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  • Chems's Avatar
    Today, 6:22 PM with 7 replies | 192 view(s)
    This doesn't make any sense. Atari doesn't own timeline based editors.
  • QA-Jack's Avatar
    Today, 6:06 PM with 6 replies | 356 view(s)
    Hey Robert! We test on our internal builds as this is ahead of the current live build with upcoming fixes already implemented. Usually, if it is fixed on our internal build it will make it to the next update. However, sometimes due to certain constraints things may not make it from our internal build to the new patch, this has been the case for this issue. Once again (I know this can get repetitive), please do raise it if this is still an issue in the next update, as I said before it's not reproing on our internal build so..... ;) :rex::face::gulpee::green::rex::face:
  • QA-Jack's Avatar
    Today, 5:47 PM with 8 replies | 317 view(s)
    Hey RA1981! Unfortunately, these didn't make it into the 1.5.4 patch in time - please to let me know if the issue remains after the next update. Apologies for any inconvenience caused! :rex::face::gulpee::green::rex::face:
  • KickAir8p's Avatar
    Today, 5:45 PM with 6 replies | 155 view(s)
    If it's a new shop -- if it's an existing shop, it's part of its own building even if you split it from the building it's in, so you can't add it to another building and use its grid for placement. Particularly annoying back when I was playing Career for unlock stars and the setup "discouraged" deleting the old shop and adding a new one to the building.
  • QA-Jack's Avatar
    Today, 5:37 PM with 7 replies | 247 view(s)
    Hey rustbucketz! Apologies you've not had any communication regarding your issue! If you can confirm your Steam username/ID for me (feel free to PM me this if you want) it will help me find your specific crash report. I have bumped all your info as well to try get some word back regarding your issue. As soon as I hear anything back I will update you! :rex::face::gulpee::green::rex::face:
  • Citytrader's Avatar
    Today, 5:12 PM with 7 replies | 192 view(s)
    Everybody loves to compare RCT3 to PC, but it's not fair to do that to Frontier. Yes, they developed RCT3, but for another game company. I'm sure they had to sign all kinds of blood thirsty clauses about proprietary software and inability to copy, reproduce, or simulate, etc. etc. etc. If any of Frontier's new features in PC even remotely resemble RCT3, Atari could sue. So they went off in another direction. Good, bad or indifferent.
  • Jordand207's Avatar
    Today, 4:16 PM with 1 replies | 66 view(s)
    I think more eliments like this king of thing need to be added into the game
  • Jordand207's Avatar
    Today, 4:14 PM with 7 replies | 192 view(s)
    Hi all, I would like to advertise my service here firework shows are my speciality if anyone would like to have a show created from them drop me an email to my steam email Jordand207@hotmail.com, You can tell me a theme or provide me with music and a picture of where the show is going to be and I will work my magic and send you everything that you need. I look forward to hearing from you all .x
  • QA-Jack's Avatar
    Today, 4:11 PM with 4 replies | 124 view(s)
    QA-Jack replied to a thread [1.5.4] Spiral Coaster white restraints? in Bug Reports
    Hey guys! Thanks for reporting this - I confirmed this in-game and they are currently white, I also checked with Sadan and he confirmed that these should always be black :) I've passed this on to be looked into! :rex::face::gulpee::green::rex::face:
  • pretparkfreak's Avatar
    Today, 4:08 PM with 4 replies | 124 view(s)
    I hope so!
  • QA-Jack's Avatar
    Today, 3:49 PM with 2 replies | 59 view(s)
    Hey danjoehow! Thanks for your report - Are you able to provide this custom scenario via the workshop? I will try to get this to repro in the meantime, but the provided scenario would be a massive help :) Thanks in advance! :rex::face::gulpee::green::rex::face:
  • QA-Jack's Avatar
    Today, 3:47 PM with 1 replies | 61 view(s)
    QA-Jack replied to a thread [1.5.4] Barghest color map problems in Bug Reports
    Hey RealWar! Thanks for your report - I have passed this on to be looked into! :rex::face::gulpee::green::rex::face:
  • Citytrader's Avatar
    Today, 3:12 PM with 6 replies | 155 view(s)
    Shops with multiple items would be really nice. How about they can buy a cafeteria lunch? Food, drink, snack all together? Three tier pricing for three "levels" of meals, and they have to sit to eat? Also, a diner type booth or bench instead of just picnic tables. I would love to see a few more shops. How about popcorn? Candy? I know it's been said a million times, but a park map stand or souvenir guide or something? Finally, would love to see cart vendors that sell light snacks and water or soda that can be placed next to a path. To bring this back on topic, it is a pain, but as someone else said, stay in construction mode, and it can work pretty well.
  • Galaté's Avatar
    Today, 2:36 PM with 4 replies | 208 view(s)
    Galaté replied to a thread The Pirate World in Scenarios
    Nice, I love this theme too !!!! Do not hesitate has to go to see my creations on the workshop http://steamcommunity.com/sharedfiles/filedetails/?id=1276035398
  • Luuknoord's Avatar
    Today, 1:31 PM with 265 replies | 24512 view(s)
    Slow mo coaster moving real slow at constant speed. Just a bug that happened when loading an old park. Looks really weird.
  • Luuknoord's Avatar
    Today, 1:20 PM with 6 replies | 155 view(s)
    If you stay in building mode it's not....... Then you can use the building grid. Swappable shops itself would be a good thing. I still want a shop that sells more then just drinks, or just food. A shop that can sell both.
  • Wrive's Avatar
    Today, 12:47 PM with 10 replies | 379 view(s)
    Yes, please make sure both clothing and skin is colorable. Would be nice to have a range of ages, physique, clothing. Thank you for considering this. There are so many stories I want to tell in the game. Just tired of always using a witch, a princess, or a skeleton as the female lead!
  • corkscrewloop's Avatar
    Today, 12:20 PM with 7 replies | 143 view(s)
    Agree on all your comments... And please smaller artforms, smaller roof and castle pieces.
  • brothalee94's Avatar
    Today, 11:26 AM with 10 replies | 534 view(s)
  • Big Draco's Avatar
    Today, 11:08 AM with 6 replies | 155 view(s)
    Agreed.
  • Big Draco's Avatar
    Today, 11:05 AM with 7 replies | 143 view(s)
    Yes, yes THIS gets my vote!!!
  • Crowdpleaser's Avatar
    Today, 10:57 AM with 10 replies | 1135 view(s)
    Mega Man? Elite? This smells like a Troll Thread if you ask me
  • deanr201's Avatar
    Today, 10:30 AM with 441 replies | 59808 view(s)
    Hopefully these will be addressed soon. I've seen in other community's a lot people are feeling the same as we are here. Fingers crossed they put some work into in the editor being able to have load and separate unload station would go great with our super smooth coasters once we get there
  • RedHair's Avatar
    Today, 10:06 AM with 7 replies | 192 view(s)
    Was thinking about a work-around. Using an editprogramme to know the exact timing and put those numbers in the sequencer. The later it get in the song, the more out of sync :(
  • Zeptis's Avatar
    Today, 7:55 AM with 7 replies | 331 view(s)
    There's a great guide on the steam community page for planet coaster that lists the most efficient and profitable ride sequence configurations for most flat rides. I don't believe it has been updated for the anniversary update patch rides, but the rest are on here. It also lists the predicted prestige amount these sequences will get as well as recommends a ticket price https://steamcommunity.com/sharedfiles/filedetails/?id=877268657 EDIT: someone already posted it in here :D That's what I get for not reading anyone's replies!
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