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  • lololoup68's Avatar
    Today, 3:50 PM with 0 replies | 0 view(s)
    how does custom audio music work, with a trigger speaker? I have my personalized music in my documents, I put a Creator table of scenic sequences, I put in a group of loudspeakers (basic reds) with my personalized music and the percentage 30%. yes because there is that where can apparently lower the volume, the other speakers of the park (those base black), or the scenic speakers (those basic gray) can not lower the volume. I do this in a dark-ride where there are several areas and rooms, I do not have everywhere the same sounds personalized. moreover, I try to put precise moments for certain, or try continuously such opening hours at such time closing, but nothing works. It's difficult to understand if someone could enlighten me?
  • heatherg23's Avatar
    Today, 3:43 PM with 4 replies | 35 view(s)
    That must have taken so long to do. Coloring every little art shape (i'm guessing) AND all the lighting. It's really beautiful
  • Tillietwos's Avatar
    Today, 3:09 PM with 4 replies | 35 view(s)
    Joel & Chante, Thank you so much for your lovely comments and I'm so happy you like it. I hope you had a chance to see it actually changing colour. Thanks again guys....
  • fraroc's Avatar
    Today, 2:55 PM with 0 replies | 4 view(s)
    Hey guys…Look, I’ve recently had lost interest in doing Cedar Plains….I truly am sorry to people who are fans of my RCT3 and PLC projects….There are times where I try to make this whole big grandiose realistic history behind my parks, and I try to stretch it out as far as I can with this sort of make-believe “Journal of an coaster enthusiast telling about his/her home park” format. The problem with that is…Eventually it gets dreadfully boring to do it that way, and sometimes you just wanna skip the “land clearing” teaser updates and cut right to the chase. That’s why with this park, I’m going to do something differently. I’m not going to do separate updates for every year, I’m not going to make this whole big grandiose backstory, I’m just going to be telling the history of Whispering Cliffs from its beginning to the present without any major fluff. It’s going to be on a decade by decade basis, meaning each post is going to be a decade of the park’s history….Everything has already been written up, so I won't have to make up my own updates as I go and suffer from writers block as a result. All I need to do is take pictures of my park to go with the paragraphs.... And without further adieu…. EARLY HISTORY: 1928-1967
  • Chante Goodman's Avatar
    Today, 1:51 PM with 4 replies | 35 view(s)
    This skin is absolutely beautiful! Thank you for sharing!
  • Chante Goodman's Avatar
    Today, 1:49 PM with 10 replies | 690 view(s)
    What kind of tutorial are you looking for? The TMT deep dive livestream and the website both include tutorials.
  • tricktrack's Avatar
    Today, 1:02 PM with 1 replies | 57 view(s)
    Yes! Yes and YAAS!
  • Joël's Avatar
    Today, 11:55 AM with 43 replies | 3766 view(s)
    Fantastic work, Citytrader!
  • Joël's Avatar
    Today, 11:51 AM with 5 replies | 164 view(s)
    Amazing work! This definitely makes me think of the Klugheim area in Phantasialand! :D
  • Joël's Avatar
    Today, 11:46 AM with 4 replies | 35 view(s)
    Nice & colourful rideskin, Tillietwos! :) I like what you did with the lights, colours and how you managed to place the ride name sign in the middle of the ferris wheel!
  • Joël's Avatar
    Today, 11:13 AM with 1 replies | 22 view(s)
    Joël replied to a thread Planet Coaste crash in Tech Support
    Hello, Please be advised that the Planet Coaster forums are an English forum. Sorry to hear that you are having issues with Planet Coaster. Thanks for reaching out! Can you please create a support ticket over at Frontier Support? They will be happy to help. I hope that you will soon be able to enjoy the game!
  • QA-Matt's Avatar
    Today, 9:43 AM with 1 replies | 29 view(s)
    QA-Matt replied to a thread [1.10.2] crash in Bug Reports
    Hi luccky3132, Please ensure to send crash reports if they pop up after a crash as this sends us all the information we need to investigate the cause of the issue. Furthermore, can you provide me with a DxDiag report? - If you are running Windows 7 or higher, go to your TaskBar. - Click on, "Start Button". - Click on, "Run". - In the pop-up window enter DxDiag and hit ok.
  • QA-Matt's Avatar
    Today, 9:38 AM with 3 replies | 100 view(s)
    QA-Matt replied to a thread [1.10.2] Slow framerate after 1.10.2 update in Bug Reports
    Hi bamber123, Thanks for getting back to me on this. I recommend you contact our customer support team if this issue persists: Customer support] They can help troubleshoot any issues you are having with your machine.
  • QA-Matt's Avatar
    Today, 9:32 AM with 2 replies | 38 view(s)
    QA-Matt replied to a thread [1.10.2] Game not syncing with the cloud in Bug Reports
    Hi guys, Thanks for making us aware of this issue. As always, if you're having issues with cloud saves, make sure you've enabled cloud saves on Steam for Planet Coaster. I'll investigate this further. Please add anymore details to this thread if you have any.
  • Citytrader's Avatar
    Today, 3:47 AM with 43 replies | 3766 view(s)
    The amusement area under the Thunderbolt takes shape;
  • luccky3132's Avatar
    Today, 2:18 AM with 1 replies | 29 view(s)
    luccky3132 started a thread [1.10.2] crash in Bug Reports
    Severity Severe Frequency Most of the time Area of Game Affected Simulation Description
  • luccky3132's Avatar
    Today, 2:00 AM with 1 replies | 22 view(s)
    Planet Coaster Depuis cette mise à jour, je suis incapable de jouer. Je reçois un crash graphique après 2 minutes dans n'importe quel parc où je joue - sauvegardé ou nouveau.
  • BlueStreakDaz's Avatar
    Today, 1:11 AM with 0 replies | 20 view(s)
    Hey all, I have created a simple object in 3ds max with all 6 Lod's and want to be able to add a bone to the model so that I can toggle the colour of the model on and off with the display sequencer in PC. I've created a bone using the bone tool and linked each of the 6 Lod's to it using a skin modifier, but upon exporting and loading in PC my object doesn't appear selectable for the sequencer. Can someone tell me what I'm doing wrong?
  • Spanky's Avatar
    Today, 12:02 AM with 12 replies | 930 view(s)
    Beware ... before you go on (needs a lot of work with size and material)
  • JCat's Avatar
    Yesterday, 11:49 PM with 10 replies | 690 view(s)
    And adding to Spanky's question: What is the secret ingredient.. I mean, procedure in making standard walls act like Frontier's? All TMT walls submitted are lacking that same attribute as the ones found in PlanCo, where you can easily mouse-move the wall to either side of a grid line, and there's no word on how to apply the hitcheck correctly to a wall.
  • Spanky's Avatar
    Yesterday, 11:35 PM with 10 replies | 690 view(s)
    Are there any official plans for tutorials , how to handle the TMT? Frontier left us pretty much alone with the tool, and without the great community, there would probably be hardly any object left.
  • ChrisF's Avatar
    Yesterday, 11:28 PM with 6 replies | 225 view(s)
    Many rides already have the option to link audio directly in :)
  • ChrisF's Avatar
    Yesterday, 11:27 PM with 7 replies | 318 view(s)
    I actually made one of these, it's on the workshop under Coastin.net. While it's not perfect, it's the closest I think we can get.
  • WingardiumLevicoaster's Avatar
    Yesterday, 9:51 PM with 3 replies | 107 view(s)
    Moving to how do I
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