Allow use of pre 3.3 Advanced Discovery Scanner

Im not saying you shouldnt like it, im not saying to take it away from you. Im saying that everybody could be happy if the player was given the choice. Choice is the big issue here, the last update forced the FSS on people who do not like it. Does your enjoyment and my enjoyment have to be exclusive? I dont beleive it does.
The problem is that you want it -easy- to spot the vistas still. As it formerly was. I mean, it now isn't impossible to do what you want to do, either. But instead of the high challenge of pressing the honk button for a few seconds, you now have to use the FSS to scan the system first. Then you go to the system map and see what special vistas and formations are around.

I get it, what you want to do was easy before and now takes more work. It's one of many things which actually became more work. (Imagine: even missions got a bit harder. Before FSS when i ran an assassination mission i jumped into the system, honked and got the marking where i have to go. Now i have to scan USSes to find my target. I guess i should also complain about it all the time? )

All in all i see it like this: you are searching for diamonds. Formerly you had a magical diamond detector, now you have to do the work yourself. How valuable may the diamonds be, if they are only worth picking up if you have magic to do that for you?


Its the same issue as that awful colour saturation, subnautica gives the player three different filters that they can choose between, three! ED inflicts itself upon the player, are we meant to be grateful for this?
I also don't consider the FSS to be pretty. I also still wish there would be some radar available while in FSS. I just yesterday again was interdicted by an NPC while in the FSS. (Populated system, i was searching for the mission target. ) So indeed there's plenty of room for improvement. But i rather push for improving things than for undoing improvements to the game.


Yes it is. Its a barrier to gameplay, i dont need to explain why cause its been explained in many posts. If you arnt getting it yet you never will. Anybody claiming its no different is just plain wrong.
Of course things are different. A weak placeholder was replaced by actual mechanic. That all by itself of course means that gameplay has changed. Nobody says that nothing has changed, but we dare to point out everything is still possible to do. And yes, the new mechanic has a number of flaws and shortcomings, which should be fixed. Of course it is a minigame, which can get repetitive if you do it too often. Like any mechanic in a game. But it at least is not a completely-braindead minigame which i feared it to be. It's not hard to learn, but it requires at least some experience to get ahead quickly. So it has at least some learning curve, which definitely is more than "press button for a few seconds".

So really, all the "go back to the old", it will not happen. It would be foolish for FD, it would disappoint all the many people who see the advantage of the new FSS, it would eliminate gameplay, etc. It makes much more sense to make suggestions on how to improve what we have, without demanding to have the old placeholder available again.
 
I'm afraid you would have to explain because (And pardon the pun), because I just don't see it. With the new system I can see if there are planets of interest without having to leave the game to look up a chart because it tells you in the bottom left hand corner, I can scan an entire system within a couple of minutes if I chose to. I don't sew why it's a barrier to gameplay when there wasn't really any gameplay in the old exploration mechanic anyway.
Would the option to add the ADS (that you would not need to equip) detract from your own play? I think there are people who would prefer not to have to enter the FSS Scanner Screen just as you (presumably) did not want to have to use the ADS before it was removed.
 
I'm afraid you would have to explain because (And pardon the pun), because I just don't see it. With the new system I can see if there are planets of interest without having to leave the game to look up a chart because it tells you in the bottom left hand corner, I can scan an entire system within a couple of minutes if I chose to. I don't sew why it's a barrier to gameplay when there wasn't really any gameplay in the old exploration mechanic anyway.
You don't see it because it's a style of exploration you either haven't engaged in or are not interested in. :)

For identifying specific body types (it's the bottom right of the screen, at least in my FSS) and numbers of bodies in a system the FSS is great. For scanning systems the FSS is very quick and efficient.

But say you are looking for a glowing green gas giant... You can drop into a system, see at a glance that there are gas giants present. All good so far. But the FSS gives no indication that the gas giants present are glowing green, so you will have to scan them first. The problem now is that glowing green gas giants are rare, so you are going to have to scan many, many gas giants only to discover that none of them are glowing green. While it wasn't particularly difficult or time consuming, it wasn't really what you were after...

So, you are being obliged to engage in gameplay that isn't providing you with the results you are interested in.

Suppose you are taking a mission to blow up pirates, but there was no indication in the HUD that a ship was a mission target. So, you just have to keep blowing up ships in the vague hope that they are the ones you are actually after (and we can ignore the fact that in real life, those ships often don't turn up anyway). While blowing up ships may be fun, if your goal were to complete the mission, you'd probably get fed up pretty soon and wish there were a way of actually targeting the ships you want to engage with and blow up.
 
You don't see it because it's a style of exploration you either haven't engaged in or are not interested in. :)

For identifying specific body types (it's the bottom right of the screen, at least in my FSS) and numbers of bodies in a system the FSS is great. For scanning systems the FSS is very quick and efficient.

But say you are looking for a glowing green gas giant... You can drop into a system, see at a glance that there are gas giants present. All good so far. But the FSS gives no indication that the gas giants present are glowing green, so you will have to scan them first. The problem now is that glowing green gas giants are rare, so you are going to have to scan many, many gas giants only to discover that none of them are glowing green. While it wasn't particularly difficult or time consuming, it wasn't really what you were after...

So, you are being obliged to engage in gameplay that isn't providing you with the results you are interested in.

Suppose you are taking a mission to blow up pirates, but there was no indication in the HUD that a ship was a mission target. So, you just have to keep blowing up ships in the vague hope that they are the ones you are actually after (and we can ignore the fact that in real life, those ships often don't turn up anyway). While blowing up ships may be fun, if your goal were to complete the mission, you'd probably get fed up pretty soon and wish there were a way of actually targeting the ships you want to engage with and blow up.
What would be better though is to have some gameplay that helps you find that pirate instead of a great big freaking marker saying shoot me know.
 
Would the option to add the ADS (that you would not need to equip) detract from your own play? I think there are people who would prefer not to have to enter the FSS Scanner Screen just as you (presumably) did not want to have to use the ADS before it was removed.
Mostly because the two systems are mutuality exclusive. The old ADS gives you the entire system layout in one honk and all the exploration data that comes with it, people wouldn't bother looking using the new system so why bother developing it.
 
OTOH you got the zoomed-in view of the worlds, an advanced "photo explorers" tool. Just a little extra work and you can be much more sure the trip to the planet will be worth it.
True that. It reveals far more details. The problem is that only about one body. FSS is a great scanning mechanic for getting to knnow the system You are currently better. While it does zoom on to the body, that's basicaly it. It shows one body. A still frame. You can't as quickly tell whether that body is in extraordinary orbit around other object as with system map You could.
the FSS is a barrier to seeking out such things.
I do believe I must disagree. It is not a barrier per se. It only slows things down quite significantly.

Yes, but you just don't get it that some of us LIKE the barrier. At least do something to get to know the system.
Don't get me wrong, nor please take it as an attack but let me point out that:
1. It is as valid an argument as "but some of us DON'T LIKE the barrier".
2. I got to know the system. It's okay. I stated in previous posts that it's fun mechanic of actually carrying out the scan. However please try to understand that for those, who have seen the very essence of beauty the game can generate, and those who have spent significant amounts of time in game finding such systems just to have a look and hang around there introducing a mechanic that drasticaly slows down the rate of finding such systems(not saying well paying ones, just the extraordinary) is a serious deal breaker.
This is what really frustrates me, I don't see the difference between what the op is describing and using this instead;-
Please re-read the thread as there is plenty of information that I tried to make as clear as possible.
Long story short, FSS shows what types of bodies are in the system precisely. At a glance. What it does not show is the relation between those bodies - their orbits, distances etc. Which system map does at a glance. So there is an even trade-off where using FSS shows exactly what is in the system and system map showing how those bodies are placed at the cost of not being too clear to the untrained explorer what type of body it actually is.
But say you are looking for a glowing green gas giant... You can drop into a system, see at a glance that there are gas giants present.
This is a bit of unsafe ground as it falls both in the territory of cherry-picking and what would be the main goal of allowing players to use the ADS.
I'd mostly like to focus on bodies' orbits, their distances. Oddities in system generation
 
What would be better though is to have some gameplay that helps you find that pirate instead of a great big freaking marker saying shoot me know.
Suppose you are taking a mission to blow up pirates, but there was no indication in the HUD that a ship was a mission target. So, you just have to keep blowing up ships in the vague hope that they are the ones you are actually after (and we can ignore the fact that in real life, those ships often don't turn up anyway). While blowing up ships may be fun, if your goal were to complete the mission, you'd probably get fed up pretty soon and wish there were a way of actually targeting the ships you want to engage with and blow up.
Genuine question (Because I've been too busy mining) Have they removed the Mission Target indicator or Wanted Indicator when you target a ship then? I always thought that if you had selected a kill pirates mission, you either scan the Nav beacon to get the location you need or when you target a ship, it tells you if it's a mission target.

You are quite right, I've never gone looking for a specific type of green gas giant, but Isn't that one mapped on the picture posted earlier (I.e. Helium Gas Giant)
 
The old ADS gives you the entire system layout in one honk and all the exploration data that comes with it, people wouldn't bother looking using the new system so why bother developing it.
It did not. Have a look at screenshots of system map before 3.3 update took place. Before actually doing the scanning job of flying around the system bodies would remain labeled as "undiscovered". All You had is the layout, distances and some basic information.
I want people to notice, that if well balanced, those systems could, in fact, coexist. Say initial honk does not provide credits should You stick to the System map reveal. Or other proposed solutions mentioned in the thread. As per using the new system, i've already explained, that it is in fact fun way of scanning bodies within the system. Not to mention efficient one. Same has been said about new mining gear. Why use it if the new gear gives more credits? After all mining beams have not been removed although those, one could argue, were a placeholder mining gear. It's a matter of preffered gameplay and our ability to choose and shape our own gameplay loops. To everyone in this thread, i do not aim to have the FSS removed.
I'm interested in allowing exploration oriented Commanders to be able to select the tools sutied for their playstyle. Those who like FSS would stick to FSS. Frankly, most of Us would.
Those who You have graciously named "Photo Explorers" would have it their way or at least not more time consuming. They Could continue to play as they did and find enjoyable. Same as everyone who finds FSS enjoyable.
 
Genuine question (Because I've been too busy mining) Have they removed the Mission Target indicator or Wanted Indicator when you target a ship then? I always thought that if you had selected a kill pirates mission, you either scan the Nav beacon to get the location you need or when you target a ship, it tells you if it's a mission target.

You are quite right, I've never gone looking for a specific type of green gas giant, but Isn't that one mapped on the picture posted earlier (I.e. Helium Gas Giant)
I haven't done that either, as I am out exploring. When I come back I will be doing some BGS work.

To find gas giants in a system it is pretty easy and there is no need to scan every planet in the system. Yes it may take a bit longer to find them, but you can still do it easily.
 
To find gas giants in a system it is pretty easy and there is no need to scan every planet in the system. Yes it may take a bit longer to find them, but you can still do it easily.
What You are failing to understand it's not about finding single bodies but systems. Oddities, irregularities and extraordinary views. Something that's very unlikely to have been generated by stellar forge to someone else.
 
What You are failing to understand it's not about finding single bodies but systems. Oddities, irregularities and extraordinary views. Something that's very unlikely to have been generated by stellar forge to someone else.
I do understand that perfectly and like to hunt them out myself. But I prefer to find them using the FSS, seeing these oddities reveal themselves while scanning the system instead of having them given to me on a plate is what I really like about the FSS. Seeing how the system is laid out bit by bit is great.

Discovering it myself is great.
 
It wouldn't affect my play or game for the old ADS to be installed. I just don't see the need for it. After you have established an orbital plane, go to the system map. Make sure Map is selected, not Orrey. That will show you any planets that might hold your interest. They will all be unexplored, just as with the old ADS. That's what the FSS is for. But at least you know which section of the FSS tuner to go to.
 
Mostly because the two systems are mutuality exclusive. The old ADS gives you the entire system layout in one honk and all the exploration data that comes with it, people wouldn't bother looking using the new system so why bother developing it.
This does get stated quite a bit, but isn't the case. If you are in a previously tagged system you don't need to enter the FSS Scanner Screen at all, the complete functionality of the old ADS has been retained in the game. Adding the ADS back into the game would allow that same, still existing functionality to work in virgin & partially tagged system too. There is no incompatability.

Here's an example video I recorded to clarify what I mean:

 
It wouldn't affect my play or game for the old ADS to be installed. I just don't see the need for it.
Thank you, this is all the feedback that is required for the proposal. Would it be useful or not (to the individual posting), would it detract from existing play or not.
 
I do understand that perfectly and like to hunt them out myself. But I prefer to find them using the FSS, seeing these oddities reveal themselves while scanning the system instead of having them given to me on a plate is what I really like about the FSS. Seeing how the system is laid out bit by bit is great.

Discovering it myself is great.
What i would like You to notice i that this post describes You.
Since the beginning of the thread i wanted to bring to debate a possibility of satisfying everyone. Making compromises. Targeting all parties involved.
Not everyone must like what i'm representing but not everyone does like the way things are now.
For people who did want to find the very best galaxy has to offer(by which i mean is most likely the ultimate goal of each eplorer) they'd have to spend multiple lifetimes to do this.
Going further, say(allow me to introduce a concept one of Commanders i spoke with put forward:
"If you want to find the 1% top shelf, you have to go through (usually) a hundred systems on avg.
Scanning a hundred systems times (thirty to sixty) seconds, is slower and more tedious than honking a hundred. After all, most of the time will be spent scanning blue blobs"
 
I just don't see the need for it. After you have established an orbital plane, go to the system map. Make sure Map is selected, not Orrey. That will show you any planets that might hold your interest.
No. After establishing orbital plane the system map is black and empty. Only the main star, perhaps the asteroid ring around it, maybe some planets that happen to be close enough to trigger the auto-scan.
 
No. After establishing orbital plane the system map is black and empty. Only the main star, perhaps the asteroid ring around it, maybe some planets that happen to be close enough to trigger the auto-scan.
The Orrey is blank. The actual Map section looks just like before when scanned with an ADS. Look at what type of map you're looking for. The Orbital section will be blank, yes. The section labeled Map won't be. Unless it is a lone or multiple star by itself. I've honked and jumped and still got paid even though I didn't use the FSS at all. Didn't even look at the system map. I'm not really an explorer, but I still got paid for just establishing the orbital plane.
 
This does get stated quite a bit, but isn't the case. If you are in a previously tagged system you don't need to enter the FSS Scanner Screen at all, the complete functionality of the old ADS has been retained in the game. Adding the ADS back into the game would allow that same, still existing functionality to work in virgin & partially tagged system too. There is no incompatability.

Here's an example video I recorded to clarify what I mean:

It is not the complete functionality. It only pick up planet/moons that have already been scanned. Go to a system that has only had half the planets scanned, that is all it will pick up. But keep ignoring that fact if you wish.
 
The Orrey is blank. The actual Map section looks just like before when scanned with an ADS. Look at what type of map you're looking for. The Orbital section will be blank, yes. The section labeled Map won't be. Unless it is a lone or multiple star. I've honked and jumped and still got paid even though I didn't use the FSS at all. Didn't even look at the system map. I'm not really an explorer, but I still got paid for just establishing the orbital plane.
Only if the planets have already been discovered by you or someone else they will show up in the system map. When out in the black in virgin systems, the system map is blank.

Getting paid is not what people are moaning about.
 
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