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  • Ramm's Avatar
    Today, 9:43 AM with 592 replies | 133360 view(s)
    Really? i'm sure other people don't "care" about your suggestions aswell
  • rdrunr7's Avatar
    Today, 6:56 AM with 35 replies | 2642 view(s)
    I'm not saying that the new forums aren't a positive step... but I'm going to miss this place!
  • Evolution's Avatar
    Today, 4:25 AM with 0 replies | 13 view(s)
    I would love to see made in PC is Six Flags signs, Loony Toons stuff/characters, and DC stuff/characters so we can have realistic Six Flags parks.
  • Evolution's Avatar
    Today, 4:16 AM with 17 replies | 458 view(s)
    Also, for the popcorn stall they can have different flavors like Kettle Corn, Cheddar Popcorn, Caramel Popcorn, and Butter Popcorn.
  • jayparks's Avatar
    Today, 4:08 AM with 61 replies | 4459 view(s) Why would the game's *cough*"success"*cough* warrant a PC port of the game? I mean, it'd be one thing if this were a PS4 and/or Xbox One game, but this was a game designed for mobile platforms, where there are so many better, and less resource consuming games on the PC! If it's successful like they say, they should work on DLC for the Switch version instead...
  • Citytrader's Avatar
    Today, 3:51 AM with 44 replies | 3855 view(s)
    Thanks a million! Found this pic of a small dark ride, and tried to recreate it; This facade just about finishes up the Tornado Bobs businesses;
  • wowman's Avatar
    Today, 3:29 AM with 592 replies | 133360 view(s)
    Its a game - I guess I don't care
  • xSHADOWx's Avatar
    Today, 2:19 AM with 13 replies | 610 view(s)
    theres also the fact.. as I have said before.. if you post a bug report thats the same as another.. they just merge those anyway. So I don't understand why all of the sudden its make a new report. when this hasn't been the case for two years. I feel this new system they are implementing leaves no room for discussion from users... and its up being a "Sorry we don't see this as an issue" or.. "it's your computer" or "working as intended" and leaving it at that.. I had to argue for a year and a half to get them to look at the autosaving issue before they finally admitted its a bug..
  • Chems's Avatar
    Today, 1:46 AM with 592 replies | 133360 view(s)
    If you are confused it means you have never seen an actual proper coaster before. Check some coaster PoVs on youtube to see how smooth actual coasters are compared to Planet Coaster.
  • Wagi's Avatar
    Today, 12:19 AM with 13 replies | 610 view(s)
    I'm sure it would be, but playing Devil's Advocate for a moment, if it's one of those bugs that affect a lot of people (thankfully rare...), and they get a whole string of bug reports from each individual, are they in fact going to respond to each report, and if they or another player have an fix or work-around, will those be posted to each and every bug report? Because if we have a whole series of individual reports, most of us are highly unlikely to go through each and every one of them for any feedback or information, we'll probably just check our own report only. My concern is that while that might be efficient for Frontier, it's possibly going to leave more people hanging unless every report has feedback. Perhaps the new system will offer that, so that people know their issue is being looked into?
  • heatherg23's Avatar
    Today, 12:03 AM with 13 replies | 610 view(s)
    Regarding having to submit a separate report for each person having the same problem. The answer is Yes. The problem that I've been seeing is many people respond to the OP's thread, which is great and helpful but several people will respond "SayingI have the same issue can you help me? "Frontier can only help the Original Poster. If anyone is having the same issue you would need to open your own bug report. I have a feeling it will be very efficient for Frontier Folks.
  • JoŽl's Avatar
    Yesterday, 10:36 PM with 13 replies | 610 view(s)
    No, it does not. Frontier wouldn't launch a new Bug Reporting site if they didn't plan to release future bug patch/fixes. ;)
  • catty's Avatar
    Yesterday, 10:25 PM with 48 replies | 1078 view(s)
    Still experiencing severe menu lag You can see in this video: Brand new empty park, opening menus freezes the game entirely My mouse movements, the camera, guests in the background--all lock up during this loading time. Even the object I select doesn't load in time when I go to place it. Again, this is on a brand new empty park--it is miserable having my game lock up constantly for several seconds on more developed parks. I can normally play above 60fps on an i7-5820K, 1080TI, with PlanCo loaded on an SSD
  • Fisherman's Avatar
    Yesterday, 10:12 PM with 48 replies | 1078 view(s)
    Read-only! Huh?! That's not logical at all. Why would they do that?! There will end up being dozens of bug reports saying the same thing.
  • KITTracer's Avatar
    Yesterday, 10:05 PM with 5 replies | 130 view(s)
    Thanks!! Haha 😆
  • breezerHOG's Avatar
    Yesterday, 9:13 PM with 13 replies | 610 view(s)
    does this mean no more future bug patch/fixes?
  • Cosmic Cow's Avatar
    Yesterday, 8:50 PM with 0 replies | 13 view(s)
    Cosmic Cow started a thread [1.10.2] Temple Rounded Arch Half in Bug Reports
    Severity Minor Frequency All of the time (100% reproducible) Area of Game Affected Text and User Interface Description
  • Cosmic Cow's Avatar
    Yesterday, 8:47 PM with 0 replies | 13 view(s)
    Severity Moderate Frequency All of the time (100% reproducible) Area of Game Affected Scenery Description
  • Wagi's Avatar
    Yesterday, 8:37 PM with 13 replies | 610 view(s)
    So when a bug report is made no one else can comment that they are also experiencing the same bug now? I assume instead we each have to post a separate report? Seems like a lost opportunity for feedback, especially when I know that many people first look to see if the bug was previously reported, and if it was they either comment that they too have it, or they just figure the bug is reported and that's all that's needed. Also removes the ability for others to share fixes and work-arounds they know of for that or similar bugs... EDIT: Okay, I overlooked this: But I hope that the new system still allows comments and sharing of help from other members as well...
  • xSHADOWx's Avatar
    Yesterday, 8:19 PM with 48 replies | 1078 view(s)
    So with the upcoming forum update i noticed bug reports are going to be read only so we arent going to be able to discuss these issues anymore amongst each other. Feedback like wagis and wowmans are critical I feel as it shows its not just one or two people having the problem.
  • FluxCobra's Avatar
    Yesterday, 7:51 PM with 8 replies | 217 view(s)
    Fury : The Ride! Lets start with Fury the Ride, the ride started his live as radius in 1994, but due many technical difficulties the ride closed for 2 years. When the park became White River, the ride became Fury : the ride, the layout was extended and the colours changed from white to a more natural wood colour. Also new trains where added to the coaster.
  • Asteroidcrusher's Avatar
    Yesterday, 7:27 PM with 5 replies | 130 view(s)
    Really great idea! Love this, it makes me think Minions. .
  • Asteroidcrusher's Avatar
    Yesterday, 7:18 PM with 1441 replies | 404145 view(s)
    Awesome work, really like your train station, very inspiring.
  • PlanetCoasterFan4Eva's Avatar
    Yesterday, 7:11 PM with 2 replies | 62 view(s)
    Well like I've just said to ChrisF - on the speakers you can't turn up the volume and you can barely even HEAR the music
  • PlanetCoasterFan4Eva's Avatar
    Yesterday, 7:08 PM with 9 replies | 304 view(s)
    Yes but on those one, you can't turn up the volume!
  • ChrisF's Avatar
    Yesterday, 7:04 PM with 7 replies | 356 view(s)
    ChrisF replied to a thread [1.10.1] SLV tire lift too fast in Bug Reports
    Hi Mitch, Do we have any further updates on this? It's a breaking point I find for many SLV layouts. Many of my workshop layouts no longer work as intended, and I don't feel able to build as many SLV coasters due to the lack of a curved lift. Many thanks!
  • ChrisF's Avatar
    Yesterday, 7:01 PM with 9 replies | 304 view(s)
    That's what the separate speakers are for :)
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