The problem is that you want it -easy- to spot the vistas still. As it formerly was. I mean, it now isn't impossible to do what you want to do, either. But instead of the high challenge of pressing the honk button for a few seconds, you now have to use the FSS to scan the system first. Then you go to the system map and see what special vistas and formations are around.Im not saying you shouldnt like it, im not saying to take it away from you. Im saying that everybody could be happy if the player was given the choice. Choice is the big issue here, the last update forced the FSS on people who do not like it. Does your enjoyment and my enjoyment have to be exclusive? I dont beleive it does.
I get it, what you want to do was easy before and now takes more work. It's one of many things which actually became more work. (Imagine: even missions got a bit harder. Before FSS when i ran an assassination mission i jumped into the system, honked and got the marking where i have to go. Now i have to scan USSes to find my target. I guess i should also complain about it all the time? )
All in all i see it like this: you are searching for diamonds. Formerly you had a magical diamond detector, now you have to do the work yourself. How valuable may the diamonds be, if they are only worth picking up if you have magic to do that for you?
I also don't consider the FSS to be pretty. I also still wish there would be some radar available while in FSS. I just yesterday again was interdicted by an NPC while in the FSS. (Populated system, i was searching for the mission target. ) So indeed there's plenty of room for improvement. But i rather push for improving things than for undoing improvements to the game.Its the same issue as that awful colour saturation, subnautica gives the player three different filters that they can choose between, three! ED inflicts itself upon the player, are we meant to be grateful for this?
Of course things are different. A weak placeholder was replaced by actual mechanic. That all by itself of course means that gameplay has changed. Nobody says that nothing has changed, but we dare to point out everything is still possible to do. And yes, the new mechanic has a number of flaws and shortcomings, which should be fixed. Of course it is a minigame, which can get repetitive if you do it too often. Like any mechanic in a game. But it at least is not a completely-braindead minigame which i feared it to be. It's not hard to learn, but it requires at least some experience to get ahead quickly. So it has at least some learning curve, which definitely is more than "press button for a few seconds".Yes it is. Its a barrier to gameplay, i dont need to explain why cause its been explained in many posts. If you arnt getting it yet you never will. Anybody claiming its no different is just plain wrong.
So really, all the "go back to the old", it will not happen. It would be foolish for FD, it would disappoint all the many people who see the advantage of the new FSS, it would eliminate gameplay, etc. It makes much more sense to make suggestions on how to improve what we have, without demanding to have the old placeholder available again.