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  • Steamloco87's Avatar
    Today, 5:47 AM with 7 replies | 212 view(s)
    Does this mean, I can import my locomotives and used them as alternative models for the Iron Horse and Connie Express rides?
  • GeoChris 74's Avatar
    Today, 4:35 AM with 103 replies | 15445 view(s)
    This sounds great! Do I see dinosaurs coming to Planet Coaster soon?
  • KickAir8p's Avatar
    Today, 2:44 AM with 103 replies | 15445 view(s)
    I'm gonna make my own! (And some more doors, and windows, and-and-and!) Assuming Blender's .fbx export can be used for this, of course. Good question! Will we be able to set up flexi-color areas on our creations?
  • Helena's Avatar
    Today, 2:38 AM with 5 replies | 133 view(s)
    Helena replied to a thread Mini DLCs in Suggestions and Ideas
    If I recall correct it takes 2 months to make a single flat ride. (I guess there could be some overlaps) so.. it would be the opposite, as JoŽl said. IMHO I prefer large DLC over tiny money grabber DLC's. So I prefer the larger packs over the tiny 3 packs we got at first. Delorean, kitt, dragula. I bought them because I am always a sucker but I have hardly used any of them! Finally used some when I did a fallout style wasteland junkyard one time. But really, anything they release I buy because I am a sucker! :D Maybe if it is 100% sports I won't buy. "maybe" keyword. ;)
  • Robert K's Avatar
    Today, 2:37 AM with 7 replies | 212 view(s)
    Ok, I really want animated railroad crossing signals and gates that are triggerable like the Vodhin ones from RCT3. So, this will be possible now? We need StationJim and Vodhin back from RCT3 to bring their awesome content to Planet Coaster!
  • Crowdpleaser's Avatar
    Today, 2:11 AM with 103 replies | 15445 view(s)
    To me this addition complements everything perfectly. As they stated they will continue to support the Game. For all those Gloom and Doom People: Since the Tool doesn't support Rides or alternative Coaster Cars, there is plenty of stuff we can expect from Frontier. When they made this Game they cranked up the Freedom you had up to Eleven, now they broke the Dial. This is going to be BIG. I am still grasping in my Head what is about to happen. I wouldn't be worried about a lack of Support one bit. This also shows that it pays off to be a bit patient. Some users here on the Forum seem to lack that patience ;)
  • BurningDragon's Avatar
    Today, 12:07 AM with 0 replies | 19 view(s)
    Hello, I'm experimenting with lamps on my custom-made buildings and they seem to be on all the time, but I want them on only during the night. Is there a way to do this? I thought about applying a trigger but I couldn't find one that makes them go on at a certain time (for example at 6 pm). I read somewhere else that they would automatically turn off during the day and then turn on when it's dark, but this is not the case for me. Let me know if there is a way to do this or if I'm missing out on something obvious. Thanks
  • KoreBreach's Avatar
    Yesterday, 11:55 PM with 103 replies | 15445 view(s)
    I hate to bring up the "other guys" (aka "also-rans", "participation trophy recipients"), but those who have tried RCTW are already familiar with being able to import their own 3D creations. This was a feature from day 1. Unfortunately, RCTW was a buggy crap-fest after three developers and a publisher (Atari) that couldn't get it's act together. If you know the history of RCTW and Planet Coaster, it's kind of funny how things have come full circle when it comes to UGC (User-generated Content): RCTW - Started with the ONLY method of UGC being import from a 3D program. Piece-by-piece (PBP) was added just before release as an attempt to steal Planco's thunder (and poorly implemented). PC - Started with the ONLY method of UGC being PBP, and clever designers did amazing things with it. Now, PC is adding 3D import as well. Since you have to have skills in 3D creation (points, lines, polygons, surfacing, Boolean operations, etc.), it makes far more sense the way PC did it. (Or rather, the order they did it in). Why put such a high barrier to UGC in the initial game? PC was smart to focus on PBP first, and add 3D modeling for advanced users later. I don't see any reason to think that the Thememaker's Toolkit signifies we're near the end-of-life for Planet Coaster. Sure, Frontier could walk away at this point and leave it up to the community to create scenery (and leave no path for more rides, etc.), but why would they? As long as we have an appetite for scenery...
  • Chems's Avatar
    Yesterday, 11:46 PM with 103 replies | 15445 view(s)
    Wow, this is really cool! But still no smooth coasters tho??
  • Aaronroberts12567's Avatar
    Yesterday, 11:39 PM with 7 replies | 212 view(s)
    I think its very possible it'll be expanded on in future, custom flat rides etc... It would be really cool if Frontier had like a "piece by piece" ride seats and stuff... What I'm most looking forward to is ride signs! coz every ride from the release on-wards will be able to have a nice custom ride sign, I was also thinking how when people have tried to make something like Big Thunder Mountain, and done terrains, they'd probably make a big large facade (correct word?) instead now instead of using the terrain editor. To think people may also use the same textures as the terrain editor to make proper flat/rectangular holes in from now on too, depending on whether of course they get the texture correct, like... I'm really happy and looking forward to seeing what people do with this, I know obviously we're going to see a lot of Disney pop up, and it'll deffo help creative parks we know and love in real life :D And stuff like statues! we could make with our very own mascots outside a park, it'll be like... endless creativity <3
  • Chems's Avatar
    Yesterday, 11:32 PM with 7 replies | 212 view(s)
    Question: does it fix coasters? Seriously tho this thememaker sounds awesome.
  • Paulsley's Avatar
    Yesterday, 11:16 PM with 379 replies | 56801 view(s)
    Latest episode of 5 Kingdoms is up and we are getting the last flat ride of the area up and themed. https://www.youtube.com/watch?v=ZT94w81_5lE&t
  • drivetheory's Avatar
    Yesterday, 11:09 PM with 28 replies | 1365 view(s)
    To say I am "being lazy" further exemplifies the arrogance of your ignorance and subsequent failure to grasp the crux of this discussion...
  • inspectorgadget's Avatar
    Yesterday, 10:11 PM with 103 replies | 15445 view(s)
    Way off the mark...
  • Vampiro's Avatar
    Yesterday, 10:11 PM with 103 replies | 15445 view(s)
    As stated numerous time already, even by Frontier themself.. The fact we get UGC doesn't mean they are confirming to stop doing DLC.
  • EmSay's Avatar
    Yesterday, 10:07 PM with 103 replies | 15445 view(s)
    OMG....This game will have no limits....thanks Frontier!
  • Croongetuige's Avatar
    Yesterday, 10:06 PM with 103 replies | 15445 view(s)
    Frontier strikes again!
  • Spyro's Avatar
    Yesterday, 9:59 PM with 103 replies | 15445 view(s)
    so this is like Microsoft paint 3d to make your own assests sort of thing sounds like modding or is this a steam workshop extension? or better yet a 3d printer for planet coaster
  • Chaosgod Espťr's Avatar
    Yesterday, 9:53 PM with 103 replies | 15445 view(s)
    Indeed, this sounds amazing. BUT... This is a reason for Frontier to not add new Theme Packs by themselves... Cause every other One is creating work, that was promised at the Release... There are so many Themes missed or incompkete.. But i think frontier wonĎt update that. instead, the Users will do... Seeks like JWE is killing workspace for PC :/
  • inspectorgadget's Avatar
    Yesterday, 9:31 PM with 13 replies | 337 view(s)
    The game's been out for less than 2 years, if you think a 'Planet Coaster 2' is being worked on any time soon (if ever) then you're gonna be disappointed. Some complained when there was no sign of mod support and now we have it there's concern shown this is the end of Planet Coaster (version 1). No need to get so worried people, have faith
  • JoŽl's Avatar
    Yesterday, 9:12 PM with 30 replies | 1443 view(s)
    From the Support FAQ; Over the last year there was a new DLC roughly every 3 months. Half October marks the end of the 3 months since the Vintage Pack DLC... ;)
  • Robert K's Avatar
    Yesterday, 9:08 PM with 30 replies | 1443 view(s)
    Ok, great for the 3D modelers, but are we still getting a DLC in October?
  • heatherg23's Avatar
    Yesterday, 9:07 PM with 103 replies | 15445 view(s)
    they didnít say there wouldnít be any other dlcís.
  • JCat's Avatar
    Yesterday, 9:00 PM with 103 replies | 15445 view(s)
    Just died and was resuscitated.
  • heatherg23's Avatar
    Yesterday, 8:58 PM with 103 replies | 15445 view(s)
    lol...Even without custom scenery the game is great .weíre like kids at Christmas. Should be very interesting to see what custom stuff people come up with.
  • spoonetti's Avatar
    Yesterday, 8:44 PM with 103 replies | 15445 view(s)
    Is it correct that it won't be possible to use 3d models which are created in Sketch Up?
  • Cosmic Cow's Avatar
    Yesterday, 8:16 PM with 103 replies | 15445 view(s)
    No, just scenery. Rides and Coasters are excluded.
  • Spanky's Avatar
    Yesterday, 8:15 PM with 103 replies | 15445 view(s)
    THIS IS JUST AWESOME!!!!!! It's great that we can do our own Animatronics (according to the FAQ's) , but to have a limit ifor downloadable objects is not that great. But the Toolkit just starts soon and we had first also some limits as Planco starts (Number of objects for BluePrints as example). So we will see, what's the future brings
  • JoŽl's Avatar
    Yesterday, 8:10 PM with 103 replies | 15445 view(s)
    We'll just have to wait and see what happens in the future... I wouldn't worry about it too much ;)
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