Activity Stream - Planet Coaster Forums
Filter
Sort By Time Show
Recent Recent Popular Popular Anytime Anytime Last 7 Days Last 7 Days Last 30 Days Last 30 Days All All Forum Forums
  • Skyvador's Avatar
    Today, 5:34 AM with 10 replies | 849 view(s)
    First review video of the park with his Halloween skin :)
  • lilibat's Avatar
    Today, 5:26 AM with 12 replies | 263 view(s)
    D&D monsters, Halloween monsters. Also I want to make some small detail bits. Cups, plates, bottles, other small details. I hope I can use this to get my spooky paintings into game without people having to download separate art files. That depends on if we can only set colors or if we can attach textures. I need to get into doing this stuff. i was never great at it but I really want to give it a go.
  • banjotails's Avatar
    Today, 5:03 AM with 165 replies | 23561 view(s)
    Looking into the programmes mentioned in the FAQ section its pretty clear Frontier do not want every day people making things to add into the game. The cost of two programs mentioned are around $3000 for a 5 yr license and 1 month is around $265. Blender was mentioned and is mostly where the general players/builders items would come from for those not able to spend or waste that kind of money. And yes, heaps of people make great things, but lets be honest some not so much. Slightly different shade of green box anyone? Oh the excitement! Id say the better quality items will perhaps come from the other programs, and perhaps from their own team uploading the items we have seen in all the concept art that never made it in game for the DLC's, which would be cool as some images I have seen had really great things. So go team on the front! If we start seeing items similar to the horrible things on another coasters workshop pages, then I am afraid this game will lose what made it amazing in the first place, that is the overall appeal, feel, style and look that makes planet coaster what it is. Fingers crossed i guess.
  • banjotails's Avatar
    Today, 4:15 AM with 16 replies | 571 view(s)
    Great suggestion! I would like to see Block Brakes on the Huntsman. The Pause function is good and all and I have used it, but I feel having the ability to just place a block brake down to space out the cars and not allow the next car into the following area would be better. And please add a up and down arrow button for the "wait" slider. Why this was missed when the other slider buttons for rotation was missed is beyond me.
  • willhen50's Avatar
    Today, 3:39 AM with 165 replies | 23561 view(s)
    Will the 3D models that are created be able to transmogrify with Planet Coaster items, buildings, and/or rides?
  • Samplerocker's Avatar
    Today, 2:22 AM with 0 replies | 15 view(s)
    Hi all. This Night I got the ideas to have Safety Guards which could be themed for all themestyles. A Cowboy for Western, etc. Simply all scenery characters. Example: Cowboy/Cowgirl Spaceman/Spacewoman Zombies, Police, etc. Theo should be avaiable as Entertainer and Safety Guards too. That couldn' t be difficult to intersect, because all persons/characters seems to be the same art of modeltype and so we got the choice to use characters that we want. Hope you understand what I mean.
  • ObamaCare's Avatar
    Today, 2:06 AM with 5 replies | 188 view(s)
    Do you want the light to not move or do you want it to move in a specific way? Because animated lights will project a beam and not move, you just have to not activate them. And unlike other lights you don't need to activate them, because they're constantly on, you just have to set the beam color to black to turn them "off". https://gfycat.com/OpulentDeafeningFalcon
  • v00d00XL's Avatar
    Today, 1:30 AM with 3 replies | 69 view(s)
    Thanks for the help. I will try it out and see
  • wowman's Avatar
    Yesterday, 11:08 PM with 12 replies | 263 view(s)
    If I could make stuff...I would start with custom ride and shop signs.
  • Lewis Heslop's Avatar
    Yesterday, 10:37 PM with 1 replies | 19 view(s)
    Lewis Heslop replied to a thread [1.7.3] Double Training Glitch in Bug Reports
    Please see the new thread and close this thread. The severity is moderate and the bug is 100% repeatable.
  • Funrir_Woulfe's Avatar
    Yesterday, 10:31 PM with 12 replies | 263 view(s)
    Can we turn this into a wish list for folks (like myself) who can't make squat in 3D ? ;-) - I'd like to see the following - DINOSAURS, sure they'll be static, but hey better then nothing, right ? Maybe some walls to go with them too, think the Jurassic Films ;-) HALLOWEEN, like to see some monsters, Dracula (or just generic vampires will do) Werewolf, Frankie, Black Lagoon Creature, etc DAIKAIJU, Godzilla, Rodan, Mothra, and or generic versions there of, or just done in PlanCo style so they don't stick out too much SCI-FI, Star Wars / Trek objects, walls, ect Laser Guns, Light Sabers, Glowing Walls, pretty much anything that'd fit under Sci-Fi GENERIC, fill up the missing gaps in the other PlanCo themes, maybe even make 1m walls, diagonal walls of many sizes, curved walls 1/8 1/16 (larger curves) DISNEY, kinda a no-brainer, I don't mean actual signage, but walls, roofs ect, in that style, think how Main Street looks type deal (avoid copyrights namely)
  • Lewis Heslop's Avatar
    Yesterday, 10:16 PM with 0 replies | 8 view(s)
    Lewis Heslop started a thread [1.7.3] Double Training Glitch in Bug Reports
    Severity Moderate Frequency All of the time (100% reproducible) Area of Game Affected Career Mode Description
  • Lewis Heslop's Avatar
    Yesterday, 10:14 PM with 1 replies | 19 view(s)
    Lewis Heslop started a thread [1.7.3] Double Training Glitch in Bug Reports
    Severity Minor Frequency Once Area of Game Affected Career Mode Description
  • SoapyIllusion's Avatar
    Yesterday, 9:20 PM with 31 replies | 1249 view(s)
    I will agree with the sediment that the release of the ToolKit will mark a change in how new Planet Coaster content is handled in the future. However I do not know if its fair to immediately point to the games demise for future support. For one, the ToolKit is STILL a gated content release solution. Not full blown mod hole. Thats important. You can create pretty new static things. Not things that add or change gameplay. To me this says Frontier may stop release static props in future content DLC. But the key piece, we can't modify gameplay says Frontier is still aiming to sell us something new. Most likely concentrating on new rides going forward -- possibly deeper management mechanics. (although I wouldn't hold my breath) I hope that mod opening will come in eventually. Hopefully it will be announced when Frontier announces they are cutting support of the current version of PC. But personally given Frontier's track record and current path with its other products. I'd say its unlikely that form of sunsetting is anywhere near soon. I have a funny feeling Frontier is thinking of new ways of separating us from Money in our wallets for newer paid Planet Coaster DLC.
  • KickAir8p's Avatar
    Yesterday, 9:03 PM with 165 replies | 23561 view(s)
    Have another question for it: many games, probably including PlanCo, use Texture Atlases to save resources (if you put the textures for a bunch of scenery objects on the same image it's easier for the game to load that image rather than one image per scenery object). If I want to make a set of, say, flexicolored rocks, will I be able to import them with one texture atlas for the game to load for all of them? Or will our imports have to use one png image texture per scenery object, forcing higher resource use?
  • MR.sugar's Avatar
    Yesterday, 8:44 PM with 31 replies | 1249 view(s)
    This announcement made me happy for once. I will remain a bit cautious about PC, but I think this is right direction. It doesn´t have to mean end of the life cycle, but it might (and it should be) a hint towards a change in their DLC strategy. Maybe this time around, they might take a route more similar to Cities Skylines DLCs, so more focused on new mechanics and gameplay instead of just scenery packs. Definitely gonna watch how things gonna turn out here :)
  • Thunderbud7's Avatar
    Yesterday, 8:39 PM with 31 replies | 1249 view(s)
    I personally believe that Frontier put more work and focuses a lot of more time into Planet Coaster compared to Jurassic World Evolution. I did buy JWE, but I was disappointed with sandbox mode. Just my personal view on that, no need to go further. I have seen more releases for a game like Planet Coaster compared to any other game for additional content.
  • WingardiumLevicoaster's Avatar
    Yesterday, 8:36 PM with 12 replies | 263 view(s)
    YES for MUSHROOMS for fairytale <3
  • caterpillar's Avatar
    Yesterday, 8:34 PM with 12 replies | 263 view(s)
    Silly me actually watched beginner videos yesterday. So today I can tell you I'm not even creating a rock. Tough stuff ! So an honest thank you in advance to all of you who will be creating (and sharing every now and then hopefully) @Castaway: that takes me back to oblivion (game)
  • Spanky's Avatar
    Yesterday, 8:19 PM with 31 replies | 1249 view(s)
    Maybe this article explains a little more, why Frontier give us the tool at this this time (read the part over the JPE Picture). It's an official interview with Braben and Watts, so I hope I don't get any infractions or a ban for post the link. https://www.gamesindustry.biz/articles/2018-06-29-frontier-we-want-to-become-a-third-party-publisher
  • Nupol's Avatar
    Yesterday, 8:15 PM with 165 replies | 23561 view(s)
    you are right. tomorrow i dive deeper into this and try to measure some more things and make a proper thread about all this stuff. I already made measuring blocks in various sizes with Blender so all content creators can measure various things ingame when the Toolkit goes live (Shoutout to DasMatze for his Measuring Block back in RCT3 it was super helpful!!!). But its always better to know some things in advance.
  • MrT62's Avatar
    Yesterday, 8:02 PM with 2 replies | 53 view(s)
    MrT62 replied to a thread [1.7] can't open my park in Bug Reports
    no auto save :( Beacause play another park
  • Klötenkieker's Avatar
    Yesterday, 8:02 PM with 12 replies | 263 view(s)
    I also would love if Frontier would give us those items which didn't make it into the game but were already modelled like that one pirate lamp we could see in the artbook.
  • NickEast's Avatar
    Yesterday, 7:50 PM with 12 replies | 263 view(s)
    Some ideas for rides with custom scenery: Space Mountain: Through the Wormhole - An indoor rollercoaster based on the Stargate universe. Carnaval Festival (Efteling) - Need I say more... ...actually, basically the whole Efteling is on the table if I have enough time.
  • Builderbob1984's Avatar
    Yesterday, 7:47 PM with 0 replies | 14 view(s)
    Severity Moderate Frequency All of the time (100% reproducible) Area of Game Affected Scenario Editor Description
  • Spanky's Avatar
    Yesterday, 7:45 PM with 165 replies | 23561 view(s)
    Nupol I really like your investigations in the dimensions and sizes for the upcoming tool. But in my opinion it's easier to follow your really good guidebooks if you put them in a special thread about sizes and dimensions of Planet Coaster objects. Between all the questions and speculations about the toolkit, your posts may get lost. And I think this information might be important to many people who want to create custom content later.
  • NickEast's Avatar
    Yesterday, 7:44 PM with 165 replies | 23561 view(s)
    That's what I explained in the rest of my post. The file format is the same, that's why it's an industry standard format. But in many cases you still need to prepare the model, and the amount of work depends on which program you use. Importers like the one in Unreal, and the one used by Frontier for the Toolkit most likely, are optimized for whatever software the developers use. Both Epic Games and Frontier use Maya, and Epic Games artists also use 3ds Max. Blender has had trouble with Unreal, but that was the fault Blender's own implementation of the exporter, not the file format itself. I have to do a lot of other stuff to get certain assets imported from Houdini, a lot more than with Max. That's why I'm going to use trial-and-error once it's out. I can't get Maya so I would have to try. And on that note:
  • Ddef12's Avatar
    Yesterday, 7:43 PM with 165 replies | 23561 view(s)
    Super helpful. Thank you!
  • caterpillar's Avatar
    Yesterday, 7:40 PM with 165 replies | 23561 view(s)
    And another question, this one's purely out of curiosity, but related. Are the developers who make the concept art the same people who make the models? Does the process always follow concept art, or are they sometimes allowed to 'go rogue' ? On second thought, nevermind, scrap this as a question for this livestream because I realise now some people in chat might get unhappy if talked about something other than the thememaker's toolkit. I'll save it for another day ;)
More Activity