"Walk on the wild side" Themepark - Page 2

Thread: "Walk on the wild side" Themepark

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  1. #21
    Thanks again Bullethead

    No this will not be the end. No lagging problems jet so the park will grow on. I only need time to get some new ideas for the next addition. Also I'm up in the books for theoretical lessons to go for my driving license. It also gives me time to have a good look to all of the creations of other members here

    As ECC staf member I need time to for the organizing of trips. My time is limited this quarter of the year.

  2. #22
    Originally Posted by bdeheus78 View Post (Source)
    No this will not be the end.
    Thank the Dark Gods! I want MORE!

    I only need time to get some new ideas for the next addition.
    I find that surprising. It looks like you're an idea generator, not absorber .

    Are you planning to stay with the red rock desert all through the park or will you have multiple biomes?
    -Bullethead
    (click here for Workshop page)
    NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE

  3. #23
    The mid sector of the map will be green and rocky. The redstone I will continue on the borders of the map around the mid section. The Eurofighter "Iron Stomach" is allready there. The entrance section will be transformed to a ressort with hotels.

    Ideas I have plenty. But I also curious to look to the work of others. I saw that you have also a project running I did not have any time to have a look on it.
    I spend almost a decade building with RCT3 and with PC I finaly can create what was not possible before.

    Time is my biggest enemy as I work 40+ hours a week and have a wife and an eight year old boy. The reallife Themepark season has started so I spend a lot of time visiting parks in the weekend.

    This project has been started in August allready only found out about this forum a month ago. "Predator" was the last project that went on all platforms at the same time yesterday.

    So for the comming month I take a little brake and will return somewhere in late May when I start building again.

    Thanks all for youre great support.

  4. #24
    Originally Posted by bdeheus78 View Post (Source)
    T\I saw that you have also a project running I did not have any time to have a look on it.
    That's OK, it's not going to change much now . Quarantine Island was essentially complete last autumn but then the Spooky Pack came out, which had a lot of stuff I could have used, so I got depressed thinking how I'd have to rip out so much stuff and replace it with the Spooky Pack. And just as I was getting committed to doing that, the Adventure Pack came out which was even stuff Quarantine Island should have had from the beginning. So then I just gave up on PC for several months until @Tillietwos dragged me back recently. At which point I spent a few days making some cosmetic tweaks to the park and declared it over and done with. I'm now starting a totally different project.

    This project has been started in August allready only found out about this forum a month ago
    Wow! You really need to socialize more. I seriously suggest you also read and post this park on Shyguy's World, which is a privately owned forum that's been around about 15 years through all coaster games. Many folks you see here post on both, but there are some folks who only do 1 or the other. Still, your stuff is so good it deserves a wider audience so go spread it around some .

    So for the comming month I take a little brake and will return somewhere in late May when I start building again.
    Well, I'll definitely miss you while you're gone but I'll hold you to coming back in about 6 weeks .
    -Bullethead
    (click here for Workshop page)
    NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE

  5. #25
    So guess what happened. Just a couple of days after presenting "Predator" Frontier came with the bug fix that would return the landscape to the status it was before the release of the Studio pack. So here again I made a new POV of "Predator" day time / night time after the bug fix.

    Enjoy the ride!!!


  6. #26
    Originally Posted by bdeheus78 View Post (Source)
    So guess what happened. Just a couple of days after presenting "Predator" Frontier came with the bug fix that would return the landscape to the status it was before the release of the Studio pack. So here again I made a new POV of "Predator" day time / night time after the bug fix.
    Looks as good as ever. What changed? I was afraid the whole park had been returned to flat starting ground but it looks like the extinct dinosaurs "survived" just fine
    -Bullethead
    (click here for Workshop page)
    NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE

  7. #27
    Everyting on the shadows turned black. A big nothingness where you could'nt see any pixel. It had hit my skeletons hard. Glad they put in the fix. Only a pitty they did it just after I made the Predator movie

  8. #28
    Hi there all!

    Since I desided to take a break for a month of building on the "Walk on the wild side" Themepark. I had some hours left to create a Promotion video for the new season of the park.
    See "Walk on the wild side" Themepark comes alive in this pretty awesome promo I have made.

    All Steam blueprints are available in the discription of the video. Enjoy your visit at "Walk on the wild side" Themepark!





    See you all in back after my holiday and study break

  9. #29
    After a month of holiday, rest and a new function at the company slowly started building again at the WOTWS Themepark.
    The map is now about 25% filled with pure action and thrills. So I decide to finish up the park for a first 1/4th ready steam workshop download. Before I can do that “WOTWS” themepark needs a decent entrance building and area. I’m in doubt still if I will add the Hotel function to the park as I do not know the impact on the park operations yet. I decided to make sure the Hotel units can be added to the buildings later.

    Here the pictures of the progres so far.



    Overview of the entrance area so far.


    Fronview of the entrance railway station


    Fronview of the entrance railway station by night.


    Station View from platform side.


    Station View from platform side by night.


    Railway station Platform A


    Que area inside


    Que area inside


    Status at this moment

    Thanks to all for your time and attention!

  10. #30

  11. #31
    Thank you very much Wowman

    Well, the 2nd fase of the station is now about done. Here some pictures of the progres so far.


    Entrance area by day.


    Entrance area by night.


    Station front (east part)


    Station front (east part) by night.


    Station platform


    Station Platform by night


    Station backside east


    Station backside east (by night)

    Here some other buildings from the late past.


    West station (Predator area) by night.


    Backside of West station by night.

    End I wil leave you tonight, with a hand of random park pictures.










  12. #32
    Less and less time to build since summer arrived here in Holland. But step by step the project is growing bigger.

    I have let run the park ingame for a couple of game years to boost up everything on management level so all shops are staffed again. All rides had there refurbishment and newly programmed that lifted up the popularity on a positive way. Waiting lines are full again.

    In the meantime I did finished the front and backside of the Rail station at the entrance side. Also started on the left side of the building. Here some pictures of the situation now.







    And then came the Vintage DLC. A good DLC with nice building pieces and the Flying Turns wooden bobsled coaster. So I started to experiment with that. Well the experiment went pretty well and will stay in the park.













    For the entrance I still need some inspiration so I will leave that area for this moment. First project now of focus is the “Flying Turns”. So soon I’ll be able to present the 6th coaster of “Walk on the wild side” Themepark.

    See you all next time.

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