A more logical landing pad numbering system

The issue, with the supposed counter to my orginal post, of the compass, is that it only shows your pad once you enter the slot. If you're moving at speed and its a pad directally below the entrance there is a large chance you can miss this pad. Of course I could use a docking computer, but firstly its slower and secondly I like to fly it mself!
So you're saying you flying too fast and you are complaining because you have to back up. Because you see an o on the compass? Well, slow down. I enter at 100 and still able to get to the closest landing pads with no issue. Or even engineered your ship thrusters so you can slow down faster.
 
Or just get a fast ship and boost into the station until you hit the end of it. Certainly the pad will be on your back.
 
Not really understand why we need to change, using them enough you get to know the position. And yes, top can be bottom at times, depending on the green lights being to your left or right as you enter the slot.

I would rather have dev time and resources doing more important stuff
 
Not really understand why we need to change, using them enough you get to know the position. And yes, top can be bottom at times, depending on the green lights being to your left or right as you enter the slot.
Am I the only one who always puts the green light to the same side? I rotate until it is to the right, regardless of what pad I'm going to or coming from....
 
Am I the only one who always puts the green light to the same side? I rotate until it is to the right, regardless of what pad I'm going to or coming from....
I never had to. But I can see how that could make it easier for players to locate landing pads.
 
Am I the only one who always puts the green light to the same side? I rotate until it is to the right, regardless of what pad I'm going to or coming from....
I only started doing that once I had EDDI and it started announcing it, and even then that's more for colour than navigation. Usually I'm just making sure I don't hit any traffic; finding the pad itself has never been any kind of issue for me in big stations.
 
I only started doing that once I had EDDI and it started announcing it, and even then that's more for colour than navigation. Usually I'm just making sure I don't hit any traffic; finding the pad itself has never been any kind of issue for me in big stations.
2nd person today to mention EDDI.

So I decided to install it and see what the fuss is about.
(y)
 
2nd person today to mention EDDI.

So I decided to install it and see what the fuss is about.
(y)
Hope you enjoy it. AFAIC it's an unlicensed extension of my ship's computer. It's also customizable far beyond my permanent skills, though I can temporarily learn and tweak it. Do not ask my present self what I did for my current arrangement, I have no idea.
 
Landing pads were lazily designed in the first place. The one who designated them, as mentioned above, was clearly a programmer who simply doesn't get out much. It's a LOGICAL system, but it is not an INTUITIVE one. Once learned, anyone can say it's easy for them. It's the learning part that matters. If not for the "targeted object" dot in your compass, I would hate the entire game. The dot goes hollow to indicate something is behind you; when landing, this informs you that you have just barely passed your landing spot. After awhile, you get a feel for where to stop, but this is honestly the only intuitive tool in the landing pad mechanics.

Although...while we're on the subject of landing pads and logic...

Why do external landing pads have to spin us around before they release us? Why is that STILL a thing? It's completely unnecessary and only ensures that every pilot is going to spin 360 degrees on every landing no matter their approach. We're all doing the loop of shame even when we're not!
 
Landing pads were lazily designed in the first place. The one who designated them, as mentioned above, was clearly a programmer who simply doesn't get out much. It's a LOGICAL system, but it is not an INTUITIVE one. Once learned, anyone can say it's easy for them. It's the learning part that matters. If not for the "targeted object" dot in your compass, I would hate the entire game. The dot goes hollow to indicate something is behind you; when landing, this informs you that you have just barely passed your landing spot. After awhile, you get a feel for where to stop, but this is honestly the only intuitive tool in the landing pad mechanics.

Although...while we're on the subject of landing pads and logic...

Why do external landing pads have to spin us around before they release us? Why is that STILL a thing? It's completely unnecessary and only ensures that every pilot is going to spin 360 degrees on every landing no matter their approach. We're all doing the loop of shame even when we're not!

EDIT: whoah. double post. What the hell?
 
Top Bottom