When dark ride going to fix with keeping it dark

Thread: When dark ride going to fix with keeping it dark

Page 1 of 3 123 LastLast
Results 1 to 20 of 43
  1. #1

    When dark ride going to fix with keeping it dark

    Are we ever going to see an actual fix for keeping it dark in a ride instead of burying it in terrain instead. I would actually like to build a shed type thing and keep it dark that way or something.

  2. #2
    What do you expect? Its frontier, they only will if the 10 year old's spam it on the streams because that's who they listen to and take no notice on constructive reviews.

  3. #3
    If they haven't already made it possible to have dark inside buildings there's probably a good reason on things like that (the likely one is performance). There's still time though.

    Shane

  4. #4
    The devs have said it is too taxing on the game to have to calculate each individual piece of scenery's lighting effects. Building underground is probably going to be the only solution we ever get

    Originally Posted by musicjoe12 View Post (Source)
    What do you expect? Its frontier, they only will if the 10 year old's spam it on the streams because that's who they listen to and take no notice on constructive reviews.
    Constructive review just like this one and all your other condescending comments?

  5. #5
    Originally Posted by breezerHOG View Post (Source)
    Dark Rides:
    (Link) Retrotsung - Tricks for Building Dark Rides
    (Link) Flabiliki - Dark Ride Build (Let's Play Series)
    (Link1) (Link2) (Link3) Dark Park - large hollowed out enclosed box w/ terrain ceiling :
    here
    PlanCo + RCTClassic Alpha VIP Thrillseeker
    Video games are not meant to mimic reality, but to exaggerate it

  6. #6
    If they could make some kind wall like the black out walls in rct3 it would be perfect. But maybe some day if we are allowed to mod it will be figure out.

  7. #7
    Never, your only way is to do it with the landscape trick. Which is cumbersome and makes realistically sized dark rides impossible.

  8. #8
    The other solution is to turn night time on before riding so that it is dark inside. Or, make a large building and fill it with terrain making sure the scenery lock box is checked.

  9. #9
    Originally Posted by musicjoe12 View Post (Source)
    What do you expect? Its frontier, they only will if the 10 year old's spam it on the streams because that's who they listen to and take no notice on constructive reviews.
    If you're going to express your distaste then feel free, I've been doing it plenty lately, but at least say something useful instead of just dumping on Frontier. They are all human beings who work hard; if you think the game sucks then tell them why, instead of spouting a bunch of completely unfounded hyperbole.

  10. #10
    Originally Posted by danijami23 View Post (Source)
    If you're going to express your distaste then feel free, I've been doing it plenty lately, but at least say something useful instead of just dumping on Frontier. They are all human beings who work hard; if you think the game sucks then tell them why, instead of spouting a bunch of completely unfounded hyperbole.

    couldn't agree more.

  11. #11
    Solution; Dark Rides are a section on their own entirely, separate from track rides, flat rides and coasters. When building them the station is enclosed. You can see into it, but while riding or when the camera is actually in the enclosed space, it's dark. The enclosed space applies to sections of the track as well. Basically, you're placing track pieces but as you keep building the enclosure follows the track around. You decide on width and height like you would with an auto-tunnel. Within the enclosure, you can place building pieces that snap to the grid, ala "build on station" for coasters. The enclosures work like terrain does now. They're not building pieces but they completely block out all natural light and external light fixtures. You have a selection of tracks, such as boat, carriage, omnimover-esque egg car, etc.

    The enclosures offer a solution that is manageable and doesn't require putting a mountain over your carefully designed ride. If it's that difficult to implement, put it out as DLC, I'd pay for the option personally, I want it that much.

  12. #12
    Originally Posted by RandyChimp View Post (Source)
    Solution; Dark Rides are a section on their own entirely, separate from track rides, flat rides and coasters. When building them the station is enclosed. You can see into it, but while riding or when the camera is actually in the enclosed space, it's dark. The enclosed space applies to sections of the track as well. Basically, you're placing track pieces but as you keep building the enclosure follows the track around. You decide on width and height like you would with an auto-tunnel. Within the enclosure, you can place building pieces that snap to the grid, ala "build on station" for coasters. The enclosures work like terrain does now. They're not building pieces but they completely block out all natural light and external light fixtures. You have a selection of tracks, such as boat, carriage, omnimover-esque egg car, etc.

    The enclosures offer a solution that is manageable and doesn't require putting a mountain over your carefully designed ride. If it's that difficult to implement, put it out as DLC, I'd pay for the option personally, I want it that much.
    If they can do this it would be great.

  13. #13
    Originally Posted by musicjoe12 View Post (Source)
    What do you expect? Its frontier, they only will if the 10 year old's spam it on the streams because that's who they listen to and take no notice on constructive reviews.
    If that were true, Bo wouldn't have mentioned coaster smoothing on the stream. Things take time.

    I wonder if it'd just be easier to add a trigger that suddenly turns it to night time, or something else? then you could place the triggers at the doors for each car coming in / out.

  14. #14
    Originally Posted by Aaronroberts12567 View Post (Source)
    If that were true, Bo wouldn't have mentioned coaster smoothing on the stream. Things take time.

    I wonder if it'd just be easier to add a trigger that suddenly turns it to night time, or something else? then you could place the triggers at the doors for each car coming in / out.
    You don't need a trigger for that. Because when i'm outside i don't want it to switch between light and dark everytime a coaster or dark ride vehicle goes over the trigger. At first i thought, let the game check if the camera is inside a building. but then i thoght, how would the game know when i'm inside a building...
    Forum Silliness:

    "We shouldn't be paying for a dev that is doing overwork."

    Crowdy's Workshop

    twitter: @crowdy1980, YouTube: https://www.youtube.com/user/Padernoster

  15. #15
    I guess we're halfway there already because you can use terrain to make dark rides. And you can sandwich terrain between building pieces so from both inside and outside the ride it looks like a building/room. But the problem is how thick the terrain has to be in order for it to block the daylight. If Frontier could reduce thickness so it started blocking light at, say, 0.25m or 0.5m thick, then we could build "cavity walled" buildings then draw through/suck/push the terrain between the walls creating a much thinner sandwich (with all the correct terrain collision options set). Or alternatively, they could create new wall, floor and ceiling pieces ready made with the terrain inside them. Granted the walls would be a lot thicker than they are now, but you would only need to use these special pieces on rides and scenery where you wanted it dark all the time and if you wanted the inside or outside of the building to use current scenery then you just add those wall/floor/ceiling pieces etc as normal around it.

  16. #16
    Instead of implementing features and changes which work around the issue or "sort of" fix it, why not just apply the code which instructs the lighting to change inside terrain to building pieces as well?

  17. #17
    Originally Posted by Hopix View Post (Source)
    Instead of implementing features and changes which work around the issue or "sort of" fix it, why not just apply the code which instructs the lighting to change inside terrain to building pieces as well?
    Because.....

    Originally Posted by tyczj View Post (Source)
    The devs have said it is too taxing on the game to have to calculate each individual piece of scenery's lighting effects. Building underground is probably going to be the only solution we ever get
    They have said it is much more efficient to do the darkness with terrain than it is with wall pieces

  18. #18
    Originally Posted by danijami23 View Post (Source)
    If you're going to express your distaste then feel free, I've been doing it plenty lately, but at least say something useful instead of just dumping on Frontier. They are all human beings who work hard; if you think the game sucks then tell them why, instead of spouting a bunch of completely unfounded hyperbole.
    I do say positive things about the game, occasionally. I am stating my opinion and the negative reviews tell them what is wrong with it and there is plenty of them, but my point is that Frontier has not acted on 90% of them, but they do act on what kids shout at them on the streams and that is the point i was making and it will kill the game... eventually.

  19. #19
    I can imagine that it would be quite taxing to determine whether an area is covered by enough building pieces or scenery objects to consider it dark. What if there are a few holes in the building, does it gradually become lighter? What if I place a wall behind that opening and leave a thin corridor open so guests can enter, but light can't? What if I make a skylight in a certain room, but keep that area isolated via inner walls? The game would have to calculate all possible paths a ray of light can take (remember sunlight goes in all directions!) and see if there is absolutely no ray able to reach a certain spot, before considering that spot dark. And do that for every single area on the map. In real time, continuously. This so-called raytracing is very expensive performance wise and there is a reason why many games today still feature "baked" (pre-calculated and not-changing) shadows and lighting.

    However, the game is more than able to render objects under different lighting circumstances, as the nighttime and underground scenes have proven. So it really comes down to that calculation whether no sunlight can reach the current scene through polygons surrounding it. (the voxel-based terrain is totally different story and apparently the magicians at Frontier did find a way for that!). What if we could help the game in pointing out what area should be dark? Just let us drag three-dimensional bounding-boxes that are invisible during normal gameplay. Everything inside the box is considered dark, everything outside isn't. Should be even more efficient with resources than the terrain calculation. Of course that has some limitations, since the inside of the wall should be darkened, but the outside of the same object (which might be facing sunlight) ideally should not. And the bounding box will be a simple rectangular shape, so complex building shapes will have parts that stick out of the darkened area. But I'm sure the community will find elegant workaround for that. It sure beats the only option we have now.

  20. #20
    Originally Posted by musicjoe12 View Post (Source)
    I do say positive things about the game, occasionally. I am stating my opinion and the negative reviews tell them what is wrong with it and there is plenty of them, but my point is that Frontier has not acted on 90% of them, but they do act on what kids shout at them on the streams and that is the point i was making and it will kill the game... eventually.
    You keep mentioning "Kids on the Livestreams". I have you know that Bo knows most of the People in the Streams personally by now. And i wouldn't describe a lot of them as "Kids". Just because they may differ in opinion to you doesn't mean that you can belittle them. I really never saw you give constructive Feedback, just cheap Potshots at the Devs. You seem to take a position where you think you are the Arbiter in what should be done, and this is what i would describe as "Kiddie-like".
    Forum Silliness:

    "We shouldn't be paying for a dev that is doing overwork."

    Crowdy's Workshop

    twitter: @crowdy1980, YouTube: https://www.youtube.com/user/Padernoster

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not edit your posts
  • You may not post attachments