Allow use of pre 3.3 Advanced Discovery Scanner

I would not call the FSS top-shelf gear, more like bargain basement kitsch. :rolleyes:
What i meant by that is that there is no evolution. Equpping the FSS is compulsory. It's embedden in the ship from day one. It gives all information on every body within a system. Which is basicly what one would have to spend ~2 million credits to get the surface and ADS. Now it is not a role one picks but rather a "backup" role everyone can always pefrorm even if their ship is sutied for different tasks such as combat.
To me the best analogy is giving everyone an electron microscope. You might not do anything in the study of science but there You have it. Top notch equipment. You can always make use of it.
 
What i meant by that is that there is no evolution. Equpping the FSS is compulsory. It's embedden in the ship from day one. It gives all information on every body within a system. Which is basicly what one would have to spend ~2 million credits to get the surface and ADS. Now it is not a role one picks but rather a "backup" role everyone can always pefrorm even if their ship is sutied for different tasks such as combat.
To me the best analogy is giving everyone an electron microscope. You might not do anything in the study of science but there You have it. Top notch equipment. You can always make use of it.
If you are suggesting that there is scope for a premium priced optional module that provides top level information in addition to the FSS's 'what', for example by providing the 'where' and 'what it looks like' I'd agree. It would only be of use to dedicated exploration in unknown territory and would generally allow the dedicated explorer more ways to explore.

I think it would be quite popular.
 

dxm55

Banned
Here's the thing why the FSS lovers don't want the ADS back, even if the two could live side by side.

Because even though they have a choice to use the more "interesting" FSS, they hate the idea that the players who use the ADS will have an easier time. Thus outpacing them in exploration.

That's just what it is. As much as people would like to justify things, they just simply don't like it when others have an easier life than them.
They want ppl to play the game their way.
 
Here's the thing why the FSS lovers don't want the ADS back, even if the two could live side by side.

Because even though they have a choice to use the more "interesting" FSS, they hate the idea that the players who use the ADS will have an easier time. Thus outpacing them in exploration.

That's just what it is. As much as people would like to justify things, they just simply don't like it when others have an easier life than them.
They want ppl to play the game their way.
Some maybe like that. Personally I just think the ADS makes the game look cheap. Now it's gone, the game looks better, add I back and it cheapens the game again. Sure I could live with it being there, but I would certainly prefer it if it wasn't.
 

dxm55

Banned
Some maybe like that. Personally I just think the ADS makes the game look cheap. Now it's gone, the game looks better, add I back and it cheapens the game again. Sure I could live with it being there, but I would certainly prefer it if it wasn't.
Not you perhaps. But it is, as evidence by some people here who said that the ADS would render the FSS useless.
In short. They like the FSS and want to use it. But don't want others using the ADS as it allows them an easier time.

Envy. Jealousy.
 
Not you perhaps. But it is, as evidence by some people here who said that the ADS would render the FSS useless.
In short. They like the FSS and want to use it. But don't want others using the ADS as it allows them an easier time.

Envy. Jealousy.
If it was built into the FSS, then it would render some of the FSS functionality useless, such as find planets/moons yourself when your ship has already found them.

As to it being easier. Parts were easier and some parts not as easy. Getting a system map was a doddle, getting tags was more time consuming. Now getting the system map is more time consuming and getting some tags is much faster, but getting mapped tags is somewhat longer then the old tags in the old version.
 
If it was built into the FSS, then it would render some of the FSS functionality useless, such as find planets/moons yourself when your ship has already found them.

As to it being easier. Parts were easier and some parts not as easy. Getting a system map was a doddle, getting tags was more time consuming. Now getting the system map is more time consuming and getting some tags is much faster, but getting mapped tags is somewhat longer then the old tags in the old version.
Getting the system map isn't the reward for discovering a system though, otherwise it would be obscured in all unvisited systems. The reward (that the game offers) is the money (unchanged or better than before) or the tags (much easier to achieve than before as you say, and with an extra tag to get in existing systems too).

They are tools to do a job, and getting things done with tools is the gameplay not the tools themselves. There is no gameplay in a manifest scanner, nor does there need to be. Finding out the contents of the cargo hold, then acting on that information gathered is the gameplay.

I can see why people like the DSS, it re-invigorates the idea of discovery for those that didn't like the old stuff.

Nevertheless, it doesn't matter to one explorer how another explorer discovers things, and the idea that there is some balancing or technical reason why the old stuff went away is facile.
 
Getting the system map isn't the reward for discovering a system though, otherwise it would be obscured in all unvisited systems. The reward (that the game offers) is the money (unchanged or better than before) or the tags (much easier to achieve than before as you say, and with an extra tag to get in existing systems too).
I would prefer it if it was obscurred in all systems. But as I understand it, they added it in as a compromise for those that want to travel fast to unexplored systems.

They are tools to do a job for me, and getting things done with tools is the gameplay not the tools themselves. There is no gameplay in a manifest scanner, nor does there need to be. Finding out the contents of the cargo hold, then acting on that information gathered is the gameplay.
Manifest scanner is no really the same as finding every single object in a solar system. But yes they are tools and so is the FSS. No reason why tools can't have gameplay themselves. Weapons are tools and they provide combat gameplay. Your ship is also a tool and provide plenty of gameplay.

I can see why people like the DSS, it re-invigorates the idea of discovery for those that didn't like the old stuff.
The new DSS could be better though. There isn't really a reason to use it on some planets that isn't just tags and credits. More reasons to probe planets would be much better in my view.

Nevertheless, it doesn't matter to one explorer how another explorer discovers things, and the idea that there is some balancing or technical reason why the old stuff went away is facile.
I don't know if there is a technical reason or not. As to balancing, it doesn't bother me that much, it's the lore reasons what I don't like. For me the lore in ED is very important, the more they make it not make any sense the worse the game gets (galaxy wide telepresence I am looking at you). Just like a story in a story based game, if the story becomes silly and doesn't make sense, I would end up giving up on the game no matter how good the mechanics are. But thats just my opinion.
 
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