[1.10] Screens playing at about half the speed

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Thread: Screens playing at about half the speed

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  1. #1

    Screens playing at about half the speed

    Severity
    Severe

    Frequency
    All of the time (100% reproducible)

    Area of Game Affected
    Scenery

    Description
    I've been working on a fireworkshow since the release of this game. It's a big 20 minute fireworkshow with a 16m screen next to the big castle. When the game was released two years ago the screen with a 20 minute webm video ran without problems. But about since the vintage pack came out there have been some problems. Before the World's Fair Pack there have been some sort of clipping errors, where the video would get stuck and get black for about 1 second. Since Thememaker's Toolkit came out,this issue has been fixed. What i noticed however is that the video is now playing at half of the normal speed. How i noticed this? The sound i have linked seperately to my display sequencers is very much faster than the video,because it's original speed, the video however is about half of the speed,which is weird. I did not notice this issue on any other screen(usually shorter videos) before and it seems kind of weird to me,because the video should normally be the exact same speed as the audio.

    If you need any addtional information for this issue. Just write me in this post. Can also send you the park file if needed.


    Steps to Reproduce
    1.Open a park with at least two moderately themed lands(disney style)
    2.Create a screen with a 20 minute long webm video and link it to a display sequencer,mute the audio of the screen and set time for it to 0
    3.Make the audio for your screen a seperate audio file and link it to the display sequencer with about 5 or 6 display speakers in a circle
    4. Play your display sequencer and set yourself in a preprogrammed camera position of your sequencer(not to close, but close enough to see the entire screen)
    5.See and hear the screen being off from the audio

  2. #2
    For me, the more scenery, rides, and buildings I added to my park, the more out of sync all my video billboards became. Is this a pretty big park?

  3. #3
    I agree - have the same issue. Also, they get out of sync more at night, and when recording.

  4. #4
    This happens with a large park under guest load even if the audio is part of the webm file. I have music videos and movie trailers that all play fine if the park has no guests but audio gets rapidly out of sync of video when CPU starts working all the guest behaviors. From what I've seen it's always been this way, although I guess it could be worse now.

    American Celebration Resort and other projects available in the workshop under the Steam handle "Robco"
    https://steamcommunity.com/profiles/.../?appid=493340

  5. #5
    Originally Posted by Fisherman View Post (Source)
    For me, the more scenery, rides, and buildings I added to my park, the more out of sync all my video billboards became. Is this a pretty big park?
    Not to big,but two moderately themed lands.
    Europapark,Disneyland California, Port Aventura, Gardaland, Phantasialand and Efteling fan

  6. #6
    Originally Posted by horizons1 View Post (Source)
    This happens with a large park under guest load even if the audio is part of the webm file. I have music videos and movie trailers that all play fine if the park has no guests but audio gets rapidly out of sync of video when CPU starts working all the guest behaviors. From what I've seen it's always been this way, although I guess it could be worse now.
    Ok maybe i try it without guests then?
    Europapark,Disneyland California, Port Aventura, Gardaland, Phantasialand and Efteling fan

  7. This is the last staff post in this thread. #7
    Hey DisneylandFreak,

    Thanks for the report.

    Can you please send me over a link to a blueprint or a file of your park so we can investigate this issue.

  8. #8
    I tend to find that while the video screens play slower and slower the bigger the park gets, this tends to be linked with the simulation speed slowing down to accommodate more calculations and smooth gameplay experience...

    It's also the case that daytime passes much quicker than night time does when you hit 8000+ guests / park rating of 3500 +

  9. #9
    Originally Posted by QA-Mitch View Post (Source)
    Hey DisneylandFreak,

    Thanks for the report.

    Can you please send me over a link to a blueprint or a file of your park so we can investigate this issue.
    Sure thing here you go(park file):
    https://drive.google.com/open?id=1uB...xHC82UvVXAVAlf
    ,one problem is that it's custom audio and video, so you will have to download that here too:
    https://drive.google.com/open?id=1hY...-hh8ODFV9BUT4l (Audio 1)
    https://drive.google.com/open?id=1LS...wDmGX8lE_VkcDW (Audio 2)
    https://drive.google.com/open?id=1Fl...AC5CFC0bnCb9Xr (Video)

    You will find the display sequencer to start up the whole show in the small garden house at the round central plaza( or in the menu i guess), it's called Reinvent the Magic Start and don't forget to play the display sequencer LIGHTS OFF first to reset all the lights for the show,so you can experience what i experience

    PS: Other people can download it to of course,but pls don't publish it on your name only for bug testing purposes
    Europapark,Disneyland California, Port Aventura, Gardaland, Phantasialand and Efteling fan

  10. #10
    Originally Posted by DisneylandFreak View Post (Source)
    Sure thing here you go(park file):
    https://drive.google.com/open?id=1uB...xHC82UvVXAVAlf
    ,one problem is that it's custom audio and video, so you will have to download that here too:
    https://drive.google.com/open?id=1hY...-hh8ODFV9BUT4l (Audio 1)
    https://drive.google.com/open?id=1LS...wDmGX8lE_VkcDW (Audio 2)
    https://drive.google.com/open?id=1Fl...AC5CFC0bnCb9Xr (Video)

    You will find the display sequencer to start up the whole show in the small garden house at the round central plaza( or in the menu i guess), it's called Reinvent the Magic Start and don't forget to play the display sequencer LIGHTS OFF first to reset all the lights for the show,so you can experience what i experience

    PS: Other people can download it to of course,but pls don't publish it on your name only for bug testing purposes
    Sry forgot audio 3 : https://drive.google.com/open?id=1kd...lLVuwrMWm0eLxm
    Europapark,Disneyland California, Port Aventura, Gardaland, Phantasialand and Efteling fan

  11. #11
    Originally Posted by AaronTuckwell View Post (Source)
    It's also the case that daytime passes much quicker than night time does when you hit 8000+ guests / park rating of 3500 +
    Is your park set to be open 24 hours? If not, the time just jumps over the hours when the park is closed. As any hours of closure are typically at night, this always makes the night shorter than the day.

    But if you are open 24 hours, I suppose this is due to the game having way less dynamic shadows to deal with in the dark.
    -Bullethead
    (click here for Workshop page)
    NIHIL INIQVIVS QVAM ∆QVITATEM NIMIS INTENDERE

  12. #12
    Originally Posted by Bullethead View Post (Source)
    Is your park set to be open 24 hours? If not, the time just jumps over the hours when the park is closed. As any hours of closure are typically at night, this always makes the night shorter than the day.

    But if you are open 24 hours, I suppose this is due to the game having way less dynamic shadows to deal with in the dark.
    Yes it's open 24 hours,but i usually keep it set to night mode when viewing the fireworks
    Europapark,Disneyland California, Port Aventura, Gardaland, Phantasialand and Efteling fan

  13. #13
    Still an issue in 1.10.1,altough it seems to be a lot more accurate than before and i have noticed that the overall performance of the park is a lot smoother
    Europapark,Disneyland California, Port Aventura, Gardaland, Phantasialand and Efteling fan

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