Activity Stream - Planet Coaster Forums
Filter
Sort By Time Show
Recent Recent Popular Popular Anytime Anytime Last 7 Days Last 7 Days Last 30 Days Last 30 Days All All Forum Forums
  • Robert K's Avatar
    Today, 2:51 AM with 0 replies | 1 view(s)
    I am making a traditional park in the vein of Canobie Lake, Waldameer, etc. and I started working on a spook ride called Whacky Shack based on Bill Tracy’s 2 floor versions. I don’t have any pics yet but I got pretty far on the Whacky Shack building. I studied pics and videos of operating and defunct rides for inspiration. I used the cat cars because they don’t speed downhill like the Hoax and I wanted this to be a slow ride. Well, here’s a pic anyway of the Whacky Shack. It’s sort of based on a Whacky Shack that used to be at a now defunct park in Kansas and an existing ride with a different name in Texas. I’m going to have rides like you would find at an older park, wood coaster, steam train, antique cars, log flume, etc.
  • adamwilk727's Avatar
    Today, 2:08 AM with 0 replies | 12 view(s)
    Hey everyone. I'm having an issue where the audio on my triggered projection screens loops even after the clip has ended. I'm not sure how to fix this and I feel like I've tried everything. How do I get them to stop looping?
  • breezerHOG's Avatar
    Today, 2:05 AM with 4 replies | 117 view(s)
    lol... in rct when placing a ride it automatically selects entrance/exit but in Planco we have to actually press each button for entrance, exit, queue... in rct we had the ability to create custom folders for organizing our save files in rct we didnt have to wait for the "unlock" timer/animation to press OK and we didnt have to press any extra buttons for the newly researched ride to show up in the build menu in Bullfrogs Theme Hospital (from 1998) each staff had individual personality traits, the training system was far more involved with higher skilled employees actually teaching lower skilled employees, which added more variety to how much each employee got paid
  • B4DD4WG's Avatar
    Today, 12:38 AM with 1 replies | 32 view(s)
    Those spawns have arrows on them, to show which direction they go.
  • seeker939's Avatar
    Yesterday, 10:46 PM with 75 replies | 2205 view(s)
    You got it right the first time. You made a general statement and as such it was correct. Even if that wasn't what you were going for there wasn't anything wrong with what you said. People need to chill out about this "opinions vs. facts" thing - in this case it doesn't even apply. As for the rides: I think every ride should have at least one themed and one vanilla version.
  • jpinard's Avatar
    Yesterday, 10:09 PM with 1 replies | 32 view(s)
    I'm randomly getting this message in a scenario I'm designing (when test playing) and I can't figure out why. All rides are fine, and my park entry points seem fine as well. No blocked sidewalks, no convolated anything. Any ideas? Why way is park spawn point supposed to face?
  • gecaum's Avatar
    Yesterday, 9:36 PM with 1 replies | 51 view(s)
    Thanks so much ! Very useful and easy ....!
  • jpinard's Avatar
    Yesterday, 9:30 PM with 12 replies | 279 view(s)
    I've already done that and it's still too easy.
  • jpinard's Avatar
    Yesterday, 9:27 PM with 2 replies | 209 view(s)
    darn. Thanks for the response though.
  • jpinard's Avatar
    Yesterday, 9:25 PM with 3 replies | 254 view(s)
    OK thanks.
  • wuzeltown's Avatar
    Yesterday, 8:32 PM with 0 replies | 25 view(s)
    Severity Minor Frequency All of the time (100% reproducible) Area of Game Affected Scenery Description
  • JoŽl's Avatar
    Yesterday, 8:09 PM with 4 replies | 117 view(s)
    I’m not going to reply on the discussion related to the game, but I do like to reply on the part about forum moderation; First of all, discussion about moderation is not allowed in public (exception for mods and admins), so please refrain from doing so. Regarding the moderation itself; long walls of text are not really needed, which is why a spoiler was added to your post. With that out of the way; thank you for your suggestion!
  • B4DD4WG's Avatar
    Yesterday, 8:08 PM with 12 replies | 279 view(s)
    In the neg. for 3 months; Lose 1/8th of your employees. (no funds, so cant hire more) In the neg. for 6 months; Lose 1/2 of the remaining crew. Some shops permanently close, until you have the funds to "remodel". Which you can use your mechanics as a "refurbish/remodel". Or, you can purchase a new shop. In the neg. for a year; You must take a loan, as many loans as possible. If loan amounts are not enough to clear you to the black. Bankrupt..start over.
  • PC1's Avatar
    Yesterday, 7:41 PM with 7 replies | 473 view(s)
    While its not a super big deal to me, it would be really nice if an update would turn it into an actual ride.
  • WrighTechGaming's Avatar
    Yesterday, 5:57 PM with 1 replies | 51 view(s)
    I am sure that this wont be new to a lot of people but I have made a small tutorial to making rivers that actually flow in planet coaster. Let me know what you think. https://www.youtube.com/watch?v=i8xOC2LBPUY&t=215s
  • WrighTechGaming's Avatar
    Yesterday, 5:53 PM with 0 replies | 37 view(s)
    Hey Guys. Whilst watching the movie Inside Out with my son I had a great idea for a park. One main hub with 5 separate parks coming off it. Hence the name 5 Kingdoms. You can follow my entire build log and future projects on my YouTube channel. The link is in my signature below. Thanks for looking guys please come along and subscribe.
  • WrighTechGaming's Avatar
    Yesterday, 5:49 PM with 0 replies | 40 view(s)
    Hey guys check out my shops here. You can see the builds to them on my you tube channel in my signature below. Loads more also. Please come along and subscribe
  • Robert K's Avatar
    Yesterday, 5:47 PM with 12 replies | 279 view(s)
    How about you go in the red your park gets shut down? Just like the real world, parks go bankrupt and are forced to close. The open park option then gets disabled and guests leave the park.
  • Robert K's Avatar
    Yesterday, 5:36 PM with 44 replies | 1031 view(s)
    Do you think that they rushed the development of the game itself and didn’t really plan for the future and “forgot” to code the game to make water parks possible and other things like mini golf, etc. and now in their minds it’s too late and they are not going to fix their mistakes and go back and fix the core game to allow people to swim and slide down slides? But I think with Soaked, they added new code to RCT3 to make the new behaviors and animations possible of people swimming, sliding down slides, etc. I would really like working pools for hotels. Maybe hot tubs, too. In RCT3 you could fake hotels like that and have working elevators, and for hotel rooms have benches where people would rest.
  • WingardiumLevicoaster's Avatar
    Yesterday, 5:24 PM with 11 replies | 249 view(s)
    Usually there is a stream once a month or so with a developer guest where you can ask 'some' questions.
  • Lunchmoney's Avatar
    Yesterday, 5:03 PM with 2 replies | 71 view(s)
    Half dozen save folders in there, no idea which you want. Here's the lot https://www.dropbox.com/s/r1b215t6i8iptxh/Saves.zip?dl=0
  • shaneturner12's Avatar
    Yesterday, 4:40 PM with 11 replies | 249 view(s)
    Whilst I agree there are issues on the communication side there is another side to this. Frontier have already had issues in the past where they've announced something in advance and then found they couldn't deliver it or that it wasn't up to a suitable standard. Shane
  • MR.sugar's Avatar
    Yesterday, 4:10 PM with 11 replies | 249 view(s)
    If their communication would be good, they would.: 1) stop announcing things in streams (especially dedicated to workshop) or at least combine it with clear written announcements 2) they could dedicate at least one stream to development, let's say once in two-three months span and ideally they could react at some feedback or suggestions.
  • Helena's Avatar
    Yesterday, 4:07 PM with 8 replies | 220 view(s)
    But if you got macbook forget it.
More Activity