's in my opinion the best part of the game at all. But I'm not all that dogmatic as you seem to think, once in a while I also use and enjoy the DC. :D
 
If you really find it that boring, then why not removing it at all instead of automating? Why playing a game at all...
To me this game is all about flying a spaceship. So yes, it can be exciting to dock manually in a hurry when short on air after a desperate battle with aliens has left the cockpit shattered. It can also be nice to recline in a padded chair on the bridge of your starship carrying hundreds of tons of precious metals as "the computer" does the menial work. Both are perfectly valid SF RP and I think it's good that the game offers both.
 
OK

You know what would make it even better for new players ?
Ensuring the vectored thrusters are bound from the get go, because new players on Xbox will know, they are not.
 
While I'm happy with some of the additions, I'm concerned that we're essentially being told that we're wasting our time by actually playing the game. Instead we press a couple of buttons and let the ship leave the station on its own, press a button and it targets a system, and we don't have to touch the controls until we drop out of supercruise.
When do we actually play?
Well don't use them then. Geez! Did you even read the OP?
 

StefanOS

Volunteer Moderator
I am happy with all of the additions ...

But I can't ignore that the beginner zone is only "necessary" because the current security and crime and punishment system is not up to the task.
Beginners and even experienced commanders are not save in high security systems ... as the name implies - what does this tell us?
A secure zone will help beginners - but the main problems are not addressed. New commanders will just be ganked a bit later not in their sidewinder, but in their cobra when they think they have a chance to survive a attack from a fully engineered ganker ship, or a wing of gankers.
They will be even more devastated when their better equipped adder, hauler, viper, cobra, will be shredded to pieces in 5-10 seconds in a high security system when they leave the secure zone...
The galaxy should be dangerous - but not in high security systems. And the need of special secure zones points to the real problem of the current implementation.
The designers did start a very promising try to bring the crime and punishment system to the level ED needed with good interaction of many commander's in the forum here, but at 50% of the way the efforts were just halted... and the current half backed system was implemented live...
If "high security" system had really high security beginners could start there (with lower profit in trade and missions) and stay there in a save environment. But the so called "high security " systems are "no real security" systems (talking about PvP here not NPC's) - and the new players will find it out that they are cannonfodder for engineered PvP gankers just a bit later, not in the first view hours of playing.
 
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It's possible this has been answered somewhere, but I missed it. It mention medium and larger ships getting a slot. But it doesn't mention it being a size one slot like the small ships? Will they be getting a size one slot also or potentially something larger? Could an anaconda get a size 3 slot for instance? An even 800 cargo would be nice.

How safe were high sec systems in the lore. High security doesn't mean it actually makes it safe. We in the game represent the top of the top of pilots. We could logically be the exception. What did pilot fed pilots and similar usually get away with in High security secotrs in lore?
 
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Thanks FDev for the new features, I think they are steps in the right direction, the veritable river of whine in this thread notwithstanding. It will be enjoyable to take my Cutter out with less stress, and the new pilot area will hopefully improve retention. Hope to see more quality of life improvements over the next few releases.
 
It's possible this has been answered somewhere, but I missed it. It mention medium and larger ships getting a slot. But it doesn't mention it being a size one slot like the small ships? Will they be getting a size one slot also or potentially something larger? Could an anaconda get a size 3 slot for instance? An even 800 cargo would be nice.
I believe they confirmed it's size 1, which makes sense given it's clearly intended for/in lieu of one of the two new modules.
 
How safe were high sec systems in the lore. High security doesn't mean it actually makes it safe. We in the game represent the top of the top of pilots. We could logically be the exception. What did pilot fed pilots and similar usually get away with in High security secotrs in lore?
If I remember correctly, in the first Elite game you had zero chances to meet a pirate in a high security system.
 
It's possible this has been answered somewhere, but I missed it. It mention medium and larger ships getting a slot. But it doesn't mention it being a size one slot like the small ships? Will they be getting a size one slot also or potentially something larger? Could an anaconda get a size 3 slot for instance? An even 800 cargo would be nice.

How safe were high sec systems in the lore. High security doesn't mean it actually makes it safe. We in the game represent the top of the top of pilots. We could logically be the exception. What did pilot fed pilots and similar usually get away with in High security secotrs in lore?
Would be nice. Would also gently caress up the balance in combat ships: you could throw a size 3 HRP in there, using that to round up resistances instead of C4 HRP, meaning you could use the C4 HRP for pure buff, getting several hundreds of hitpoints more. Or you could now maybe use the C3 HRP to counterbalance a new heavy duty fit for reactives, meaning even more hitpoints.

Or you could throw a smaller interdictor in there, meaning you get more hull integrity or speed at the cost of... nothing.


Of high sec, yeah, the game is bugged in there. High-sec interdictions of senior rank ally should be an exception, not the norm.
 
If I remember correctly, in the first Elite game you had zero chances to meet a pirate in a high security system.
Yep, and in FE2 you could literally strip your weapons out to make room for more cargo when you were starting out and never have to worry about meeting anyone even remotely hostile doing your first few milk runs between Sol and Barnard's Star.
 
Plenty of space games now and in the past have had some sort of autopilot and they were games about flying ships. It didn't ruin those games and I won't begin to think it might ruin this one, even if it ever went full autopilot instead of this soft autopilot that we're getting. Not every feature in a game is going to be for you. If it's completely optional and you don't want it to be a part of your game, then yes, don't use it. Just like if I don't like ship transfer times, just fly my ship to where I want it instead, right? Right. What's the point in bemoaning something that isn't required or really offers any advantages that would make it feel needed?
 
Crime and punishment isn't the problem, ATR didn't change anything in terms of ganking - and indeed it wasn't even really intended to, it was a BGS balancing tool to stop cop massacre. As the game balance currently stands unless you go full Minority Report and make punishment pre-emptive there will always be seal clubbing. You're trying to fix the wrong part of the game, the issue is the massive irretrievable power differential between casually fit ship and minmaxed ships, and the practical impossibility of balancing TTK for all players in a system where combat ships can have 2000% + more health and 100% + more damage output than a new, unmodded casual build.
 
High sec. systems for me at least, mean systems that offer high level of protection, but that does not mean the theft and assassinations are completely out or impossible to happen.
Even on Earth in 2019, developed High Security societies breed and attract all kind of abnormalities, abominations and deviations. We had that idiot that is now writing his essays in prision in Norway (so much for developed countries...) that killed dozens of people in broad daylight. We had the guy in New Zealand that shot dead so many people in their worshiping grounds, we had concerts where some lunatic blew himself and people around him, despite high security. And so on.

Tl;dr - high security systems should never exclude the crime by itself, but make it tougher and more unexpected. So new starter zones are completely normal and appreciated. Flying a ship for me is a second nature, but some people find it extremely difficult and are playing Elite game for the first time.
 
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I'm always happy to see new content :) and all of this is no exception however:

Don't get me wrong I think this is an excellent addition too, though don't you think it is time that the traffic controllers in the stations actually controlled the traffic! instead of just being an affectation.
When using the docking computer your ship has to wait in the queue, but that doesn't stop some other commander who doesn't use a docking computer, slipping in before you or if it comes to that an NPC doing the same which I've noticed they sometimes do.
If the traffic controller was implemented properly and you're using a docking computer you will be automatically put in the queue, but if your not using one you should be told where in the queue you are and if you jump the queue you will be fined a significant enough fine to make it not worth while jumping the queue. Of course there are always exceptions to the rule, for instance if you have reached the station after being in combat and your screen has been blown out and your running out of air then you should have the ability to convey this to the traffic controller and they will give you priority as an emergency landing.
I would suggest this comes down to the "lets not make the docking computer make acutally playing the game redundant!". being able to queue jump (at our own risk) is vital imo
1) because playing the game must always be the most efficient way
2) because otherwise it completely kills smuggling. who is gonna smuggle (what ever) when a simple ships scan has them bang to rights, if they have to sit politely in a queue for 5 minutes. if you want to have the game play isself for you then you should have to sit in the queue. if you want to jump this waiting time then turn off the aids and DIY it imo.

btw back in the day the docking computer was meant to be linked to the tech level of the station, this was another imo decent feature which got cut.

the idea being that the docking computer was a 2 part piece of gear, half in our ship the other half in the station. In a dirty back water or some hollowed out asteroid pirate base they would not have the gear to auto dock... in high tech systems they would and you would pay an increased docking fee to use it (docking fees were meant to be a thing)

of course wreckless flying and causing damage to a station would get you a big fine to repair damage, and repeated mistiakes could make it so that they would force you to use the docking computer or you would not be given docking permission.

it is this kind of attention to detail which is sorely lacking in ED imo... and it isnt because the devs didnt think about it, they just gave up on it. :(

but just thing of the added interest that could bring, ie in a T9 or an anaconda.... i can use auto docking but have to queue and pay increased fees, or i can do it myself BUT i am risking a fine if i screw it up by damaging anything.....
taking on missions to stations without a docking computer, i would maybe want to consider a smaller ship that is easier to dock because if not any profit from the mission could be lost.

new players would have a filter and could route to systems and also highlight missions which are to systems WITH high tech gear.
 
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