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  • inspectorgadget's Avatar
    Today, 4:11 PM with 153 replies | 22462 view(s)
    One step at a time... It's still a while from release and as Luuk says the complaints are already rolling in
  • Luuknoord's Avatar
    Today, 4:02 PM with 153 replies | 22462 view(s)
    You don't have to upload/share anything to Steam to be able to use it in your own game Do you guys even read the FAQ? Or do you just instantly start complaining....
  • wowman's Avatar
    Today, 3:39 PM with 4 replies | 146 view(s)
    wowman replied to a thread Beam of light in Suggestions and Ideas
    not sure if this will work, but can you select the (do not animate) option for these lights? if you can, you can basically create a still beam of light.
  • fixme12's Avatar
    Today, 3:36 PM with 153 replies | 22462 view(s)
    all those poser content imported in planetcoaster, sounds GOOD!
  • fixme12's Avatar
    Today, 3:31 PM with 153 replies | 22462 view(s)
    Why do we have to upload 3d models to steamstore? i would like import 3d models, but i don't like to share them! Why not just give us options if you would like to share your content with the world or just would have make your own fun with the game? to many restrictions! Now someone else would decise what's allowed of kind of content in the game.... to gore rated.... ghosttrains it's to much of a ash cow with the micropayments of new content. the releases of expansions like rct3 was way better.
  • wowman's Avatar
    Today, 3:11 PM with 2 replies | 32 view(s)
    I was going to respond with something similar as Big Draco as I use posts and art shaped on most all my bathrooms
  • redrum's Avatar
    Today, 3:11 PM with 153 replies | 22462 view(s)
    Try importing complex meshes or animated characters with bones, pivots, facial animation (more bones than the 256 allowed in Unreal), different scales, mesh hierarchy, even name conflicts can all cause massive headaches when importing FBX into Unreal from other programs. That's why there's so many people on forums around the place asking why their FBX characters from Poser or whatever, isn't importing right in Unreal. The point is, FBX is complicated enough that having everything lined up configured properly so it imports with everything looking nice, no split meshes or gaps, wrong scale and so on.... is not something you can reasonable say "just fine" to in the real world. And different programs won't always have the options available in the application or at export to refine the mesh as it needs to be for the target program. But there's no point guessing about it now, wait until it arrives and let's see what happens when we import our random FBX from XYZ 3d program at the tool!
  • wowman's Avatar
    Today, 3:08 PM with 1 replies | 9 view(s)
    Great gag with the wood chopper and particles flaying around, Love it.
  • Nupol's Avatar
    Today, 3:08 PM with 153 replies | 22462 view(s)
    so the FAQ states that lights wont be supported. Does this feature will be available afterwards? I can remember in rct3 that empties where used for light-positions and the position where peeps sit on benches and on CTR rides. I think it is a real bummer that we cant create working lights, benches & bins and even our own rides or trains. I really hope you will add all these to the Toolkit.
  • Paul_Crowther's Avatar
    Today, 3:02 PM with 153 replies | 22462 view(s)
    We're aiming to have a Q&A stream with our developers soon. We've gathered up some of the questions here so they can potentially answer them in the stream. We'll confirm the details of the stream once ready.
  • AaronTuckwell's Avatar
    Today, 2:42 PM with 36 replies | 1892 view(s)
    They have said in the Toolkit FAQ that there is no announcement of any DLC or plans for future ones... and that the Thememaker files will appear "in the next update" but the tool won't be available until a "future update" (presumably the anniversary one), which suggests that there is an update imminent. So.. I THINK the introduction of the toolkit may be putting an end to content related DLCs in favour of game changing ones or larger expansions instead. It seems that the introduction of the toolkit is to place the content creating bit in the hands of the players as we can, en-mass churn out new content much quicker than they can, so they can focus on the core game, rides or coasters; rather than lovely, shiny new pieces.
  • Coaster4ever's Avatar
    Today, 2:32 PM with 4 replies | 146 view(s)
    Yes I agree but in a show like TomorrowLand, you can't use animated lights ... because you can't manage the direction of light ... I talk about light beam of projectors in the section "scenery" in the game.
  • Paulsley's Avatar
    Today, 12:51 PM with 1 replies | 9 view(s)
    https://steamcommunity.com/sharedfiles/filedetails/?id=1521669554 TIMBER TRAILS - 5 KINGDOMS PHASE 3 PARK RELEASE
  • 2MileDollywood's Avatar
    Today, 12:48 PM with 10 replies | 348 view(s)
    You know, I didn't even think of that but you guys put into perspective that mini-DLCs would probably profit more if it was solely a theme, and nothing more. But with the new Thememaker Tool Kit coming out this year I do hope that future DLC packs focus more on just rides, new gameplay elements, and new management abilities. The one thing I would love to see most is more varieties in coaster trains, especially with the RMC and wooden coasters, as well as more coaster elements. There's so much more content Frontier could create to keep Planet Coaster's lifespan running for at few more successful years. But yes, I can see and agree that mini DLCs focusing on rides and new skins would not only be unappealing to players, but it would be a loss of investments and resources on the franchise and the developers for spending months and hundreds of hours creating the design and mechanics of the rides for the game, and then only making a small percentage of profit off the work.
  • Sam230498's Avatar
    Today, 12:42 PM with 3 replies | 40 view(s)
    Sam230498 replied to a thread SPOOKY 2 in Suggestions and Ideas
    I'm just saying that they could add items to the spooky pack
  • 2MileDollywood's Avatar
    Today, 12:37 PM with 3 replies | 40 view(s)
    I don't see a Spooky 2.0 being released. The only thing we know that's being released this year thus far is the Thememaker Tool Kit. And with the new theme kit coming out we will now have the ability to create static and animated props and scenery pieces; the ability to create and upload items like clowns, zombies, witches, wraiths, ghosts, etc which will eliminate the need for themed packs like Spooky 2.0, Adventures 2.0, Studios 2.0 and Vintage 2.0. Now I will say this, I could see them releasing a Dark Ride DLC that focused on improving dark ride elements, new types of dark rides, and maybe even creating walk-through attractions making the queue itself an attraction.
  • inspectorgadget's Avatar
    Today, 12:25 PM with 3 replies | 40 view(s)
    What was wrong with your other spooky 2.0 thread? Either way they're not going to spend time on a follow-up DLC of something that's already been released especially with the Thememaker's Toolkit coming out later in the year.
  • Sam230498's Avatar
    Today, 11:41 AM with 3 replies | 40 view(s)
    As Halloween approaches, it would be nice Frontier adds a second, even more scary pack ! Animator Halloween, (Pumpkin, Witch, Clown, Zombie ..) Haunted Houses that visitors would walk! If you have ideas, do not hesitate
  • NickEast's Avatar
    Today, 11:25 AM with 153 replies | 22462 view(s)
    However, if you remove the files from the site, is it still possible to edit the assets? Such as changing prices and other data, or even changing textures? Like by re-uploading the actual asset instead of only the model and starting over?
  • NickEast's Avatar
    Today, 11:22 AM with 153 replies | 22462 view(s)
    Technically, yes, you're not allowed to just download a random image from Google, you'd still need permission. You're "copying" someone else's work, even if it's for your own private use (but since it's used privately, there's not much anyone can do about that). And I'll say it again, there is nothing in the FAQ that says you can't do it. It just says that there will be certain terms for it, and that's mainly aimed at creations based on other IPs (so like I said based on Disney or Star Wars), not specifically downloading free assets from the internet and using them.
  • Big Draco's Avatar
    Today, 10:54 AM with 2 replies | 32 view(s)
    You probably want to look for pieces that don't have a gridded background (just all white). These pieces are not locked to a grid and can be freely moved around. For example, there are 4m wooden posts that are gridded but there are is also the same post that is not gridded. The non gridded can be placed next to each other forming a short wall. Look out for non-gridded pieces - there are lots of them and they can be used to good effect. You may also be able to use the art shapes to 'fill those gaps' Hope this helps
  • pbplanet's Avatar
    Today, 10:10 AM with 5 replies | 1695 view(s)
    I really hope they add cable cars / chair lifts soon . Very much needed, particularly in big parks where you need transport up / down steep inclines. It would really enhance the game.
  • Skyvador's Avatar
    Today, 9:48 AM with 2772 replies | 866666 view(s)
    Oui ça donne l'espoir d'avoir plus de pièces et donc au final réduire le nombre de celles que nous utilisons actuellement afin d'avoir un jeu plus rapide. Exemple avoir un toit en une pièce au lieu de 800 petites.
  • Paul_Crowther's Avatar
    Today, 9:34 AM with 153 replies | 22462 view(s)
    Pretty much. Basically think of the Toolkit as that bridge between your mind and the game. You don't want to clog the bridge up, you want to get everything to its destination :)
  • Vampiro's Avatar
    Today, 9:32 AM with 153 replies | 22462 view(s)
    Ohhh so that means that once you upload them to the workshop you can store (in theory) infinite files? Thats very good to hear and then there are no problems at all i guess.
  • Paul_Crowther's Avatar
    Today, 9:10 AM with 153 replies | 22462 view(s)
    Thanks for all the feedback so far everyone! We'll see if we can get some answers to a few of the questions raised but I just wanted to jump in on one thing: Limitations to amount of files on the Toolkit This limitation only applies to the files you have currently uploaded on the site. Once you have converted them into Planet Coaster files, downloaded them and uploaded to the Steam Workshop they will be available to use even if removed from the Toolkit site storage. This means if you plan to make lots of things you only have to remember to clear out the old files first. It's a storage thing. We've only got a finite amount of space for the website and potentially lots of people wanting to use it, so this is just a necessary way of keeping it available for everyone :) Going to be exciting to see the things you all come up with!
  • jamesviago's Avatar
    Today, 8:49 AM with 4 replies | 66 view(s)
    stunning!!!!
  • shaneturner12's Avatar
    Today, 7:49 AM with 1 replies | 28 view(s)
    shaneturner12 replied to a thread [1.7] can't open my park in Bug Reports
    Do you have a recent autosave of that park? It may be that the crash happened during the save process which would have corrupted the save. Shane
  • v00d00XL's Avatar
    Today, 4:05 AM with 2 replies | 32 view(s)
    I am looking for help with custom buildings. How can i fill in small gaps between items like a gap in the wall at the entrance of a bathroom or ride? Are there smaller pieces or ways to make custom pieces that can help with gaps or a way to force items to take up a full square.
  • shooter mcgavin's Avatar
    Today, 1:30 AM with 4 replies | 214 view(s)
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