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  • CoasterFan's Avatar
    Today, 8:45 PM with 1 replies | 54 view(s)
    Ride looks great can't wait to see the rest of your park.
  • bdeheus78's Avatar
    Today, 7:40 PM with 31 replies | 2231 view(s)
    Less and less time to build since summer arrived here in Holland. But step by step the project is growing bigger. I have let run the park ingame for a couple of game years to boost up everything on management level so all shops are staffed again. All rides had there refurbishment and newly programmed that lifted up the popularity on a positive way. Waiting lines are full again. In the meantime I did finished the front and backside of the Rail station at the entrance side. Also started on the left side of the building. Here some pictures of the situation now.
  • Vampire75's Avatar
    Today, 7:24 PM with 0 replies | 3 view(s)
    Power Racers are 4 coasters combined into one blueprint. Choose to ride Petrol, Electric, Solar or Steam powered cars on this crazy family track. https://steamcommunity.com/sharedfiles/filedetails/?id=1446112348&searchtext=
  • DwarrenIce's Avatar
    Today, 6:51 PM with 64 replies | 12152 view(s)
    Thank you! I'm glad you guys like it Update 45 Hello fellow Planet Coaster Lovers! Welcome to an all new update of Society Park in which we're finally finishing Farmers Creek. I've build the last few buildings that needed to go in there, did some finishing touches and made a little backstage thingy with a water treatment-ish thing.
  • Nadaveck's Avatar
    Today, 6:34 PM with 6 replies | 67 view(s)
    Thank you for your help!
  • Toyeboyz's Avatar
    Today, 6:28 PM with 1 replies | 21 view(s)
    I definitely could see this as being useful.
  • lilibat's Avatar
    Today, 6:00 PM with 2 replies | 32 view(s)
    I REALLY wish you could export blueprints because I'd love to have a print of the Dragons I made.
  • Big Draco's Avatar
    Today, 5:40 PM with 7 replies | 206 view(s)
    Big Draco says.... YES!!! These are stunning! Shall be looking out for them in the workshop for sure! Thank you for creating and sharing.
  • Big Draco's Avatar
    Today, 5:31 PM with 6 replies | 128 view(s)
    Love this idea!!!
  • Fisherman's Avatar
    Today, 5:26 PM with 2 replies | 173 view(s)
    In light of yesterday's tragedy in Branson, Missouri where a Duck Tours boat was swamped and sank during a sudden squall on the lake, I have update the boats to include life vests (something I should have included to begin with...oops. )
  • jrolson's Avatar
    Today, 5:25 PM with 5 replies | 217 view(s)
    Not sure if this is a bug or working as intended... They should be forced to walk to the queue and wait in line if they want to ride again so others can get a ride. Guests should not be able to ride the trains non-stop...
  • lilibat's Avatar
    Today, 5:23 PM with 7 replies | 206 view(s)
    Big Black iridescent Dragon. She looks best at night. https://steamcommunity.com/sharedfiles/filedetails/?id=1446037498
  • WingardiumLevicoaster's Avatar
    Today, 5:09 PM with 2 replies | 32 view(s)
    Moving to Off Topic subforum. However I expect the answer is officially no, there isn't currently a supported way to do this.
  • Toyeboyz's Avatar
    Today, 5:05 PM with 0 replies | 24 view(s)
    Hello I love this game. I'm really wanting more options for textures like the ability to paint land with mulch or pea Rock for the portions under shurbs and trees. I have heard from another player you can use the coconut candy slice and paint it brownish red to make mulch but this is very tedious. Also that piece is in the holiday theme so it's not wildly available throughout most of the scenarios. But also the texture paint terrain editor isn't available in several as well. Paint shouldn't be disabled just because you don't want someone sculpting the landscape like Miss Mullys Gully. Coconut candy slice painted brown example of landscaping rocks under shrubs
  • Andypuk1980's Avatar
    Today, 5:03 PM with 12 replies | 1183 view(s)
    Sorry to necro this thread but it seems the game is still randomly freezing on me, same situation, when going into advanced move when editing in building mode, tried everything as suggested above, even upgraded to 32gb of ram as i've heard that it could be a memory leak, played today and within 30 minutes the game freeze on me. Again everything is up to date, tried reinstalling drivers and verifying the game cache, still no improvements.
  • culley38's Avatar
    Today, 5:01 PM with 2 replies | 32 view(s)
    my question is 3d printers have become so popular over the past 3 years, is it possible to export the flat rides to 3ds format? i want to be able to slice my creations and print them out on my 3d printers, and create a working model with arduino.
  • BazookaJoe786's Avatar
    Today, 5:00 PM with 1 replies | 21 view(s)
    It would be AWESOME if I can select a work roster, and in detail know which staff, rides, and shops are there. Maybe even have them glow when selecting the work roster so you can locate where they all are currently. Just imagine: You keep getting notifications that "Gulpee Shop 1 is still missing vendor" and you check your vendor roster and see that you assigned 6 vendors to the roster that has that shop in it. Wouldn't it be nice to just select the work roster and get information on WHERE and WHO they are? Just a thought...
  • WingardiumLevicoaster's Avatar
    Today, 4:59 PM with 2 replies | 84 view(s)
    Moving to how do I?
  • WingardiumLevicoaster's Avatar
    Today, 4:45 PM with 1 replies | 90 view(s)
    moving to how do I?
  • CoasterFan's Avatar
    Today, 4:26 PM with 2 replies | 82 view(s)
    Are these on the Steam Workshop? Nice job with them.
  • Helena's Avatar
    Today, 4:20 PM with 9 replies | 233 view(s)
    I guess the scenario makers would have to write in the description whether we should ignore the packs or if we are allowed to use them.... Or just use your own discretion, if you want to have it hard or easy.
  • Sam230498's Avatar
    Today, 4:17 PM with 45 replies | 1111 view(s)
    Developers need to think and see what they can do to please everyone !
  • TomixComics's Avatar
    Today, 4:11 PM with 9 replies | 233 view(s)
    I'm not talking about sandbox mode, I'm talking about scenarios. And I'm not talking about electing not to build DLC items. I can do that fine without them being locked. I'm talking about if, say, i'm building a custom scenario where the challenge is to build a successful 1920's beachside amusement park, I would want to block any non-1920's ride in the game, but anyone with the studios DLC would be able to build a robotic arm ride and there's nothing I can do about it. Or, to use an actual, recent example , someone created a "build a fairground" scenario where you start off with a handful of rides and you're supposed to research the rest, I have the option of building all the rides that came with the vintage pack but I have no idea if I'm SUPPOSED to be able to. It's possible that when the person creating the scenario built it, the idea was that I was only supposed to have 2 rides at my disposal, and I head to research the rest. OR it's possible I WAS supposed to have them right from the start. There's no way of knowing!
  • lilibat's Avatar
    Today, 3:57 PM with 34 replies | 6999 view(s)
    lilibat replied to a thread Update 1.7.2 in News and Updates
    Go to the bugs forum, there is a bug for this. Maybe add it the thread.
  • WrighTechGaming's Avatar
    Today, 3:52 PM with 0 replies | 22 view(s)
    Serpent temple flat ride. Very over themed and a real busy ride. looks amazing at night and I love how it turned out. Ride the ring of the serpent temple and see the ruins and chaos around this snake infested temple. Check out the build log here and please subscribe. https://youtu.be/KQ3U5v2HUrg
  • Renefoetsie's Avatar
    Today, 3:52 PM with 0 replies | 13 view(s)
    Yes you heard it right! I made a poster for every single flatride in the game, in both widescreen and portrait format! See them here or with this link https://imgur.com/a/QlX5zrA: QlX5zrA You can download the entire pack here: https://goo.gl/4r2uy8 Consider upvoting on the steam workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1445959918
  • B4DD4WG's Avatar
    Today, 3:51 PM with 3 replies | 83 view(s)
    B4DD4WG replied to a thread Colors/Paint in Suggestions and Ideas
    I did word that wrong..I didnt mean all walls in the park, just those for that building that is being built. As long as you are in the buildings edit mode. Having those "recent" colors, still causes you to feel like you are playing Starcraft...How many clicks can you get in a minute?....lol
  • Krgallion's Avatar
    Today, 3:05 PM with 34 replies | 6999 view(s)
    Krgallion replied to a thread Update 1.7.2 in News and Updates
    Since the DLC all of my image flags and video screens are black when i load a park where they worked before. When i fix them, save and load again they are black again.
  • redrum's Avatar
    Today, 3:04 PM with 2 replies | 54 view(s)
    Would be nice to have physics and gravity for scenery items, or special scenery objects. Some sort of rigid body simulation machine! There's a program called iClone which does it quite well, you can turn on/off continuous collision and choose between rigid body or soft cloth simulation. The idea is you perform the simulated gravity / physics motion, turn off simulation (because it's a resource hog) then that motion gets baked as a fixed animation in the scene. Pretty advanced thing for Planet Coaster, but it's nice to dream about such things!
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