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  • QA-Mitch's Avatar
    Today, 1:51 PM with 5 replies | 193 view(s)
    Hey, Are you still having this issue since the 1.10.1 update? If so can you please provide me with your Dxdiag to assist in this investigation.
  • Paul_Crowther's Avatar
    Today, 1:37 PM with 1 replies | 6 view(s)
    Hey there. Looks like you might have encountered a bug. Can you head over to our Bug Report forum and fill out a report.
  • Adventure4u1's Avatar
    Today, 1:32 PM with 0 replies | 1 view(s)
    We need different sized trees of the one's we have already in the game. Smaller, mini trees even? I know I could just sink the trees into the ground if I wanted too, but I'm not a big fan of doing that. And I know Thememaker's toolkit exsists.
  • Damien666's Avatar
    Today, 1:31 PM with 0 replies | 2 view(s)
    I have extrem problems getting any guest to visit the Info-booth. No matter where i place it, i get no visitors. Now i have the booth 5 meters from the 2 very busy toilett-blocks, but Zero guests at the info-booth.
  • RoboSpongie's Avatar
    Today, 1:18 PM with 23 replies | 1266 view(s)
    Kids & Families themed rides (Kidz Zones and all that jazz) Carnival pack (ideal for small parks)
  • gregorburns's Avatar
    Today, 1:16 PM with 8 replies | 409 view(s)
    You just want to be sure that they aren't going to remove custom music in the next update.
  • RoboSpongie's Avatar
    Today, 1:15 PM with 2 replies | 89 view(s)
    I would love to see that to be honest
  • Sam230498's Avatar
    Today, 1:10 PM with 3 replies | 72 view(s)
    Sam230498 replied to a thread [1.10.1] Texture in Bug Reports
  • Vampiro's Avatar
    Today, 1:05 PM with 8 replies | 409 view(s)
    Very exiting to hear you will do your best to come up with a reply on that question :) Ofcourse it's the number 1 question every PlanCo fan has...whats does the future hold? I know Frontier likes to announce stuff only when it's 100% set in stone. Reason the more im very curious to what the reply will be :D
  • Helena's Avatar
    Today, 12:18 PM with 0 replies | 7 view(s)
    These two maps. Roughness and Smoothness. RN and SM. In my findings these two seem to be exact same result but with inverted maps. Am I correct? or are there subtle difference? If I read the guide correct, it seem to be same deal but inverted? So far I tend to use SM. So when I use Principled BSDF shader in Blender I plug in the SM map texture node and set it to non-color data, and then add invert node between. Oh, to the Roughness node of the shader that is.
  • Chante Goodman's Avatar
    Today, 12:08 PM with 1 replies | 62 view(s)
    Yes, I love Kaleidoscope! Super excited to see this updated version, thanks for sharing!
  • Ramm's Avatar
    Today, 11:16 AM with 2 replies | 32 view(s)
    Exactly. Unless you HAVE to move your laptop every day between locations, go for a PC. Even a small mATX would do it.
  • Bo Marit's Avatar
    Today, 10:27 AM with 8 replies | 409 view(s)
    Great question, not sure if we can answer that but we'll do our best :)
  • QA-Matt's Avatar
    Today, 10:23 AM with 3 replies | 72 view(s)
    QA-Matt replied to a thread [1.10.1] Texture in Bug Reports
    Hi Sam230498, Thanks for reporting this. Just as a precaution, can you please verify your game files: this can be done by navigating to Planet Coaster in your Steam Library and right clicking -> properties -> Local Files -> Verify Integrity of Local Files. To assist us with this investigation, can you provide us with a DxDiag report? To run a DxDiag report follow the steps below: - If you are running Windows 7 or higher, go to your TaskBar.
  • Westerteam's Avatar
    Today, 10:13 AM with 1 replies | 6 view(s)
    Hi folks I've been having an issue with the F25 coaster and wanted to know whether this is a common problem. It happens on about one run in ten, but never on a predictable pattern. It will often only be one person stuck, but can often be two or three. That person will just stand there without 'engaging' with their seat, meaning the harnesses will never go down and the train will never leave the station. The only fix is to close the ride, test it, then open it again - which is a little tedious. Is this something I'm doing wrong, or is it a bug in the game?
  • ArtiX's Avatar
    Today, 9:56 AM with 28 replies | 1610 view(s)
    As a heavy Win7 user who was forced to switch to win10 i can understand the hesitation. My Win7 systems, including a very TINY renderfarm, could run for months even under constant duress. --> WARNING: Nerd Talk! --> My personal record for a win7 system running constantly without a crash or reboot: 5months, 1week, 2days. On Win10 that same record is at 3 weeks tops. Reverting back to Win98, that's how it felt like when i "upgraded" from 7 to 10, just with better graphics and a different BSoD screen I bet anyone who ever used win98 knows the feeling!
  • Luuknoord's Avatar
    Today, 9:34 AM with 2 replies | 32 view(s)
    WHen it comes to games, I advice to not go for a laptop, but a desktop, and assemble it yourself.
  • Luuknoord's Avatar
    Today, 9:32 AM with 25 replies | 1265 view(s)
    Wrong thread. And it's not a bug. it's either your graphic card drivers not being up to date or the graphics card is broken.
  • Divinejames's Avatar
    Today, 9:10 AM with 2 replies | 32 view(s)
    Iím in the process of upgrading from consoles to the master race. Iím looking for a laptop that can run this game specifically without any limitations. Obviously the best options will be the most expensive, so in my ignorance, Iím asking what things I should look for in a laptop so I can find one that wonít break the bank. At the most, Iím trying to keep it under $1,000. Any help is appreciated! Thank you to this great community in advance!
  • Haristess's Avatar
    Today, 7:22 AM with 4 replies | 113 view(s)
    Ive made that Measurement tool thing myself from scratch. It needs updating now though. I had to go to 7.5 x 7.5 x 7.5 meter scale because to begin with i wasnt able to do 8x8x8 as the TMT would complain that its over by 0.0000******* something. Artix told me its cuz i need a bounding box made in 3dsmax and export it included. So ya, i need to update it but i cba'd right now. hehe. no idea about the planco peep heights thing. I did mine by making the measuring tool, importing it ingame, and just placing it next to the people, walls paths etc, and simultaniously makign changes in photoshop at the same time, for reference. The measurement tool includes: Correct height for adults, teens and children. Widths for queue paths Widths upto 7m for normal paths (larger paths exceed the 8x8x8) Wall heights and width from 1m / 2m and 4m Also includes Path incline and stairs slope, but has only been done for 3m queue path. (not sure if it changes per path)
  • Ithril's Avatar
    Today, 6:14 AM with 0 replies | 24 view(s)
    Ithril started a thread going crazy? in Tech Support
    I want to place a planter ("Modular planter Top Corner 1") as a standalone item, but whenever I do, the game makes a grid, and calls it a 'building'. It seems like I was able to put walls and planters in earlier without having them be a 'building' but not I can't put anything in without it defaulting to a 'building'... Help?! I
  • ArrowEnlightenmentLeader's Avatar
    Today, 4:26 AM with 1 replies | 94 view(s)
    I have zero clue on how to make things for the toolkit and the one time i tried uploading it kept having issues. Some actual truss supports would be VERY VERY USEFUL
  • JCat's Avatar
    Today, 4:07 AM with 4 replies | 113 view(s)
    Good stuff! Love the WOTW Alien. Is that scale grid based on Planco peep heights?
  • heatherg23's Avatar
    Today, 3:51 AM with 4 replies | 60 view(s)
    Welcome to the Planet Coaster Forums.....(I thought your name sounded familiar) It looks incredible! Heather
  • heatherg23's Avatar
    Today, 3:49 AM with 1 replies | 24 view(s)
    Hi, Klkko93 Can you list your DxDialog so it can look at it. It will show all your computer specs. You can copy and paste it into a reply below. For instructions on how to do that you can go to this link https://support.frontier.co.uk/kb/faq.php?id=291 Thank you, Heather
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