People prolly think I am rude. I rarely reply to folk, but it is because I usually miss their hails and playing in VR the text Comms is a pita, and I don't to mic chat in generalAlone, in open, try to say hi to peeps, normally they dont reply. I shall persevere however. Fly safe in the black you crazy kids!
That is not just you. A lot of gamers feel that way.I tried doing a few missions with other players and came to the conclusion that I find playing with/against the game to be much more satisfying.
In my own defense, I didn't grow up in the Internet Generation where sharing keystrokes with a stranger makes them a 'friend'. Right.
I would much prefer NPCs on my ships who can take orders and fly cover during missions. But that's just me.
That's why I always have Inara up on my phone while I fly. It's sort of like the Pilots' Federation database for serious CMDRs. Serious CMDRs will likely have an account there.I have been looking for an answer and this thread came up, after my search.
So. Friend requests, within the game: How do we find out any information, about the one requesting, to become our friend? I mean there is nothing and so they could be anybody; from a generous benefactor to a serial killer. Some form of profile clue would be good; because we don't even know what faction, or power that they work for. All we have is a name.
I ask, because the way I see it is this. Having some one as friend in the game, is a simple means of tracking them etc. with all that entails.
Great game. Only thing I didn't like about it was the stagnant pawn levels, forcing you to swap them out regularly (except for your main).When it's just me and loyal NPC followers, the whole team (of up to 4) knows exactly what the plan is. And unlike humans, NPCs usually follow orders. Usually....
What I would give for Dragon's Dogma's pawn system (that's what they call NPC followers) in ED!