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  • LeglessBloke's Avatar
    Today, 2:50 AM with 42 replies | 1463 view(s)
    There is a valid reason to want your frame rate to go beyond your monitors refresh rate, some games inputs are tied to frame rates so the higher you go in frame rate, the lower your input lag will be. Then there is the longevity aspect where a CPU that is performing far better today is much more likely to be performing better years down the line when more and more CPU intensive titles are released. Sure, a higher core count chip has more left in the tank so to speak when compared with a lower core count chip, but for applications like games that may end up being a moot point. Remember, it's fairly hard to split gaming loads across multiple threads when compared to more predictable loads like benchmarks and encodes - this is why heavily multi threaded games are not seeing anything close to linear CPU performance scaling with more cores that render/encode loads are. As for Ryzen being more consistent when it comes to average to minimum frame rate deltas, sure, in some cases Ryzen is more consistent. There are also cases where the 7700K is more consistent however, and there are cases where the i7 7700k's minimum frame rate is higher than the Ryzens average frame rate (benchmarks taken from here https://www.youtube.com/watch?v=PoEcgfbhwTs&t=0s). Generally though, the i7 7700K - in games - is performing better in both modern and older titles. For now it is the better choice of CPU if your primary concern is gaming without the workstation/productivity stuff. Ryzen 5 isn't likely to make any difference here either as it's the same die as the Ryzen 7 just with cores disabled, so it's most likely going to be limited in overclocking headroom much like the Ryzen 7 currently is. I'm not saying Ryzen 7 is a bad CPU, it's far from it, it's just it's more suited toward workstation/productivity workloads where indeed it is giving Intel a real run for its money. The most exciting Ryzen release for gamers is going to be the Ryzen 5, because it's being introduced at a price point that will make it fiercely competitive with Intel Pentium, i3 and i5 CPU's. This is an area where I think Ryzen will make a big impact and for more budget constrained gamers, will make the Ryzen platform a very compelling option.
  • Tquat's Avatar
    Today, 2:49 AM with 5 replies | 68 view(s)
    I set "free" mode and now the camera no longer warps to the station. Thanks for you hep Luuknoord. TQ
  • Tquat's Avatar
    Today, 2:38 AM with 6 replies | 234 view(s)
    Tquat replied to a thread Triggers placement in How Do I...?
    I was able to verify that when adding new triggers, that although subsequent triggers get renumbered, the devices already attached to existing triggers do NOT change. For which I am very glad. When adding new triggers, it seems that once a new trigger is moved to its final resting place, that adding another trigger results in the trigger being added in the general vicinity of the previous one - a handy feature (compared with having to slide it around a complex track plan. TQ
  • Tquat's Avatar
    Today, 2:30 AM with 4 replies | 59 view(s)
    I have not verified the game files with Steam. However, because I can clink on objects in the games display area and use the mouse to move around in the virtual world I doubt that I've lost screen focus. James may be right about the undo/redo function. I'll keep an eye out for that behavior and repost if I can reproduce the problem. TQ
  • creaper's Avatar
    Today, 2:24 AM with 2 replies | 9 view(s)
    actually the devs said they are adding in more notifications to let players know when a "vip", friend, or personal avatar, enters your park, though I'm not sure all the details on how it will work specifically I have a VIP pass but I wish we had a guest editor like in RCT3 where we could make multiple groups
  • PC_OCD's Avatar
    Today, 2:17 AM with 2 replies | 9 view(s)
    I like this idea Bradleymee, It would be interesting to be able to follow or track a guest in your park. I've discovered some interesting guests and followed them for a bit but then moved on to fixing a ride or changing a scenery item and thus lost the VIP in the crowd. It would be cool if you could later find the peep with a search. And creating your own peeps, that would be really cool.
  • PC_OCD's Avatar
    Today, 2:03 AM with 43 replies | 1644 view(s)
    All of you who think that dual coaster stations are beneficial are forgetting one fact, Planet Coaster throughput is only 20-30 seconds. This is virtually impossible to replicate in reality. The peeps are getting on and off the rides extremely fast compared to what you would see in a real park.
  • PC_OCD's Avatar
    Today, 1:53 AM with 73 replies | 4274 view(s)
    PC_OCD replied to a thread IMPORTANT: Planet Coaster Blueprint Bonanza! in News and Bulletins
    well said NainConPetant
  • MKelley's Avatar
    Today, 1:49 AM with 34 replies | 1754 view(s)
    We have no ideas other than what was showed at pax. Of what's to come other than the 4000 blueprint limit with rides.
  • Simtanic's Avatar
    Today, 1:47 AM with 1047 replies | 138960 view(s)
  • Palaber1984's Avatar
    Today, 1:27 AM with 34 replies | 1754 view(s)
    Thanks for the update but Still no changes in path system......
  • Bradleymee's Avatar
    Today, 1:10 AM with 2 replies | 9 view(s)
    I know it is not included in the game. I mean third party wise or editing the developer files to force edit my own guests into my local copy of the game.
  • Bradleymee's Avatar
    Today, 1:04 AM with 27 replies | 2762 view(s)
    Bradleymee replied to a thread IMPORTANT: One year since Alpha 1! in News and Bulletins
    Wow one year and still no guest editor.... shocking
  • Bradleymee's Avatar
    Today, 1:01 AM with 34 replies | 1754 view(s)
    Unless the update has the words along the lines of "Guest Editor" in it I don't really find it exciting. Planet coaster has been sitting on my computer being unplayed because one of the essential reasons i got it has not been present since release.
  • tyczj's Avatar
    Today, 12:40 AM with 3 replies | 66 view(s)
    You can't hide the supports of the station but you can hide the supports of the path so using a path and turning of supports or building up terrain are your only options
  • creaper's Avatar
    Today, 12:21 AM with 1 replies | 48 view(s)
    creaper replied to a thread Best settings for OBS in Off Topic
    I tried other things too. I tried getting Nvidia Shadowplay, but my GPU is 820m and I need GTX for shadowplay. So I searched to see if I can still get it to work, and supposedly it is possible by downgrading to version 2.11 which I was able to get shadowplay to startup, I can see the menu buttons but none of them can be clicked on, everything is greyed out even the on/off switch. So, then I tried Windows Gamebar which I know for a fact I used that once about a year ago. But for some reason windows says my Apps Store and Xbox Apps are not able to load due to a corrupted cache and to reinstall. Well I tried but I cant get it to work, I ran some troubleshooter which said it would automatically repairs problems, then it said it needed to reset but couldnt do it or something so it still doesnt work, lol omg I dont get it. Every tutorial I watch on youtube has different versions or something and I cant find a basic reinstall for apps, none of them work! I know if I could just figure out the settings for Game Capture in OBS it would improve my frame rate
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