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  • wowman's Avatar
    Yesterday, 11:13 PM with 474 replies | 69954 view(s)
    Even though this coaster is a bit less intense...it still has a few banked curves for fun
  • KRS's Avatar
    Yesterday, 10:54 PM with 1 replies | 4 view(s)
    For reference: As you can see, the grid of the building has shifted into two directions. It looks as if this isn't the grid of the building, as it's completely off, but it actually is.
  • KRS's Avatar
    Yesterday, 10:50 PM with 1 replies | 4 view(s)
    Severity Minor Frequency Most of the time Area of Game Affected Buildings Description
  • SarrahW's Avatar
    Yesterday, 10:49 PM with 8 replies | 193 view(s)
    Agreed, it'd be great to have single vehicles for this ride. I also wish it had the same stop piece as the other track rides!
  • SarrahW's Avatar
    Yesterday, 10:45 PM with 1 replies | 20 view(s)
    +1 - would love to be able to control the speeds of different sections of these rides.
  • CoasterFan's Avatar
    Yesterday, 10:38 PM with 13 replies | 169 view(s)
    Here is a updated video of the same issue that I'm still having with the Hyperspin flat ride. In this video it shows the test cycle from start to finish. https://www.dropbox.com/s/sji5nhxhs3r2owy/Planet%20Coaster%207_15_2018%205_16_07%20PM.mp4?dl=0
  • catty's Avatar
    Yesterday, 10:34 PM with 0 replies | 7 view(s)
    A little project I've been working on this summer So far, I have the main entry/valet, front desk, and two waiting rooms completed There's currently 1 suite layout, and 2 different room types finished I9vKXw4
  • Aaronroberts12567's Avatar
    Yesterday, 9:25 PM with 7 replies | 187 view(s)
    Not really though, the screenshots I provided are of test dummies knee's (can they still be called knees? they have no kneecap, maybe joints) I think the camera just reads a meter in front or so, so instead of facing up like the boat still is, its reading either forward or down. I think you can by pressing page down in planco too, and page up (but it don't lock) :P Oh yeah, some cams can't let you look and see whats going on further back :(
  • jdpitt13's Avatar
    Yesterday, 9:17 PM with 1 replies | 19 view(s)
    My Janitors get stuck emptying bins in general in a park I've been playing for month before 1.7.2 and only started happening after the update. It only seems to be an issue when they empty a bin from a certain direction. In the screenshot of the stuck Janitor, a fellow Janitor emptied the bin from the opposite direction right after I took the screenshot and walked away just fine.
  • Kenepo4u's Avatar
    Yesterday, 9:05 PM with 23 replies | 4312 view(s)
    And by the way, Insanity is based on a similar ride at Drayton Manor.
  • jdpitt13's Avatar
    Yesterday, 9:03 PM with 18 replies | 450 view(s)
    jdpitt13 replied to a thread Update 1.7.2 in Bug Reports
    My Janitors are also getting stuck around bins. This issue started after updating to 1.7.2.
  • JoŽl's Avatar
    Yesterday, 8:19 PM with 52 replies | 4577 view(s)
    Hayo coaster friends! A big thank you to all of the wonderful members of the PlanCoFam who joined us during our second Community Meeting in Dutch theme park Efteling. We've had a fantastic day, thanks to all of you. A special thank you for Andy, Bo, Luke and Will from Frontier who were very pleased to join us in the park during the whole day. It was a pleasure and a honour to have you with us, and it was great to see your efforts to talk to each and everyone of us. We can't thank you enough for taking the time to join our meeting! <3 Frontier was so kind to bring special Planet Coaster pins as souvenirs of the wonderful Community Meeting. :pc::blue:
  • Robert K's Avatar
    Yesterday, 7:56 PM with 8 replies | 193 view(s)
    Hoax is actually based on the Pretzel spinning cars from the 1950ís. Spook A Rama at Denoís in Coney Island uses them. The spinning was disabled a long time ago though. I wish there were an option to make them go sideways without spinning. And brakes are needed for the bottom of drops as the cars go way too fast. Also in the future they should make alternate cars like the regular forward facing pretzel cars that you enter from the side and more boxy shaped cars.
  • JoŽl's Avatar
    Yesterday, 7:38 PM with 29 replies | 2656 view(s)
    I'm not sure if there will be any pictures or videos/vlogs. Some members have taken pictures and videos, but I don't know if and when they will publish them. :)
  • JoŽl's Avatar
    Yesterday, 7:37 PM with 29 replies | 2656 view(s)
    Hey everyone! We all had a fantastic time during our Community Meeting Phantasialand 2018. :loonybloons: Here's the group picture of all of the lovely members that joined us on June 23, 2018. A big thank you to everyone for joining us in the park. For everyone who wasn't able to make it to Phantasialand; stay tuned for new meetings in the future.
  • KRS's Avatar
    Yesterday, 7:21 PM with 1 replies | 19 view(s)
    Severity Moderate Frequency Most of the time Area of Game Affected Park Management Description
  • Tillietwos's Avatar
    Yesterday, 7:18 PM with 2 replies | 40 view(s)
    That is so amazing Lilibat. You have an awesome talent with all your creations.
  • Spanky's Avatar
    Yesterday, 7:14 PM with 29 replies | 2656 view(s)
    Unfortunately, due to family and professional reasons, I did not have the opportunity to attend the community meetings in Efteling or Phantasialand this year. Therefore, I would have been happy about some pictures or videos. Unfortunately, I did not find anything from the meeting in Phantasialand after nearly four weeks. Was anyone there? Hopefully at least a few pictures of the Efteling meeting come up.
  • jacobscrackers's Avatar
    Yesterday, 6:47 PM with 4 replies | 135 view(s)
    Hi everyone, Thanks for the feedback. I will release it to the workshop when I've got a bit more to show off. I added a sort of launch pad area to the space zone today. Check out my time-lapse below if you're interested and let me know what you think. https://www.youtube.com/edit?o=U&video_id=M98Jabi1Drc Thanks,
  • Bullethead's Avatar
    Yesterday, 6:34 PM with 14 replies | 340 view(s)
    If it's any help, this problem seems to occur DURING the loading process, after the saved park is visible and just before the GUI appears. I have a building with a lot of the "lit" haunted house windows. I use the "Gravestone" stock image because that gives them a uniform look without curtains (this is a modern-ish office building). I then set the time to sometime during the night and all the windows are lit up. I save and exit the game. When I restart the game and reopen this park, it's still dark. At first, the windows are lit as they should be. But then, just as the GUI appears, all the windows go dark because they switch to "none" image.
  • SleepyHollow's Avatar
    Yesterday, 6:30 PM with 8 replies | 193 view(s)
    "Huntsman" is too large for ghost trains like the ones known from e.g. funfairs. They often have more than one floor (hoax needs brakes) and a lot of triggers (not three-cars-at-a-time). With this two things fixed "hoax" would be a really cool track ride system to use for tight fairground and amusement park dark rides. In my opinion not even the hoax blueprint "the jailors den" that came with the spooky pack is really convincing: the trains are getting often too fast.
  • breezerHOG's Avatar
    Yesterday, 6:19 PM with 6 replies | 217 view(s)
    exactly Yes I agree too, it certainly isnt easy, but I would hope that considering how Frontier made RCT3 that they can handle keeping the Steam Workshop compatible with future sequels/expansions otherwise I have no interest in keeping up with this current iteration of the game. Also, I just heard about a new rollercoaster game called Virtual Towers Online which means PlanCo is going to start having some competition now
  • slendyglowstone's Avatar
    Yesterday, 6:16 PM with 1 replies | 20 view(s)
    Ive noticed with just about any dark ride in this game that if you look at the track options while placing down track, there is no suggestions for a different speed at a different track segment, instead, you have to endure the entire ride at a constant speed, with the occasional timed pause. I find this unfair, as in Studio tour or Enhanced Motion Dark ride, I can't pick to have speedy segments or Slow Segments, I have to endure a constant speed, which in my opinion is just bland and underwhelming. May this please be added in a future Update sometime soon?
  • gecaum's Avatar
    Yesterday, 6:08 PM with 2761 replies | 815169 view(s)
    Salut Je n'en ai jamais construit , mais je pense qu'il suffit que tu constuise un morceau avec piliers et dalle de sol ( ou simplement quadrillage de poutres ) , que tu le dupliques le nb de fois nťcessaire selon la grandeur que tu veux ; et ensuite tu traces ton chemin dessus pour l'acces des guests . Et si tu bricoles pour ajuster le chemin , commence par lui et ensuite tu viens incorporer tes morceaux de pier dessous en les ťlevant de maniere a encastrer le chemin . J'espere que c'est clair ! Regarde le post de Fisherman , il vient d'en faire une et tu verras le dessous de la jetťe : https://forums.planetcoaster.com/showthread.php/23696-Kaleidoscope-Piers?highlight=fisherman+%27s+pier . Lui il a assemblť des echafaudages , mais tu peux le faire avec des piliers en briques , ou autres ..! A toi d'imaginer, c'est ce qui fait l'interet ddu jeu ; il ne faut pas toujours copier les autres .
  • KickAir8p's Avatar
    Yesterday, 5:44 PM with 1 replies | 58 view(s)
    Agreeing with this. A bit ago a put an expanded/reworked version of Silversmith Manor up to celebrate the Vintage Pack -- I couldn't exclude the Remotion Robotic Arm, which was vehemently off-theme! I can see that there could be issues with customers like "I bought the pack, where's my stuff?!?!?" when some things from paid packs are excluded or made researchable, so this would have to be implemented carefully. Something like a checkbox in the Scenary Editor that allows this, but then also puts a warning box up before the scenario blurb advising that some purchased content may not be available in that scenario.
  • KickAir8p's Avatar
    Yesterday, 5:34 PM with 1 replies | 64 view(s)
    Agreeing with this -- these items are already in the game, there's no reason why we can't use them as scenery.
  • B4DD4WG's Avatar
    Yesterday, 5:33 PM with 1 replies | 21 view(s)
    I havent messed with it much, but there is an option in the "information" facility. You can set advertised destinations in it. Maybe they could add a adjustment in the park options to have more people visit a information kiosk. Push it up to about 60%. You could set a section of rides as "advertised" and get more visits to those rides/area? I think utilizing the information kiosks would be a good way.
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