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  • JoŽl's Avatar
    Today, 1:55 AM with 1 replies | 12 view(s)
    Moved to Toolkit General Discussion.
  • JBProfessor's Avatar
    Today, 1:17 AM with 1 replies | 12 view(s)
    Just curious.... I honestly would hope for a fix to make TMTK items not cause so much lag in game or in loading. I wish I could download 500 items and not wait an hour to start the game, or wait 30 mins to cycle through ui tabs.
  • KickAir8p's Avatar
    Today, 1:07 AM with 1 replies | 24 view(s)
    That was almost a week ago -- at minimum there's a bug-fix update in the queue.
  • lilibat's Avatar
    Today, 12:56 AM with 2 replies | 148 view(s)
  • CoasterFan's Avatar
    Yesterday, 11:59 PM with 1 replies | 24 view(s)
    Looks like on Steam db there seems to be some new activity for Planet Coaster. I wonder what it could be?
  • JoŽl's Avatar
    Yesterday, 11:58 PM with 2 replies | 71 view(s)
    That looks like a cool coaster for guests who like an intense ride! Also, nice work on the scenery around it, it seems to fit very well together. :)
  • JoŽl's Avatar
    Yesterday, 11:55 PM with 2 replies | 148 view(s)
    Nice work! :D
  • JoŽl's Avatar
    Yesterday, 11:54 PM with 14 replies | 367 view(s)
    JoŽl replied to a thread PlanCo Books in Work in Progress Items
    Nice!!! :D :D :D
  • Vampiro's Avatar
    Yesterday, 11:39 PM with 14 replies | 367 view(s)
    Quick update :)
  • wowman's Avatar
    Yesterday, 10:38 PM with 1 replies | 39 view(s)
    nice idea, especially for in game.If you do want to add this in an after-effects video, there are tons of overlays for weather out on the web you can download and use.
  • SarrahW's Avatar
    Yesterday, 8:50 PM with 1 replies | 39 view(s)
    First off, this is NOT a request for functional weather, I'm already aware they've said we will not get weather and I'm fine with that. :) I was thinking about the Camera Effects, and thought perhaps something like a rain overlay might be done in a similar manner to how the Film Grain effect works - just appearing as a sort of vertical or slightly diagonal static right in front of the camera. More of a pie in the sky idea, but another really great overlay would be the ability to show fog as an effect, with a slider for visibility distance. This would make jungles and creepy scenes much more intense! And if they were camera effects, they would also be triggerable on rides. The possibilities!
  • g3rox's Avatar
    Yesterday, 8:24 PM with 41 replies | 2085 view(s)
    I agree some bug fixes are needed. But unlike you, I have not much trust left. The longer I wait for them, the smaller the chance is. So I have very low expectations. Partially, I think this is community's fault, as there usually is not noise about what is needed. It usually is like 'I agree, but let's wait what they are working on' Community doesn't urge some important things enough, but that might be just my opinion.
  • Nemmie's Avatar
    Yesterday, 8:15 PM with 6 replies | 166 view(s)
    Nemmie replied to a thread PanelSet in Completed Items
    Super-duper work, my friend
  • Chante Goodman's Avatar
    Yesterday, 6:19 PM with 18 replies | 774 view(s)
    Hello, Not_Dipper! I wouldn't say this post has been ultra ignored, I have responded to you twice on Reddit! As I said to you before, our dev team are super busy, but we have been looking into your question (it is a great question that you expressed in detail) and we hope to have an answer for you soon!
  • wowman's Avatar
    Yesterday, 6:14 PM with 57 replies | 6447 view(s)
    love it...there is some really good bakery shelf stuff out there on the workshop. You should look into them.
  • Sam230498's Avatar
    Yesterday, 5:34 PM with 422 replies | 72069 view(s)
  • Big Draco's Avatar
    Yesterday, 5:09 PM with 6 replies | 166 view(s)
    Big Draco replied to a thread PanelSet in Completed Items
    Nice - will be great for shop interiors
  • Sam230498's Avatar
    Yesterday, 4:44 PM with 41 replies | 2085 view(s)
    I do not act like that, I just ask for something! I never said that me only I had to have my wishes! I know very well that everyone their wishes ! sorry if my english is misunderstood but i am french and i use google translation for the forum !
  • corkscrewloop's Avatar
    Yesterday, 4:36 PM with 57 replies | 6447 view(s)
    Thanks so much and here's some new stuff: The confectionery, built some time ago, received its own wallpapers (from over 50 pieces for the wallpaper, down to only 11.) So these are my first TMT items. They are flexi color and very handy as they are only 900kb in filesize. With the F-key they match perfectly on the ingame 4x4m walls.
  • Luuknoord's Avatar
    Yesterday, 4:24 PM with 41 replies | 2085 view(s)
    YOU are not the only one suggesting stuff. Don't act like you have more privileges than others.... I don't mind if there would be a vote. The main problem is people making there own expectations that might not be realistic, even if you tell them nothing or as little as possible. I like a surprise every now and then, so not knowing what is coming untill announcements are made is fine for me as well.
  • KickAir8p's Avatar
    Yesterday, 4:09 PM with 6 replies | 406 view(s)
    ~ ~ ~ +1!
  • Sam230498's Avatar
    Yesterday, 3:50 PM with 41 replies | 2085 view(s)
    Yes I understand, like some of my suggestions where I think there is no hope to see them on planet coaster " I'm talking about a topple tower "
  • Chante Goodman's Avatar
    Yesterday, 3:26 PM with 26 replies | 2042 view(s)
    These are brilliant, I love all the different themes! Makes for very creative parks. Thanks for sharing!
  • Chante Goodman's Avatar
    Yesterday, 3:23 PM with 2 replies | 71 view(s)
    This looks great! Another wonderful creation! What are the stats on this one?
  • wowman's Avatar
    Yesterday, 3:13 PM with 113 replies | 7693 view(s)
    Here are a few night shots of this area
  • Bullethead's Avatar
    Yesterday, 3:04 PM with 10 replies | 317 view(s)
    Bullethead replied to a thread [1.10] Transport Rides (ALL) in Bug Reports
    I think you misunderstood. Option #2 would force ONLY entertainment riders to get off at the next station, but would allow transport riders to stay through multiple stations. This is the only way I can imagine that allows transport riders and entertainment riders to coexist on the same ride in a real park with scenery everywhere. Options #3 and #4 segregate transport and entertainment riders onto separate rides. Option #5 eliminates entertainment riders completely. The decisiveness (or not) of peeps is a totally separate thing from the brokenness of transport rides although, because right now transport rides effectively do not exist, we're seeing more indecision that before. IIRC, peeps got a lot more wishy-washy when the scenario editor came out. That introduced a bunch of peep traits we can tweak to vary the customer base from the default, to make a scenario harder or easier. One of these new traits is how likely peeps are to stick with their prior destination decisions. Prior to this, all peeps had iron wills. Only very rarely would they ever change their minds mid-journey. Now, they're all somewhat indecisive and the trait makes only a few have iron wills, while others are the opposite can can't ever make up their minds.
  • Vampiro's Avatar
    Yesterday, 2:59 PM with 26 replies | 2042 view(s)
    I have only noticed this set right now but big props to you :D some of them are really original and well made!
  • wowman's Avatar
    Yesterday, 2:56 PM with 577 replies | 92108 view(s)
    Here is the POV video
  • Tandurin's Avatar
    Yesterday, 1:41 PM with 0 replies | 46 view(s)
    I absolutely love the show controller parts of Planet Coaster and also RCT3 in the past. It's something alongside coaster design that I can sink a lot of time into but I've honestly haven't bothered with fireworks displays in PC because I find it to be very limiting in what is available to us. And some fireworks don't really look realistic either. Back in the RCT3 days we had the particle editor with which we could create our own fireworks based on a particle emission engine in the game, and it was brilliant. It allowed users to create their own fireworks and set which parts of the firework should be recolorable. (Often the glows of the original emitter particle) On top of that we now also had the spotlights introduced into the game but the beams coming from them are incredibly thick in beam width and not very subtle making them kind of unusable for more delicate lighting effects for shows. And also there's no possibility to fade lights in (I understand this might introduce some serious recoding of the triggering codes to enable this). But these two points combined make a lot of things very limiting in Planet Coaster when compared to RCT3. Now there's been some amazing showcases of Showcontroller shows in the community, and I can't fathom the hassle they have gone through to get any kind of decent results with the toolkit that's available to us at this point in time. Especially when years ago we managed to create shows that we're much more intricate than what we...
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