Congratulations to the Tricky and the top 5!
I mean no offense to any of the winners, their creations were very nice, but I know there were some later submissions that were much more impressive than these.
I checked the dates on all the winners' entries (ie, the date uploaded to Steam workshop) -- none were uploaded later than April 17. That was this past Monday, 4 days before the "end" of the contest.
I'll bet good money that the judging took place on Tuesday (April 18) and that you guys didn't even glance at any entries after that. Bo even said in the livestream that they would showcase the "later entries", which seems to strongly indicate that there were entries submitted after they did judging. So that begs the question of why even HAVE a "due date" of April 21 12pm (2 hours before the winners were supposed to be announced no less) if you weren't going to honor that deadline? Your "rules" say nothing about judging taking place earlier than that.
Now of course anyone could argue I'm wrong, and that the subjective judged just happened to favor these results -- if that's the case then please feel free to release the judging results for all 200+ submissions to prove me wrong. I would be very happy to see it. And for the record, this is not because I'm a sore loser. I did an entry, but I really had no expectation of winning. I'm only reacting because the winners were incredibly underwhelming to me, especially the #1, and considering the evidence I have strong suspicions the contest was not handled in good faith -- or at the very least, handled lazily.
Overall this is a sad case of community managing. And this right on the heels of the April update, that was hyped to insane levels when in reality was simply a "here's a patch of the things we didn't get into the game before release because we rushed to meet a deadline." No improvements to the game mechanices, and the "improvements" to the game interface actually caused more problems than they solved by introducing buggy and broken menus, and buggy behavior with the collision toggle.
In the end all I can say is I've been extremely disappointed with Frontier lately. And I say this believing Planet Coaster to be a great game, but it has the potential to be an amazing game with an amazing community if only you guys could get your act together.
The only thing I didn't like about the contest is that I don't think there was enough time.
The community is amazing, I've never been this involved with a gaming community in my life.
Congrats to the winners, hopefully I will be able to submit something by the deadline next time! haha
Want to see Planet Coaster videos plus many other different games?
Button Budds YouTube Channel: https://www.youtube.com/channel/UCtx..._uIEgvh2Q3GN7g
Steam workshop: http://steamcommunity.com/profiles/7.../?appid=518340
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Think you're being a tad harsh in your views in my opinion, feel free to give example of ones you thought deserved to win.
I really like the top 5. Congratulations to all of them. they are all very well done!
#1 has artistry abound. It is symmetrical and eye catching. From a distance it looks like a classical painting. Absolutely well deserved. I would wager to guess that there is some artistic theory used in the design. Tricky has amazed me with mastery of the terrain tools in previous creations and now blown me away the design approach for this particular contest. Using well thought out, user friendly design along with a masterful eye for artistry, detail and ingenuity. Bravo Tricky!
My only regret is that the contest was only 10 days over spring holiday. I didn't have time to complete my track. There are many things that I would have liked to include in my design that I just didn't have time to finish. I also would have liked to see a week between deadline entry and announcement of contest winners.
It would be good to see a complete list of all submissions - I'm a little concerned mine wasn't officially entered as I didn't get any sort of confirmation from Frontier. I'm sure I submitted it correctly, and I didn't want to pester them but would have been nice just to be confident I was actually in the running! (even though I said a few times mine could never have won, it's not something that would make sense in most parks).
And anyway, apart from my own submission just seeing all the designs in one place would be nice - unless there is a way to filter just competition entries via steam workshop that I don't know about?
I haven't seen a single entry that was lacking or not creative; it's been awesome to see everyone's work but again, we completely stand by our choices as they stood out for all the above reasons. We're proud of all of our creators but it is not possible to reward them all; this is why I then said, as a spontaneous thought on the FB Live stream, maybe we can show off some other submissions on another stream, just to showcase even more of the epic tracks people created. Because we are proud, and we think our community is incredible. Sorry for the long answer but to question how we handled the competition because you disagree with the top 5 is not in the spirit of this community we are part of together.
Any problems you might have with the Spring Update, I'd suggest putting that in the correct threads for the devs to see, as this is not the right place for your feedback. Any more issues you have with this competition, feel free to send me a DM.
Thanks again for participating; I did see your entry and thought it was fantastic. Great contender for sure! I don't have the time unfortunately to individually reach out to every single person who submitted; I've been in touch with Tricky regarding the prize which is what we usually do.
I think mine was a bit too... niche.. to fit into most parks lol!
It really would be great if there was a way to see who has entered these competitions, even if just a list of steam usernames. I was thinking that as well re-assuring people that had entered were on board, it would also help build hype when people see how popular the competitions are.
It's amazing you got over 300 submissions btw, well done on getting the community/Frontier SO engaged with each other. I don't think I've seen a community and developer so understanding and appreciative of each other before. That's how you get such a great uptake on these competitions!