Could there be a possibility of reverse triggers as well?
What I mean is could there be an option in for instance lights and effects to have the trigger activation be reversed?
So for example if there's a light that would turn on when a coaster activates it by trigger, when the the box is checked instead of the light turning on, the light turns off for the determined amount of time, and is turned on when idle.
I imagine it wouldn't be that hard to implement, especially since it wouldn't require any new texturing or modelling.
This would help with making those scenes for rapids/log rides where there's a waterfall that turns of right before you go under it, or for example lights flickering when a ride car goes by, etc.